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Everything posted by retroclouds
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That is cool stuff. I wonder if you will notice a performance impact switching to Angular. Guess it comes down to what components you really use angular for? Haven't looked at js99.er source code to see how the screen drawing is handled. Guess you are using canvas for that. Will you keep that native or are you using some kind of library for that? A few months back I did a project prototype for work with Fabric.js but due to the amount of objects used on canvas it got slow as hell. I then went down going the native road and switched to using position div's which worked well enough for me and was superfast. Going back to js99er. If the debugger is reworked perhaps source maps/lists for assembly language could be supported?
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Hi Matthew, that is incredible news! Very impressive. I am game for 3 x F18a Mk2.
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Are we talking about VDP buffers? I do not see how this is related to the F18A. If the text editor was to use RAM (e.g. SAMS) instead of VRAM for storing buffers, then a F18A would fit nicely for that purpose.
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Absolutely, thanks for pointng this out. Will be added during the next thread update.
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Yes please, I am interested. Would love to play it. Have a special relationship with Pitfall.
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Updated the DevRes thread: Extended Basic - Software * Added "Extended Basic Game Developers Package "Encruzado" * Added T80XB (80 column upgrade Extended Basic) Thank you senior_falcon for the heads-up. Technical Documentation * Added "Interface standard & Design Guide for TI 99/4A peripherals" * Added "File operations in assembly language" * Removed "Guide for ROM command module", target PDF rom_command_module_v2.pdf was missing. Sorry Owen, was not able to find it. Others * Removed links to YAHOO!TI-99/4a list groups 1+2 and the TMS9900 programming list group. The links were dead. * Checked URL links in thread. Corrections still pending, but this is the way to move forward. Reminder for myself. For checking I used https://validator.w3.org
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I have the same issue with my gram kracker. Probably some broken ram in the kracker itself.
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MG Explorer for the Geneve-any interest?
retroclouds replied to FALCOR4's topic in TI-99/4A Development
Agreed, but if you think about debugging assembly on the TI-99/4a itself, it is more than impressive what they pulled of there. Do not have a Geneve, but would be interesting to see if explorer could be reassembled to run from the cartridge space. Combine that with a good programmers editor, an assembler running from the cartridge space and you have a heck of a programmers environment. That being said I learned TMS9900 assembly language on the PC with classic99. But I can imagine using the TI as my development box for retro programming. -
Well yes, but the Tutor runs GPL which the 99/2 doesn't, isn't it?
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Thanks Ksarul, sounds like a plan. I'll contact you when the Pyuuta has arrived.
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33rd European TI Treffen 2018 in Neuss/Germany
retroclouds replied to Schmitzi's topic in TI-99/4A Computers
I understand and I hope that jobwise everything works out fine for you. -
33rd European TI Treffen 2018 in Neuss/Germany
retroclouds replied to Schmitzi's topic in TI-99/4A Computers
ok, booked a room from Friday until Sunday. Will probably bring some gear as I'm driving up there. Looking forward attending folks Who else is going? Ciro will you be there? -
Hi people, today I bought a Tomy Pyuuta Tutor (japanese version) for cheap (118 USD including shipping) Normally they are a lot more expensive, I've been watching ebay for more than a year now. The idea is to tinker with it and I would at least like to see my Pitfall version running on it So the question is, can someone point me to the direction where I can get a homebrew cartridge board? Also does anyone know, if it would be possible to turn a japanese Tutor into the american version by swapping ROM's ? Ofcourse would be great if I can swap keyboard too, but I guess that won't be so easy. Also have been wondering; what is the TI machine that comes closest to the Tutor? Would that be the TI-99/4a, TI-99/5 or TI-99/8 ?
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Reference POLL for developers (Hardware & Potential Users)
retroclouds replied to Omega-TI's topic in TI-99/4A Computers
Well I have just received my 2nd SAMS and am planning some (non-games) stuff with it. Combined with the fgrom and f18a it is a heck of development environment. -
Guru input needed on possible development path idea
retroclouds replied to Omega-TI's topic in TI-99/4A Computers
For me the way to go on the TI-99/4a would be to do something like tmux on linux. I really got to appreciate tmux as a screen multiplexer at work and would work nice on the TI in 80 columns mode or 40 columns mode. It can run full screen, handle panes, etc. So i am toying with the idea to make something along the lines. -
[music] ColecoVision Africa by Toto
retroclouds replied to newcoleco's topic in ColecoVision Programming
Mighty impressive! I love it. -
I can't remember doing any ROM changes. If you listen closely you do hear some sound-effects coming through. There's a thread here on Atariage in our forum, but I can't find it anymore. The search functionality also did not help. Think the thread was probably somewhere around 2013 or so.
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Here's the Gyruss demo. Just tried it in classic99 and js99er, still works :-) Mount the disk, then E/A option 5; DSK1.#GYRUSS gyruss.dsk
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Managed to get the rampack 32k running on my console. Basically I managed to put the card in place by gently pressing downwards. It's really crazy how small it is. Once in place it works flawlessly. Nice buy after all
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Absolutely, basically i bought this out of interest and for my TI-99/4a game console. Combined with the FG99, speech synth, joysticks and optional F18A you have all you need for playing games. Abd then I have my full-blown Ti-99/4a with PEB, SAMS, disk drives for tinkering
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I bought one of these on Ebay from a guy in Hungary, out of interest really. Paid 35 USD including shipping to Germany. I'm pretty impressed with the size, as it is very small. And now a word of warning, because here's the downer: I'm currently not able to test it as the connector does not fit my TI-99/4a console.... Don't feel like opening my console (it's the only one I have with F18A built-in). I do am able to plug it into my Speech Synthesizer, but it's not recognized there. Would probably have to do the +5VDC pass-through: http://atariage.com/forums/topic/259662-speech-synthesizer-modifications-audioin-and-5vdc-pass-through/ Applying force on the PCB makes it bend, as that was apparently foreseen by it's designer as both left and right edges have a vertical "line" in them to help it bend. Anyway I'm posting the pictures here, as I'd like the hardware guys to chime in. Do anyone of you know the design/components ? Does bring up another question, is it time for a group effort to design a console edge connector that really fits and can be used in many future hardware projects?
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I think that would be great! Perhaps it could even be put up at arcadeshopper as a cartridge. Heck I would buy one.
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Klaus I watched the video and I'm really surprised by the speed of the Basic interpreter. Seems a lot faster than on the TI-99/4A. I just did a quick test and took the same program, but without saving to disk. From that alone I would say, that on the TI-99/2 it's probably 2,5x - 3x times as fast as in Extended Basic on the TI-99/4A.
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Well done! It was fun participating. For me it was the first game I finished in a long time! Im very impressed with the results of what you guys cane up with. 9 new games at once, crazy! Each of the games I played is in a league of its own. Also like that source code was shared and I am hoping it will inspire some Ti-99/4a programmers to try out assembly language. Assembly language is not hard and it is no magic, you just have to think in small steps compared to a high level language like extended basic. For that you get insane speed and total control of the machine. Not a bad deal if you ask me.
