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spoonman

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Everything posted by spoonman

  1. That looks awesome, but having played the Vectrex since 1984, I'd have to say that the mighty Vic just isn't capable of that sort of super smooth game play with full screen vectors. It looks to be 60fps no matter how much is on screen. I wish it were real, but I'm thinking this is some sort of mock up. Like that WipEout PS1 port takeout Vectrex video. I'm afraid this is as good as it's likely going to get for a Star Wars Arcade like game on the Vec.
  2. Again, you keep missing the point here. What I want is to use my original games.. and, wait for it... the option to also play games from an SDcard. You know.. exactly like every other Analogue FPGA based product released thus far. I prefer playing on real hardware and I also prefer playing original software. Sorry if that's an alien concept, but some of us bought Analogue products instead of just using software emulation for the fact that you can plug in your carts and original accessories. Now the only thing that is missing is a 32X solution, and a replacement for the aging Sega CD. Which is where an FPGA replacement would fit in. And yes I will most certainly continue to use my Sega CD model 1, but it's not going to last forever. The fact that it still works is a miracle. I am a big fan of the Sega CD, which is why I want a way to play my games and not just load up ISOs. It's no secret that Krikzz is looking into adding Sega CD support to the Mega EverDrive. He even tweeted about it. He also just dropped the news of the N8 Pro as well. He does understand fully that he needs to continue to evolve the tech... and yes of course he is competitive! If you've been following his work then you would have seen very clear examples of this. It's the whole reason behind him creating tiers for some of his products. I.E. Mega ED X3, X5, X7. Starting at $39. He also has 20% discounts during Black Friday each year. Not to mention he dropped the prices of the Joyzz to $48 soon after the 8Bitdo M30's went up for preorder. They've gone back up to full price on Amazon which must mean he either doesn't need to drop the price on them or his stock is on the low side. So yes.. A form factor FPGA SCD add-on that can optionally connect to a standard USB portable optical drive is what I want. I'll hold out for it. I can hope right?
  3. Except that the Mega SD can't play an original Sega CD, or any CD for that matter. It's not replacing an original Sega CD unit if the goal is to play your Sega CD disc collection. It also currently can't play Sega 32X CD games. There are only a few, but one of them, Night Trap, is a pretty high profile game which looks much better with the expanded color palette and larger video window. Most people won't know or care, but still. My preferred Sega CD replacement would be similar to what TerraOnion made, except it would also have a USB micro connector in which it could connect to an generic off the shelf USB 3.0 portable optical disc reader (CD/DVD units typically sell for under $20 now), so it could be a true Sega CD replacement in that it could optionally read data from your original Sega CDs as well as play BIN/CUE, ISO images from the SDCard. Perhaps it could even allow you to backup your original Sega CD discs to the SDcard as well. I've always been fond of backup units (Magic Drive, Magicom, Pro Fighter, V64, and so on), so it's always nice to see their tradition carried forward. I hope we can also get the ability to dump Gen/MD carts with the Mega Sg JB FW some day. It doesn't matter if Krikzz has the skills or not. He could can likely hire someone to help, or go into a deal with someone like he had done with Ikari on the SD2SNES. We also don't know if he's been working on it, and if so, to how long. He sprung the SD2SNES 2 with very little warning or hype. This would be the obvious next step. He needs to stay in the game, so to speak. $270 is a lot of money (for the Mega SD), especially if you just bought a Mega Sg and Everdrive flashcart. Competition will no doubt help bring that price down a bit. There's nothing wrong with that.
  4. Yep, that's how I roll. My original post above explained better what I think would be ideal. I certainly have discipline. I'm not buying every new flashcart that hits the market. I also wouldn't want to be the first in line for a TerraOnion product. Their history with customer service should make anyone think twice before jumping on it. I'd also wait and see what features Krikzz's Pro version of his Mega Everdrive carts will contain. Sega CD would be the next logical addition. Competition is always a good thing for customers.
