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Posts posted by retroclouds
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Welcome to the TI-99/4A programming group!
To celebrate our spot right here at atariage, I'm starting a little competition.
Rules are simple:
* Create a new original homebrew game for the TI-99/4A, preferably an arcade style game.
* Programming language doesn't matter (Basic, Extended Basic, Assembler, ...)
* The game must run on a real TI-99/4A with 32K memory expansion
* Report your progress and programming questions right here at atariage
* Deadline: January 31st 2010.
Winner will be announced on February 15th 2010.
First prize: MECHATRONIC EXTENDED BASIC II PLUS CARTRIDGE... that's the one with apesoft built-in
retroclouds
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I'm interested in reserving a cart from the second batch. I remember playing this game on my friend's C64. ^_^
Hi TI99Kitty,
ok, noted. You are on the list for the second batch
Thanks
retroclouds
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Over at the TI yahoo list group, we've been talking about requesting a TI-99/4A programming subgroup at atariage.
With the increasing interest in TI-99/4A homebrew games, we think this is the right time to take it to the next level
So, if you have an interest in TI-99/4A game programming (Assembler, Basic/Ext. Basic, C, Forth, ...),
let us know and perhaps we can get our own spot right here at atariage
retroclouds
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I would like one if you make another batch. Just fired up my TI-99/4A and it still works.
Hi rpgcollector,
you are on the list for the second batch
Thx
retroclouds
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Hi!
thanks for your reply.
i downloaded the version from GameShelf but i'm really interested in three cartridges when you will have.
don't forgot me!

bye.
ok, you are on the list for 3 carts
Thanks
retroclouds
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Hi folks,
somehow this thread is peeing me off. Until now I have heard nothing but complaining.
Look, this is free software -as in free- that a single person wrote during the last 5 years.
There is no money involved, you don't have to pay anything to use it.
As a matter of fact you don't even have to use it all.
It is obvious that designing a tool that can be used for multiple systems is not as easy and its
usage is perhaps not as intuitive as when dealing with a single machine
(same goes for emulators like MAME and MESS).
Now, if the author is willing to support our machine (meaning investing a lot of additional
hours for implementation), you don't start to complain right away about what you don't like.
Especially not based on a 5 minutes experience. The thing is your voice is heard and is
influencing others.
There is a saying: If you don't have anything nice to say, don't say anything at all.
For sure TommyGuns reactions were really harsh and out of line. And most likely due to the emotions
involved not longer based on facts. I guess we all defend our own babies.
Nonetheless I still hoped something could have been worked out once things cooled off a bit.
I for one would like to have seen a single reply as "well I actually will take the time to properly
test TommyGun. And you know what: the GUI might not be that shitty after all. Perhaps this IDE can
even do something for me".
But hey, no worries. This was the first and last time I proposed anything around here.
retroclouds
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I propose we all step back for a second and take a deep breath.
There is too much emotion in the discussion right now.
The thread has taken a spin where reactions are built on emotions instead of facts.
I made the post here in the first place, because I think that Tommygun
can be a valuable addition when developing games for the colecovision.
It already has proven to be so for several important retro systems like
Spectrum, Commodore, etc. (one benefit I see is that with a common IDE it gets easier
to develop games for multiple target systems).
Unfortunatly the discussion so far was only based on a first impression of trying the sprite editor.
That is not all what the IDE is about. I also understand that Pixelboy is currently very busy and that
is perhaps not the best time for testing new software....
Personally, I see both TommyGun and Pixelboy as very talented people, each in their own right.
So I hope that after everyone has cooled down a bit, Pixelboy gives the IDE a second look.
I know that there is interest for TMS9918 support in the TI-99 scene and MSX scene, would be a shame if
the colecovision scene missed the opportunity.
Those are my 2 cents on the topic anyway.
retroclouds
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Interesting...

I'd be curious to see if this IDE could be configured to use the SDCC compiler... I'd do some tests myself but I'm too busy right now with other stuff. Daniel Bienvenu (newcoleco) should be advised of this, at the very least. He once worked on such an IDE but never got very far into it, AFAIK.
Thanks for bringing this to our attention!

