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retroclouds

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Everything posted by retroclouds

  1. I like the atarisoft and parker brother titles a lot. My favourites are Donkey Kong, Moon patrol, Dig Dug, Frogger, Q-Bert, Popeye. Also like many of the games on the assembly section of the TI-99/4A Game Shelf. War Zone and War Zone II are real cool, so is Neverlander. Glad you like my homebrew version of Pitfall
  2. I think it's a great idea to combine the 3 tools. At first I was thinking about a tabbed interface. Then it occured to me that my PC has 2 LCD monitors. So I could have the map editor on the main monitor and the sprite editor on the second monitor. On a sidenote, if you are a developer then hook-up a second monitor to your PC; it's so much better (notepad++ on the main monitor, winasm & classic99 with debugger on the second monitor. That is how I did Pitfall) It's also very cool that you are releasing new releases in short cycles. That way you get more feedback and can tune/tweak as you see fit. At this development stage I guess it's a lot better as doing big major versions. Magellan rocks! :thumbsup:
  3. Codex, very impressive work! The custom map dimensions and text typing feature are great :thumbsup: Would be cool if you could see how many maps are available. Perhaps like in the mockup below: It would be nice to see the current column and row in the map as you move. That way you can position your elements in a more precise way (according to game logic or whatever) I had some difficulties finding out where the text would be typed in the map, it seems to be the previously selected position ? Perhaps the "text" cursor could be made visible somehow. EDIT: I know there are a lot of enhancement requests coming in and that they can't all be realized. Perhaps it would be nice if the list of pending suggestions/requests could be included in this thread. That way you could get an overview of what is to be included in a future release, what is rejected, etc.
  4. If you pull this one off, you'll get a hell of a dev environment. You can write/test/debug your programs on the PC using the simulator, when you'r done you press "compile" and there you have your cartridge image
  5. Thank you for the support people I'll soon be adding a Tutankham "pre-order" thread in the homebrew section and those who want to be on the pre-order list will be listed there.
  6. This is cool Mind sharing some more details on how this done ?
  7. The benefit here at atariage is that we'll have a good integration with the forum software itself, and that will be even better in the future. Also it will be easier for other Atariage members to chime in (thinking about colecovision and atari homebrewers here). Kinda hoping this makes some publicity for the TI community I think it's a great thing that Albert is offering this, so we might as well make good use of it. Nonetheless, the IRC option is something to consider if this should not work out as expected.
  8. We definitly are in need for some combined TIDIR / CF7+ video tutorials. This is what I can think about: * Format a compact flash card using TI-DIR * Copying files from PC drive into disk image * Transfer disk image to the compact flash card * Backup your CF7+ using TI-DIR And then you have Freds' utilities that run on the TI itself (and which I don't know jack about) I would love to add your vids to the development resources thread (already have your "Tape to Disk to PC file transfer" on there). You probably have more that I need to check out again
  9. ok, people I've been thinking about what would be the best day and time for doing the weekly TI chat. Basically in the TI world we are located either in the US or Europe. This will make it kinda hard to set an exact time that fits all. That is why I propose the following: We setup 2 times on the day where the TI chat takes place. - Focussing the europeans, we setup the chat at 8 o'clock in the evening (Berlin time - 20:00 CET). - Focussing the USA, we setup the chat at 8 o'clock in the evening (New York time - 08:00 PM EDT). The benefit is that the US folks can join the european chat (would be afternoon in the USA). I talked to Albert and for the TI chats we can have the chat protocol published at Atariage. Think that is a great idea as it's documenting what is going on the community and it sure will be fun looking back to it, perhaps in 5 or 10 years So, we will need to tell him start- and end time of the chat. I propose that the TI chat has a 2 hours limit. As far as the day the chat takes place on; I propose Saturday evening, but I'll also set some alternatives in the poll
  10. Sure do, just add a reply to the dev resources thread and add the attachments there (zip file would be best). I'll then update the thread (most likely on Sunday).