  5. I've grown up playing original carts for 38 years now. It's all part of the experience for me. Picking a game from the shelf.. ..and physically playing the carts I own. Flashcarts are OK, I bought Mega ED for $39. It's nice for trying out games I don't own to see if I want to buy them, or to play ENG translations. I find it's way too easy to quit playing a game on the flashcart after a few moments and move onto something else. I'll do this for 10, 20 games and at the end if the night I didn't really play a single game. Where as if I play a game that I bought I will stick with it longer. Original hardware that plays original games is the best IMO. I also much prefer the original Genesis on a CRT. No emulated scanlines can match this.. But it's also nice to game on a 65" display sometimes too and the Mega Sg is best for that ocassion. I also love the Sega CD model 1. It currently still works flawlessly and I hope there's a true ODE replacement for it when it decides to stop working. I also love the design of it. It's iconic. I don't bring my video game systems anywhere. My friends all know to come over to play any game they want.
  6. Has it been proven that the Mega Sg can't fit an additional Motorola 68K CPU core within the remaining logic on the FPGA? I still prefer using original games, even on new clone hardware, which is why I prefer solutions like the Super Nt and Mega Sg over software emulation. I wouldn't personally pay $260+ to play ISOs from an SDcard, but if the Mega Sg could add a working Sega CD core for free, I'd certainly use it. Better still, if added a $100 FPGA addon that allowed us to optionally connect a portable USB optical drive (which you can currently buy for less than $20), I'd buy it without question. I own a working Model 1 Sega CD, which still works, but I don't know for how long, and a small form factor portable where I can still use my original games, would be ideal. After all, that is Analgue's mantra. The ability to continuing enjoying our game collections without worry of aging hardware failing us. If the Mega Sg gets its 32X support (via DAC solution), and budget conscious Sega CD support where were can use original software, or optionally, ISO loading, then it would truly be the ultimate Genesis / MD replacement hardware. I don't think Kevtris buying the Mega SD is confirmation of anything TBH. He also bought SNES and Genesis flashcarts, old school copiers, and other obscure accessories when working on the Super Nt and Mega Sg. I think it's important to make sure that these accessories continue to work on Analogue hardware after firmware updates.
  7. The Mega SD looks cool, but like many people here, I already own a Mega Sg (as well as a Mega ED x3, which was only $39 new). So spending another $260 USD just to get the ability to play Sega CD is a hard sell for me. I'm still hopeful that we can get something from Analogue, either all in core SCD, an ODE + SCD core, or an FPGA ODE add-on for a lower price price. An ODE that that could optionally connect to a cheap portable USB drive would be excellent for those of us who own original Sega CD games. I could totally picture this sub $20 USB optical drive sitting under the Mega Sg. https://www.amazon.com/ROOFULL-External-Portable-Rewriter-Compatible/dp/B07C1VP88H
  8. Ahh, OK. That makes sense...might as well future proof it. I know you can transfer the battery SRAM saves with the AVS app, which is definitely appreciated! I backed up all of my old carts which still had my 30+ year old saves on it, such as Zelda. I did the same with my other system copiers (SNES/Super Wild Card DX, GEN/Super Magic Drive, N64/Doctor V64, and portables with various 90's flash/linker devices. And being able to dump your own roms as well is always a nice thing to have for a variety of reasons. Brian also mentioned that it was possible to have it play GB/GBC roms, but he didn't go into detail, and I honestly don't know where they would be sourced from since there is no SDCard. I guess it would have to be over a powered USB transfer, such as a PC, in conjunction with a rom sender (VGS), at which point it might not be worth the trouble. But yeah, the palettes will be nice, a rom dumper would be incredible, and I REALLY hope he fixes the nasty FW bug which keeps me from using my brand new RetroUSB 8-Bit XMAS 2018 cart. Not working with the AVS, but working fine on a Retron NES clone is a bit embarrassing, speaking as an owner of the AVS and XMAS 2018 cart.
  9. How is that different than the current ability to switch to the 4 or so different color palettes on the AVS? I noticed with the last AVS firmware update they added an option for vertical interpolation, which was nice, but in the process it broke compatibility with RetroUSB's own 8-BIT XMAS 2018 cart. They acknowledged the bug, but have yet to address or fix it. Here's what it does.. https://www.youtube.com/watch?v=UpsRgFB6ZEs Hopefully they will fix it. It looks kind of bad to not even with with their own game. I'd love to see it add a CopyNES function so we can dump our own NES carts.
