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Everything posted by retroclouds
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Thanks for the heads up. This is great news, I will be looking for such card. This comes in very handy for the development workflow on the pc and testing in the real deal. :-)
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F18A 80 columns mode sample code?
retroclouds replied to retroclouds's topic in TI-99/4A Development
Rasmus and Matthew, thank you for the demo and details. I'm going to do some more tests and have some fun :-) Below is a screenshot of the "wimp" demo -
I'm trying to get the F18A 80 columns mode code working in my spectra2 library. Although it is currently working up to a certain extend, I'm having some glitches. 1. Can someone show me where I can find working assembly sample code for 80 columns mode ? 2. Besides controlling the VDP#0 and VDP#1 registers, is there anything else I need to honour in terms of PNT size, location, etc. ? 3. How does color setup work in 80 columns mode? 3. Do sprites work in F18A 80 columns mode or is this supposed to be a plain text mode ? 4. Are there any 80 columns fonts included in the F18A itself ? ? 5. Are there besides the 80 columns mode other modes available (e.g. 64 columns mode with graphic support?) Thanks for the help guys :-)
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Me too! Would love to have one.
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Very impressive! Well done!
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I just picked the .obj file in js99'er and it worked. use the "open disk/file" button
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Thanks. Well we have seen a lot of great games coming in the last years. I never imagined back in the day we'd ever see so much new stuff. Not going to make promises I can't keep though. I do have some stuff I want to try out for the TI in the winter time, but not sure what will come out of it. It's all about having fun
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Never say never, but I think this will stay a demo. Anyway I attached the source code in case someone wants to play with it. Time Pilot - beta 0.3 - source code .zip
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Thanks. My memory is getting a bit rusty and the forum search did not bring it up
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I don't think I ever released this. It's my demo of Time Pilot. Load this in Editor Assembler. Ship rotation and bullet firing (software sprites) work. Tried it in JS99'er and seems to work fine. tpilot1.obj
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There is no need to change the assembly source code. The only thing necessary to make it work on the newer boards is rearrange the 8K blocks that make up the cartridge image. I basically went from this: @echo off copy /B TUTC.BIN+TUTD.BIN+TUTE.BIN+TUTF.BIN TUT.BIN to @echo off copy /B TUTF.BIN+TUTE.BIN+TUTD.BIN+TUTC.BIN TUTR.BIN I took the "new" TUTR.BIN and tried it with both the flashrom99 and fg99 boards and it worked without issues. TUTR.BIN EDIT: I do have a much newer version that I can't seem to assemble anymore. I lost one of the assembly source files. ***shame on me*** for not having a backup of that file. Might have it on a USB stick somewhere floating around, but didn't find it.
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Received both my FG's today and took them for a test-drive. I am so impressed with the quality of the hardware AND the software. Very well done! Thank you Ralph for your hard work on this.
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Would be interesting to see what the DSR contains.
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Cool things happening on the TI-99/4A
retroclouds replied to swlovinist's topic in TI-99/4A Computers
Thank you so much for doing this video! I love it. Cool to see all the great stuff going on for our beloved TI-99/4a. -
Thread update: - Added BlueWizard (LPC Speech encoder) - Added Flashrom99 - Housekeeping (all retroclouds.de URL references moved to retroclouds.oratronik.de)
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One for me too please! :-)
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No problem, I'll add it to the thread.
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Pitfall! binaries and source code
retroclouds replied to retroclouds's topic in TI-99/4A Development
Perhaps a PCB can be made, could be that Ksarul already did that? -
Pitfall! binaries and source code
retroclouds replied to retroclouds's topic in TI-99/4A Development
Congratulations! This is so cool. Would love to see a video of that. Did you need to do a lot of changes? -
Well you can have both. They are not that expensive I guess. I myself will get a backup and a FinalGROM 99 as well.
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4K of shared RAM would work fine for me. Yes I would prefer that :-)
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Very cool, I like it a lot!
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I like the graphics. Looking forward seeing what you come up with :-)