EDIT: I just downloaded it and tried the sprite editor in MSX mode, and I just have to say this: Rarely have I seen such a counter-intuitive interface. I'll stick with ICVGM, thank you very much.
You have the possibility to specify the C compiler parameter options, so I don't see a reason why the SDCC compiler wouldn't work.
As far as the sprite editor is concerned. Too bad you don't like the user-interface.
It is a powerful software and might take some time to get used too.
As a developer I still see the overall benefit compared to a loose collection of tools.
So I'm hoping the other colecovision homebrewers will make their own picture :-)
Some additional info: Best way to explore TommyGun features is to play with some of the included sample projects.
Or look at the tutorial on the home page.
retroclouds
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Hi,
I'd like to draw the attention of all Colecovision homebrew developers to TommyGun.
TommyGun is an Integrated Development Environment (IDE), A PC
software that supports you in writing games for home computer
systems. It has a plugin system and currently supports
the commodore 64, ZX spectrum, Amstrad and partly MSX1.
Check out: http://www.users.on.net/~tonyt73/TommyGun/
Actually the author already began adding support for MSX1 but it
stalled due to lack of interest. The implemented MSX part is very
important to us, because it actually means support for
the TMS9918 VDP processor.
Note that IDE is not only of interest for programmers. Besides the
code editor it also has a built-in image editor for creating artwork
(sprite/pattern creation, a map design tool, music composing tool,
etc.
This is what the author answered upon my mail request:
<snip>
I an reconsidering finishing off the MSX1 support.
But before I do invest a lot of my time and effort I would like to see
more than 3 or 4 people asking for it.
....
If you could get 6 or more people to request the MSX1 features to be
completed then I will put the time in to finish it.
If you get more than 10 or so I try really hard to finish it for you guys.
</snip>
Myself am currently mainly developing for the TI-99/4A, but have some stuff planned
for the colecovision in the near future. Like most I have been using a loose collection
of editors, assembler and image manipulation tools. That is why I think that
the TommyGun IDE can be a great help....
If you are interested please write the author a mail and ask for Colecovision support.
We -the TI-99/4A, Colecovision & MSX developers- can then all benefit from it.
The address is TommyGun.IDE at gmail.com
Thanks!
retroclouds
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You can find some details about the TI-99/8 prototype below:
http://www.ninerpedia.org/index.php/TI-99/8
Here is a picture of the box:
If I'm not mistaking MESS already (partly) emulates the TI-99/8.
retroclouds
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Very impressive!
Your sprite engine does a very good job. Flicker is there -but hardly visible- and doesn't seem to disturb gameplay at all.
Looking forward seeing the final version :-)
retroclouds
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Perfect! Thanks for pointing it out.
Well it doesn't seem to be top-notch quality, but I'm looking forward seeing how well mine does
retroclouds
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Hi,
today I received my DINA 2-IN-1 game system
The unit comes without instruction manual and without external AC power adapter.
Does anyone have a scanned version of the instruction manual?
What power adapter is required (voltage?)
FYI I'm located in Europe (and have a modern TV that plays NTSC)
Thanks
retroclouds
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Here's a question I did not yet find an answer too:
What company designed and later on manufactured/assembled the colecovision ?
I checked wikipedia, but did not find anything related to that.
Can't imagine that Coleco did the whole thing by their own. Did they have any manufacturing plants?
Do vaguely remember reading somewhere that Texas Instruments could have been involved in the design process.
Is that true? I know that the colecovision does carry a Texas Instruments VDP and sound processor and
perhaps Texas Instruments was realy involved in the actual design/manufacturing. we know that TI had the plants
but I for one don't know if they also were into contract jobs.
retroclouds
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I want to be on the pre-order list too :-)
PM sent.
retroclouds
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Interesting project.
Probably a bit late now, but I noticed that you encoded all levels by hand. The 2600 original calculates them by using a really simple bidirectional LFSR. Have a look disassembly, its in the web.
Thanks for pointing that out, I wasn't aware. Find it really astonishing to generate a 255 screen map with 1 byte.
I Didn't look at the 2600 disassembly. I have seen the CV disassembly, but my TI version is pretty much written from scratch (except for tiles&snd).
Ofcourse it is not hard to recognize that it is inspired by the CV version
retroclouds
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Hi !
I'm ciro from Italy, please i'm interested too !!
i've sended a lot of email about :-) thanks.
Ciro B.
Hi Ciro!
Yes, I saw your youtube comment, thanks
You are on now on the waiting list for the 2nd batch of cartridges.
If you want to check out the disk version (also suited for PC emulator), it is available at the TI Games Shelf ( http://tigameshelf.net/asm.htm )
Retroclouds
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Please add me to your waiting list if you do a second batch.
thanks,
Charles
ok, you are on the waiting list
retroclouds
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I find the progress on BIOS XP very interesting.
About 1,5 years ago I invested some time in looking at colecovision game roms.
To be more specific I scanned the roms for OS7 calls.
To my surprise I found out that most games were only using a few OS7 calls.
I don't recall that the more advanced calls were even used at all (PUT_SEMI, deferred writes, etc.)
Guess that most software companies (Konami, Activision) had their own libraries and did not
want to rely on OS routines. Also rumour has it that OS7 calls are slow...
Now my question is, will BIOS_XP also contain new updated game routines that can be used by homebrewers?
Would be cool if BIOS XP would contain new stuff like advanced sprite driver, ...
retroclouds
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Hi adamtyr!
nice to read about your TI-99/4A CRPG project on atariage!
Your development blog is a must read, always interesting and fun.
Good luck with the project!
retroclouds
... TMS9900 assembler fan :-)
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I currently have 28 pre-orders for Pitfall
Due to the availability of the required components -and also for financial reasons-
I can't accept any new orders at this time.
This means that starting today new orders will be put on a waiting list.
Depending on the feedback I'm considering doing a second batch once the first 28 cartridges are sold.
I have noted following atariage friends on the pre-order list:
Bill_Loguidice
blackpanther
adamantyr
the.golden.ax
nekonoko
tjb
dalder
I will contact you as soon as we have a confirmed target date.
Thanks!
retroclouds
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Hi Eduardo,
I've been reading about your progress on the OM with much interest. I think the OM will be a huge success,
especially with such reasonable price.
My question is regarding the BIOS XP: Will you consider opening the specifications for other homebrewers or will it
be closed source? will for example other homebrewers be able to access the advanced features like compact flash, etc.
Either way I think the OM will be a great product :-)
retroclouds
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Please add me to the pre order list thanks !
ok, you are on the list

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Can you add me to the list?
Thanks,
tjb
ok, noted


Programming subgroup for the TI-99/4A
in TI-99/4A Computers
Posted
That's right! Big thanks goes to Albert
:thumbsup:
To celebrate this special occasion I've just started a small game programming competition
Check out
http://www.atariage.com/forums/forum/119-ti-994a-programming/
retroclouds