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Thelen

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Posts posted by Thelen


  1. Thanks guys,

     

    I was using codegenie, and I was using Unix mode. changed it to dos, but that didn't help. (why is it standard on unix mode ??)

     

    the problem was, I was using vers. 2.5.1, and I upgraded to 2.5.2, and the problem was solved !!

     

    one other thing, I don't have buyed or registered codegenie, and when i push the arrow UP button i get The message (pop-up) Nvidia 4 in a box, i close it, and some time later when i push arrow up, it appears again. I'm getting sick of that. Is it because i don't have registered it ?

     

    Thanks, Thelen


  2. for the first time I wanted to use an include, since my program was getting a little unstructured.

     

    so in my main program I typed

    ICL 'vleer'

     

     

    and I made a file with the name vleer.asx with some source in it.

     

    but the problem is, I get a error : Line too long....i don't get it... When I cut three lines of the source code (doesn't matter which ones) it works ok.

     

    source :

     

    vleer LDX #0

    STX VLEENR

     

    ;VLLOOP LDX VLEENR

    ; LDA VLEEON,X

    ; BNE VLEC1

    ; LDA #$B0

    ; STA VLEEPH

    ; LDA #$20

    ; STA VLEEPL

    ; LDA #1

    ; STA VLEEON

    ; JSR VLEBACK

    ;

    ;

    ;VLEC1 ;

     

     

     

    VLEBACK LDX VLEENR

    LDA VLEEPH,X

    TAY

    LDA VLEEPL,X

    TAX

    JSR CHECPOS

    STA TMP1

    LDY #$A0

    LDX #$00

    STX TMP2

     

     

    I really don't understand why my lines are too long, and when i cut random three lines, it say's it's ok. Maybe i'm doing something very stupid, but i can't find it.....

     

    I use XAMS and Codegenie

     

    Thanks, thelen


  3. I have done a memory upgrade to 320K on an 800XE, which is working properly as far i know, Numen is working on it, It's really great to see this demo on the real hardware !! (I have also soldered in a good gtia :D )

     

    has somebody some ram test software for me ? to check if everything is ok....

     

    Thanks,

     

    Thelen


  4. I was doing some little experiments on the atari 8 bit, but it just won't work..

     

    Is it possible to change a color register multiple times on the same scanline ? I was thinking it should be possible. let's say change the background color 10 times on the same scanline :

     

    sta wsync

    ldx #0

    loop stx colbk

    inx

    cpx #10

    bne loop

     

    and I run this from in a DLI

     

    is this possinle ? and how ?

     

    Thanks,

     

    Thelen


  5. I think it isn't made yet, and it won't be made so soon. that's because the atari st diskdrives are just normal 3.5'' 720KB pc standart drives. so you have to emulate a normal diskdrive. Off course it can be done, but it seems for me more difficult then a sio2pc circuit.

     

    Thelen


  6. thanks guys. I think I understand it now (haven't tried anything yet) I was doing things with pmbase switching....and changing the Pcolors....haha.

     

    The only thing is off course that if I re-use player0 the re-used player will have thesame color as player0, or I should use a kernel...

     

    Thelen


  7. Yeah, that would be very great to put someting like that on-line. My drive broke down last week, i'm now busy with it. My test software says everything is right, only HEAD STEP/SETTLE TEST FAILS.....what does that mean ?

     

    My other 'happy' disk drive hjas some problems too. first it must warm up before it loads some quicker, en the test says : HEAD STEP/SETTLE TEST FAILS and TRACK 00 SENSOR test Fails...??? how can this be, if it can boot a disk ?

     

    WHo knows more than i ?

     

    Thanks,

     

    Thelen

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