  10. My guess is that the Game Boy was not given away as a free core for the Super Nt because it was still a selling point for the Nt Mini at the time, obviously not an official feature, but I know a lot of people decided to buy one when all of the cores were announced with the jailbreak. Analogue will obviously want to keep their options open for future FPGA consoles. There are only so many 8 and 16 bit systems which are popular enough to sell a dedicated FPGA based console around. I'm sure an all Game Boy based system is somewhere on their radar. The ColecoVision was likely added to this because of it's similarities to the SG-1000 hardware, but other than hardware logic I see no other reason for it, not that I'm complaining of course. I'm of course not demanding anything here, and if no other cores get released it's still a very nice product, but if I had a vote, it would be for the Atari 2600 core. Then I could put my ColecoVision hardware back in it's box for safe storage. The Coleco Phoenix would also not be able to use that as a selling point on why people should still buy their underwhelming product. Some way to use original carts, 9 pin CV controllers (pads, steering wheel, Super Action Joysticks, and Roller Controller w/adapters would be amazing, but unlikely I know..
  11. Well yeah, it kind of does make sense because 1. the Expansion Module #1 is an official Coleco made accessory for the ColecoVision. It's usually the first thing people think of when buying additional accessories for it. If you're adding support for the ColecoVision, why not have it it do everything then real hardware can do? 2. Kevtris already made a perfect Atari 2600 core. Let's be real here for a moment. The chips that these cores use really have no bearing when it comes to FPGA tech. It can act like a Game Boy just as easily as a Genesis, SNES, 2600, INTV, and so on. If we are motoring on that logic then the Neo•Geo really should have been added since it uses both a Motorola 68K and Z-80 CPU, just like the Gen/MD.
  12. I think it's playable with either the mouse or joystick in many emulators. I'm not sure to be honest. I assume it's playable. I assume the Sega Mouse also works on the Mega Sg, or could be mapped tonthe controller, such as the Mario Paint controller patch allows you to use a standard SNES controller instead of a mouse.
  13. Would it make sense for the Mega Sg to support the Sega Pico system? As with the Sega Genesis, the Pico also utilizes a 16-bit Motorola 68000 CPU. So with the addition of this, it would support all 8 & 16-bit Sega consoles. It seems like it could be a great system for those who have children.
  14. Yeah, same here, I bought these last year with plans of playing through them on the Sg. I know I could just play the roms, but I like playing from physical copies when possible. In addition, the caps on my Game Gear have just started failing. I was done with GG hardware anyway. I prefer a large display.
  15. So is the Mega Sg considered finalized at this point? Or are there any additional features or fixes on the way? It seems like it's been a pretty quiet post launch compared to the Super Nt. Is there any chance we'll get more cores released for it? I think the Atari 2600 core would could make sense if you consider that the ColecoVision core was released, and the ColecoVision had an accessory (Expansion Module #1) which allows you to play Atari 2600 games on it. Then we really wouldn't need that Coleco Phoenix FPGA. I also hope we can get a definitive answer on when the cart adapters might go up for sale. I need them all. If someone were to build their own *.cart to 64 pin Genesis port adapter would the Mega Sg know which system cart were inserted and load the corresponding system core? Any chance that would also work with the ColecoVision?
  16. Has there been any news on the cart adapters? One of the main reasons I bought the Mega Sg was to be able to use my original Game Gear carts and play them on a large screen. I'd like to get one of each.
  17. Analogue has said in the past that they often tease products which have little chance of actually coming out. Perhaps the DAC is one of those things. I'd personally like to see one come out, specifically with YPbPr component output.
  18. That's correct. SegaScope 3D displayed as Stereoscopic 3D on a 3D display for use with active shutter glasses. Some of those 3D SMS games are very good. I like how M2 included a few on the 3D Sega Classics Collections for the 3DS. I only wish I could play them on a larger display,
  19. I'd be happy to play the 3D games on a 3D HD display w/ active shutter glasses. These to be exact And with this PlayStation 3D display. For a while you could buy the display for $50, and the glasses for $9.99 a pair. I bought 2 displays and 4 pair of glasses. Most PS3 games drop their resolution down to 720p, or even lower. Some do display @ 1080p though, such as Super stardust HD and Super Hang-On (Sega/M2) and at 60fps the 3D effect looks incredible.
