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Posts posted by Thelen
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I have uninstalled my video driver, and the problem is gone ! (but also my resolution and colors
)Thelen
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Thanks guys,
I was using codegenie, and I was using Unix mode. changed it to dos, but that didn't help. (why is it standard on unix mode ??)
the problem was, I was using vers. 2.5.1, and I upgraded to 2.5.2, and the problem was solved !!
one other thing, I don't have buyed or registered codegenie, and when i push the arrow UP button i get The message (pop-up) Nvidia 4 in a box, i close it, and some time later when i push arrow up, it appears again. I'm getting sick of that. Is it because i don't have registered it ?
Thanks, Thelen
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I have been thinking about this too. A compact flash cart can work in various modes, and one of them is a real IDE mode. It would be great to have 512 Mb CF inside.....But wil it work ? Has anyone tested some other IDE media beside a harddisk ? a zip drive ?
Thelen
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dead bug chips
Thelen
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for the first time I wanted to use an include, since my program was getting a little unstructured.
so in my main program I typed
ICL 'vleer'
and I made a file with the name vleer.asx with some source in it.
but the problem is, I get a error : Line too long....i don't get it... When I cut three lines of the source code (doesn't matter which ones) it works ok.
source :
vleer LDX #0
STX VLEENR
;VLLOOP LDX VLEENR
; LDA VLEEON,X
; BNE VLEC1
; LDA #$B0
; STA VLEEPH
; LDA #$20
; STA VLEEPL
; LDA #1
; STA VLEEON
; JSR VLEBACK
;
;
;VLEC1 ;
VLEBACK LDX VLEENR
LDA VLEEPH,X
TAY
LDA VLEEPL,X
TAX
JSR CHECPOS
STA TMP1
LDY #$A0
LDX #$00
STX TMP2
I really don't understand why my lines are too long, and when i cut random three lines, it say's it's ok. Maybe i'm doing something very stupid, but i can't find it.....
I use XAMS and Codegenie
Thanks, thelen
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I have done a memory upgrade to 320K on an 800XE, which is working properly as far i know, Numen is working on it, It's really great to see this demo on the real hardware !! (I have also soldered in a good gtia
)has somebody some ram test software for me ? to check if everything is ok....
Thanks,
Thelen
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well i'm from europe, and i haven't heard of a badlands game here for the 8 bit. But I think what you guy's don't have in the U.S whe won't have either here....
Thelen
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This is really looking good !!!!
that interlacing is a nice idea !, and lots of sprites !
Thelen
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Yes you're right Heaven, I did move some code from $B000 to $C000, just to get some screen data temporaly moved...Thanks, i was thinking 'Professional'
)Thanks,
Thelen
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Thanks man( I didn't have time to test it before) it works, but the color changed only 1 time on the scanline.....i want at leat three
and I am using XASM, and it says to me : WARNING professional loader needed, what does that mean ?
Thanks,
Thelen
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well, it depends on the price, and what can be done with it..
Thelen
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If you use the Myide OS eprom, you can boot direct from your harddisk. That's very nice, no need for a diskdrive anymore.
Thelen
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Thanks, but that's not what i'm looking for, that example changes the screencolor only once. I want to change the color register a few times on the same scanline, so that on one scanline the background has multiple colors
Thelen
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yes i'm using the hardware register, COLBK $D01A, but i get no color variation on the same scanline, only at the scanlines underneath.....
Thelen
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I've tested it on the emulator and on the real hardware, but i don't understand how to do it.... ?
Thelen
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I was doing some little experiments on the atari 8 bit, but it just won't work..
Is it possible to change a color register multiple times on the same scanline ? I was thinking it should be possible. let's say change the background color 10 times on the same scanline :
sta wsync
ldx #0
loop stx colbk
inx
cpx #10
bne loop
and I run this from in a DLI
is this possinle ? and how ?
Thanks,
Thelen
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If cleaning up the cart slot doesn't help (which I think) your TIA chip went bad. The TIA chip does all those sprite (player/missile) things.
Hope the cleaning will help !
Thelen
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I think it isn't made yet, and it won't be made so soon. that's because the atari st diskdrives are just normal 3.5'' 720KB pc standart drives. so you have to emulate a normal diskdrive. Off course it can be done, but it seems for me more difficult then a sio2pc circuit.
Thelen
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Sounds very nice !
Thelen
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thanks, thanks ! I have re-used my players!!!....and I understand it !!!. actually its very simple with a DLI. And yes, changing the color is simple too (off course, when i think about it now)
Thelen
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thanks guys. I think I understand it now (haven't tried anything yet) I was doing things with pmbase switching....and changing the Pcolors....haha.
The only thing is off course that if I re-use player0 the re-used player will have thesame color as player0, or I should use a kernel...
Thelen
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I'm trying to re-use vertically players.....but i don't get it to work, and i don't know how exactly
Who can give some information on how to do this ?Thanks, Thelen
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you mean a cross-assembler ? I would recommend XASM or DASM
Thelen
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Yeah, that would be very great to put someting like that on-line. My drive broke down last week, i'm now busy with it. My test software says everything is right, only HEAD STEP/SETTLE TEST FAILS.....what does that mean ?
My other 'happy' disk drive hjas some problems too. first it must warm up before it loads some quicker, en the test says : HEAD STEP/SETTLE TEST FAILS and TRACK 00 SENSOR test Fails...??? how can this be, if it can boot a disk ?
WHo knows more than i ?
Thanks,
Thelen

impossible mission ?
in Atari 8-Bit Computers
Posted
I was thinking, why wasn't there released an atari 8 bit version of Impossible mission ? A bit strange, on almost all homecomputers it was released.......even later on the 7800, ST and Amiga..
Thelen