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Everything posted by Kripto
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It's the end of buttons! Run for the hills! Motion control had some great uses, ball rolling games being a good example, and it's not meant to replace button-laden controllers. They will live side by side, in peace.
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Jurassic: The Hunter just announced: releases in 3 weeks
Kripto replied to vdub_bobby's topic in Modern Console Discussion
Looks like a pretty straight up Turok ripoff to me. Not that that's a bad thing seeing as how the people who have the legal right to make actual Turok games have shown that they have forgotten how. -
Running Windows on a Mac is just like running it on a standard PC in that you install it from disc, ideally an official Windows disc. MicroSoft profits just the same and really would have no financial reason to try and stop it, which they couldn't anyway. Sucks that XP has to be installed on an internal drive BTW. Anyway around this?
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Current Macs can Boot into Mac OS, Windows or Linux, and can also run all of them at the same time. Why choose one when you can have them all?
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It looks like they couldn't duplicate the particle-based text effects Minter used in T2K. They did decide to place some alert messages on the bottom of the screen versus the center, which I feel was a good choice, even though it doesn't look as good. And here's the original for a quick comparison. http://www.youtube.com/watch?v=ijjQpOuognI
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Sorry this forum requires System 7.1 (with Enabler 065) or earlier. Do I need an FPU? Can I connect to it using my Super Serial Card?
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Here's a clip of Super Zaxxon being played on Starcade. Speed looks the same, but there might be modifiable difficulty settings which effect overall speed. http://www.youtube.com/watch?v=bo4rmEs8hQg
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Super Zaxxon is just a straight-up bastard of a game. Behold the speed of gameplay FROM THE INSTANT THE PLAYER STARTS. It may be heart attack-inducing, but I don't find it much fun. http://www.youtube.com/watch?v=BmxrdHhomaA
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Jeff Minter's Gridrunner Revolution (new game)
Kripto replied to stirrell's topic in Atari ST/TT/Falcon Computers
I see that Minter is still suffering from T.M.S.O.S.S (Too Much Sh*t On Screen Syndrome). I have a huge amount of respect for him as a graphics programmer but think he has a lack of understanding when it comes to providing good, sensible gameplay. Tempest 2000 worked because he was forced into the successful existing gameplay design of Tempest. Even then though, gameplay was sometimes obscured by visual effects. -
It actually is doable, just not with HD right now and games that require top of the line machines to play. For example, they could design a machine that would run multiple NES emulators and have each emu create an encoded stream that could be converted into video on the user's end. Their hype machine seems only willing to preach the impossible right now though.
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The main plausibility issue came down to two things in my mind. They have to get an HD signal to the player with a small enough delay to avoid the controls feelbg like mush, and for every subscriber playing Crysis, for example, they would need a machine capable of runnng it, and the hardware to digitize and and out the signal. I feel this may have been a grab for investment cash.
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There was a huge thread about it back when it was first announced, complete with some strong opinions as to it's technical aspects, .etc.
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I can't remember the name of this game I saw in Queens NY around 1985 or so. It was a laserdisc-based game with rastor graphics superimposed over streamed anime-style visuals. Gameplay was a standard "death from above" shooter and I recall a video cutscene where a man with glasses would be melted "Raiders of the Lost Ark-style" by the aliens, just to show how deeply evil they could be. Anyone have any idea what this was? Never Mind, I found it. Bega's Battle. Looks like game play was weaker than I remember... http://www.youtube.com/watch?v=DmErdg2fVzg
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I'm surprised no homebrew creator has taken a shot at getting this train scene up and running. God knows that many VCS fans would be loving it.
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Atari arcade machines in old James Bond movie
Kripto replied to calfranklin's topic in Arcade and Pinball
It was amazing how many Centipede machines they had in that scene. I also got a nice laugh when Kim Basinger appeared to be near playing a Gravitar machine. I do not think she would have enjoyed the harsh and ruthless gameplay. -
Average gamer is 35, often overweight, and sad
Kripto replied to Random Terrain's topic in Modern Console Discussion
I think that a large part of this country's weight issues have to do with food being thought of as one of our primary rewards. If you go to the mall, what is there to do? You can slowly pace about and buy things or sit still in the food court and eat some of the most calorically dense foods known to man. There's something else to the exercise debate as well. When I work out regularly, versus say a vacation period, I have much more energy to do things in general and DO lose weight. I don't know how these studies show otherwise, perhaps I am lucky. -
Average gamer is 35, often overweight, and sad
Kripto replied to Random Terrain's topic in Modern Console Discussion
If you're unhappy, change it. Our very lifestyles suck the will and effort from us all so dedication and focus is needed for escape to a happier existence, if that is what you want. -
Not only was Mario a ref in Punch Out, but he has been a doctor (Dr. Mario), in building demolition (Wrecking Crew), and a cement factory worker (Mario's Cement Factory, Game & Watch). Don't forget his brief job as a Orkin man. That's not Mario but some other guy who only appeared in DK3. Edit: His name is Stanley, as seen HERE
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What's your favorite videogame sound effect?
Kripto replied to lushgirl_80's topic in Classic Console Discussion
The best part about it is how easy it is to to just relax and play a nice, calming game of it. -
What's your favorite videogame sound effect?
Kripto replied to lushgirl_80's topic in Classic Console Discussion
The board switching sound from Robotron and the death sound from arcade Millipede, both of which are seemingly designed to induce a heart attack. -
Games that were WAY too easy for you..
Kripto replied to retrorussell's topic in Classic Console Discussion
Robotron 64 on the N64 was so damn easy that my first game of it, on the hardest difficulty, had to be quit because I just got too bored with it. It was a true disgrace to the Robotron name. -
I'm glad to see Bushnell trying to be current again. One can only make so many Pong clones at present. I wish him well.
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The Turok games had me as a loyal player with the first one, Seeds of Evil and then began to lose me with "Rage Wars". Recent Turok games have been truly unplayable crap.
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Wow. I bought that exact same bundle in 1991 and paid $59.99.
