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tabar

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Everything posted by tabar

  1. how about Atari Graphics Works, the light pen program. i think they use the extension .scr . agw_files_tab.7z
  2. That's great. I'm in the Muskegon area. I know you would have to see the problems, but if you could do the repairs, what kind of charges do you have? am getting pictures together. The 600xl turns on blank gray screen, no disk boot or cartridge(star raiders). the 65xe boots into mem test,this is the result.
  3. Where are you located? I'm in Michigan.
  4. wondering the same. i have an Atari 65xe (modded) and a 600xl in need of repair. is this the correct place to ask?
  5. Noticed a commodore in there to. Any repair parts? (65xe keyboard Mylar/power supplies)
  6. is there a way to produce a 2 column output for disks or hard drive directories that are grater than 20 files or a pause? I know about control-1.
  7. Thanks for the responses, I am also going to see if i can find my copy. had some time off, but have started a new job.
  8. Have the disks of this but it stopped working long before i put the Atari in storage. Years ago converted most of my data disks to ATR and have a lot of files if FSII that i did in collage(86-90) that i wanted to look at. Atarimania has box and disk scans but no dump. Did see one on eBay but with my system being repaired and its not like i'm going to use it for word prepossessing, i was not sure of the expense.
  9. Has anyone converted any Atari 8bit to use a PC keyboard? I have a 65xe with a damaged membrane(cracked at the curve) and if there were no replacements available was wondering if it could be converted to a PC keyboard? Have a lot of them in storage.
  10. Does Altirra capture the PC mouse? And if so can it be used as the joystick(etc..)? How do you turn it on/off(F12 doesn't work)?
  11. i realize it is early in development, but how is the level data stored and can it be edited? i enjoy creating levels for doom( 1, 2, hexen, heretic, wolf3d).
  12. Saw this vid on The 8-Bit Guy "Building my dream computer" - Part 1 / Part 2. Was wondering if anybody was working on anything similar but with an ATARI flavor.
  13. how would this routine look in standard 2600 machine/assembly language.
  14. Atari 800 basic. Bought at army px at ft. Brag in 1983. still have it, well it got zapped in a power blackout, up graded to a 65xe with 3 OS's builtin. one was a down grade to version a so older programs could run. the normal builtin i think version c and the other was one from OSS i think.
  15. similar to what some of the others do, I copy/past from the web into Notepad++, save as a .lst file to the H: drive subdirectory, then use a windows program called MEMO PAD from http://joyfulcoder.com/memopad/ it converts the end of line character, then resave as a .lst to H: and ENTER into basic. MEMO PAD can also convert EOL to windows so that listed files can be edited in windoes text editors.
  16. I am glad that this has given people somthing to think about. I did not know about the scanline bug. It did not need to be exactly 30 lines, i just found that i could add 6 lines to gr.0. it just would be nice with more than 24.
  17. thank you for the responces. i was just thinking that some of the programs i had written could use the extra lines. i will try your sugestions.
  18. the gr.0 display list(and all others) have the command to move them down to compensate for overscan on TV screens. using an emulator this is not needed. i am trying to create a gr.0 display list that has 30 lines of text insted of 24. i can create the display list but i dont know how to tell it that there are 6 more lines of text. it will give an out of range error(144) or loop back to the top after line 24. is there a way to add more text lines? 5 DIM DL(50) 10 GRAPHICS 0:? 20 S=PEEK(560)+PEEK(561)*256 30 FOR I=0 TO 35 35 DL(I)=PEEK(S+I) 40 ? DL(I);" "; 45 NEXT I:? 50 FOR I=0 TO 31 55 POKE S+I,DL(I+3) 60 ? PEEK(S+I);" "; 65 NEXT I 70 FOR I=26 TO 31 75 POKE S+I,2 80 NEXT I:X=29 85 FOR I=I TO I+3 90 POKE S+I,DL(X)=X+1 100 NEXT I:? 110 FOR I=0 TO 35 115 ? PEEK(S+I);" "; 120 NEXT I:? 130 list:list using atari800winplus 4.1 rev c basic dos 2.5 xl/xe mode 1088 kb memory on d3.atr: gr0dl.bas gr0dl.lst d3.atr
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