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Rob Mitchell

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Posts posted by Rob Mitchell

  1. Ok ... so I totally disassembled this bank of 5 pushbuttons .. despite my best efforts I can only get 2/5 working reliably .. I’ll look at it again this weekend.

     

    weirdness:  whereas all five buttons on model 1 are momentary contact .. on model 2, only reset is momentary contact, the other four are momentary open when pushed (normally closed).  Anyone ever notice this?

     

     

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  2. Chris Binarystar has been making some 2 player controller hacks of the original games.

    Im working to install the new repro Vectrex circuit into my sit down Asterioids cocktail arcade game. So with a switch I can select Asteroids arcade or Vectrex. Because there are two sets of buttons, Chris has modified some games to use both in games that alternate gameplay. So when one player loses a ship, the other player across the table can play.

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  3. The 1977 dedicated console Coleco Combat is an impressive piece of engineering .. they were attempting to replicate the gameplay of the Atari Tank Arcade game.

     

    Two sets of tank levers with leaf springs for controllers .. two speakers built in .. well made!

     

    Sadly they used the inferior GI AY-3-8700-1 chip which allows the tanks to drive over the barriers and leave the screen entirely. Also B&W ..

     

    Later the January 1978 General Instruments catalog lists the backward compatible AY-3-8710-1 chip where the barriers and screen boundary are true obstructions like Atari 2600 Combat. Also theres a color chip which will make this game into a more pleasing experience. I have the color chip ..

     

    The GI AY-3-8710-1 chip was listed in an article about building your own tank game in Radio Electroncis magazine 11/1978 and available via mail order.

     

    Anyone know of this chip and if it is stil available? Google searches and chip suppliers have not found it.

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  4. I played the arcade version back in 1976 and the gameplay and physics were awesome .. I spent about $10 trying to master it.

     

    When I got the home console at discount in 1979 ($20) , I was disappointed in the weird physics .. cycle hangs low, high, low for the first few busses. Later busses show more realistic jumps.

     

    What surprises me is that the engineering is Atari but the stunt cycle chip is made by General Instruments in 1977. So the GI engineers saw the arcade game, talked to Atari and made the chip and sold Ataris game to them. They must have been working together. And the Sears version which has the pong games must have used a GI Pong chip to make the unit electrically compatible. The Atari version of SC has a volume (low / high) switch instead of the PONG / SC switch. Also has a plastic insert in the side where the Sears Pong controllers plug in.

     

    Inside the Atari is the same circuit board which has connections to add the four Pong controller ports ... my plan is to install a port there to allow the Atari SC to function as a throttle controller for both the Atari 2600 proto and the Vectrex version of SC which is due to be released soon. Also I plan to use it as a throttle controller for my arcade Asteroids Cocktail which has the Lunar Lander arcade ROM built in. That will allow for analog thrust instead of digital button thrust!

     

    In Radio Electronics magazine, January 1979, theres an article about building the SC with input from the GI engineers. All parts including the circuit and the AY-3-8760 SC chip were available for purchase for $61.75 from an outfit in Mesa, AZ which sadly does not exist anymore. Of course the spring loaded pot was not available then. I imagine that by Jan 1979, GI was unloading these chips ..

     

    I havent looked at the 2600 proto of SC in years .. I would love to see / play the arcade version again!!

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