  20. What would be the possibility of having SMS SegaScope 3D games display as stereoscopic 3D output on the Sg?
  21. My point being...from what I've heard, Byuu helped Kevtris with some portions of the Super Nt FPGA build, and in return, Kevtris helped Byuu with some aspects of BSNES fixes. Maybe they shared info with one another to benefit both forms of emulation. So if that's the case and had Mode 7 HD have been possible (which has been shot down as being possible) then both of them working together in the past on the Super Nt surely would have been a plus. At least in my opinion anyway. Yes, but it has never looked anything like this before. The Mode 7 HD is pretty mind blowing to see when you'd played SNES games, namely Mario Kart, Pilot Wings, and F-Zero. It's like seeing them for the first time. Also, iR would be OPTIONAL, so you wouldn't be forced to use the better looking Mode 7 if so inclined. There are other optional settings on both.. Dither reduction for exampe, and the X-Ray filter. eh, for some reason. I'm all about nostalgia as well. I own at least 2 of nearly every console going back to Atari Pong, but I also welcome new technologies which can enhance original games. MSU1 is another example of this. Playing the original I Chrono Trigger rom with CD audio and FMV can really be impressive when you want something a little more.. That's truly sad to hear. I figured since both are emulators..software vs hardware, that there may be a way. Sort of how the color blending filter was added specifically for Kirby's Dreamland 2 on the Super Nt, or the dither recognition and smoothing option for the Mega Sg. Those seemed to start as software emulation options. Not that I understand much about how all of that is implemented. I was just beinf hopeful that it was possible. I suppose that's another advantage that software emulation has over FPGA hardware. No, I don't believe it's very much like that at all. That is replacing bitmap graphic tiles with redrawn assets. I certainly prefer the originals in this case. Mode 7 HD is not adding new graphics in. It's not like an HD texture pack. I actually still have all of the Emu DX roms on my old PC. For people who love Mode 7, this really is something very special. It's making me want to build a stand alone Bsnes box for SNES games. https://youtu.be/6VrzJ6Y1kjQ It's sort of like watching your favorite older movies on a nice HD or 4K display after only ever seeing it in 240p.
  22. The fact that Byuu has implemented it into Bsnes should be a plus. IIR Most of those filters seem to alter the original graphics a bit too much for my liking. This seems to maintain the sharpness of the original while multiplying the source x4. Almost like a vectorized tilemap.
  23. HD Mode 7...A revelation in how SNES Mode 7 is displayed! Has anyone seen this yet? https://www.pcgamer.com/amp/this-snes-emulator-mod-makes-mode-7-graphics-hd-with-amazing-results When a friend sent me the link I figured it was another blurry filter, then I saw Byuu's (Bsnes) Tweets...then In saw the video proof.. And WOW! It's a huge improvement over a stock SNES. Is there any way this could be added to the Super Nt?? This seems like one of the biggest advancements in SNES emulation in quite some time. Without HD Mode 7 With HD Mode 7 Seeing it in motion is believing though! https://youtu.be/6VrzJ6Y1kjQ Samples of Mode 7 in Actraiser, Demon's Crest, Dragon Quest III, Final Fantasy VI, and more just look so much nicer. If this at all possible on the Super Nt, it could become one of the biggest selling points of it IMO.
  24. Right, only some of the PAL relesees were optimized for 50Hz. Most run slow on PAL and regular speed on NTSC. There may be a list of PAL optimized games somewhere.
  25. IIRC, most games run at about 17% slower on the PAL 50Hz video standard. Just watch a playthrough of Sonic on a PAL Mega Drive and it will look like it's running in a slow motion mode, complete with slow music too. There were some games which took this slowdown into consideration and adjusted the original game for PAL 50Hz, so that it would match the speed of the NTSC counterpart. Codemasters did this with Micro Machines, so if you play the PAL-optimized version on an NTSC system then it's going to be 17% faster than it should run. There may be more to it than this. I'm just going off of memory here from when I used to download MD roms from a German BBS in the early 90's.
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