  11. That most likely was the Turbo Pasc copy protection. You could only make a reliable copy when using a track copier software. Turbo Pasc'99 used to lockup during compilation when it thought it was running as a copy. Due to its copy protection scheme it was reported that it didn't work with certain disk controllers.
  12. oh, just want to note that when using assembler in graphics mode 1 you have access to the full 256 characters So that would mean 32 "character sets" instead of 16. Excerpt from the VDP programming guide (page 37): 8.1.1 The Pattern Table contains a library of user defined patterns that can be displayed in any of the 788 screen positions. It is 2048 bytes long and is arranged as 256 eight byte patterns. edit: just noticed sometimes99er mentioned it a while ago, so it's probably on the to-do list already
  13. Played around with Magellan during lunch break today. The user interface worked out real well :thumbsup:
  14. Today we had our first TI chat right here at atariage. As this was a spontaneous idea, it was a blast chatting with folks like acadiel, The Codex and others. We were 8 people in the chatroom, not bad at all. So I'd like to pickup this idea and try to schedule a weekly TI chat here on Atariage. The thing we have to agree on, is when to do this. The biggest issue I see here is scheduling a day/time that is acceptable for all (european & US folks). What do you think people? What day and time would you like best ? Please make some proposals and we can then do a poll on this.
  15. I've got some questions on the use of the BBcode used in the forum here on Atariage. You have the possibility to use the "spoiler" tag for collapsing/expanding sections of text as seen below. What I like to accomplish is to change the text of the spoiler text to something more usable. I tried to add "title=View details" to the spoiler tag, but that didn't help. Any ideas how this can be accomplished ? [spoiler] Hello world! This text is normally not visible. [/spoiler] Also is it possible to add an anchor to jump to a certain spot inside a single post text ? Suppose you have a single post with lots of text and you want to add a table of contents.
  16. Several changes: * Added book cover pictures to the tech manual section. * Added COMPUTE's first book of TI games to the tech manual section (Extended Basic). * Added MG Night Mission to the tech manual section (Extended Basic). * Added reference to Tursi's Convert9918 utility and to his article "Modern Graphics on the 9918A". * Consolidated some URLs and fixed a few broken links.
  17. There's one up on ebay right now. Check here: eBay Auction -- Item Number: 390188027199 You also might want to check with InfernalKeith if he has any up for sale right now.
  18. The example manual page looks great. Just plain crazy what has come out of the contest. Owen your suggestion for adding the program listing on the second page is a great idea. Turning this into a booklet, reminds me of some of the game books I have at home (Compute's first book of TI games, etc.) The big difference is that the quality of the contest entries are at least 10x better to say the least Any chance Codex' manual covers could be fit in somehow ? Either way, if this booklet gets produced, I'd like to buy a copy please
  19. ok, ran out of spare TI time for now. This is what I was able to put in today: * Teleporter functionality (that is when you walk in the white gates). * White flashes when dropping bombs/decrease counter I already had the teleporter functionality cooking for a while, but managed to get it to work today. Happy Happy Joy Joy http://www.youtube.com/watch?v=46FgUhbsJKc&feature=related Hey, you don't get this on the yahoo group
  20. hehe, thanks that are very kind words Owen For me -and I think this also counts for most others here- it's difficult to stay focussed on one topic. There is so much fun stuff to do. I also noticed I have to be in the right mood to work on Tutankham. That's kinda hard to explain; but today is a good day so I'll give it a shot
  21. I contacted Fred (TI99Dir programmer) and asked for some advice on this topic. I think he's currently the one in the TI community who has the most C99 knowledge. He also has written some tools for optimizing the output of the C99 compiler. So perhaps he can chime in on this topic.
  22. Jaime again has 3 CF7+ "slim" models up for sale at Ebay. Grab them while you can. Check here: eBay Auction -- Item Number: 200467295711
  23. Jaime again has 3 CF7+ "slim" models up for sale at Ebay. Grab them while you can. Check here: eBay Auction -- Item Number: 200467295711
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