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playsoft

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Everything posted by playsoft

  1. There is an issue with Pole Position's trak-ball detection code, so try the modified version here: http://atariage.com/forums/topic/225966-pole-position-wont-steer/?p=3001683
  2. Today I noticed I had a paypal payment go out last month - it turns out my subscription was on auto-renewal. So I paid for 2015 and have just paid for 2016... a fool and his money... but I have cancelled it now and have opened a dispute to see if I can get a refund. Paul
  3. It's only "joystick mode" type control but here's Classics' port modified for a trak-ball in port 2. cctb.bin
  4. It's a hack so you are limited in what you can change without major rework. From what I remember it's a single big DLI routine for all DLIs and all levels. There was another DLI triggered lower down the screen and the colour change there worked perfectly --- until you climbed up the screen and the whole game slowed down. I moved the colour change up to the position it is now and the slow down went away. That was good enough for me as I didn't want to spend any more time on it.
  5. It is just a conversion of the music video from youtube: https://www.youtube.com/watch?v=iCaE2CQatF4 The conversion was done on my PC using VirtualDub to split the video into .bmp frames and then a little program to convert them. It works well because it was a pretty good match to start with.
  6. Nice to see a good video of it, thanks!
  7. I don't really know anything about SD cards, I just have the one I mentioned before and a 16GB SanDisk Ultra 40MB/s which both play fine. I did do another video - a play through of Dragon's Lair using the 16 luminance GTIA mode. It's not as effective as Bad Apple but it was an interesting thing to try. I ended up splitting the frame data into a number of smaller files because it was slowing down towards the end. The way the MaxFlash interface works is that you specify the filename, offset and length for each (frame) read. I guess either the seek time increases as the offset gets bigger or there is some sort of caching going on. lair.zip
  8. At the default speed (2) it takes just over 3 minutes to play the whole video for me. It may well be dependent on the SD card, but I don't think it needs anything extraordinary - I am using one of these which I brought with my groceries: http://www.tesco.com/groceries/product/details/?id=274398126 I broke the SD card which came with my Atarimax. Given that I brought it in 2013 and I did not do the bad apple until last year, it's possible I never tried it on the original SD card. The only camera I have is on my phone, so the attached video isn't great but gives you an idea. badapple.zip
  9. The 5200 trak-ball has the advantage that you don't have to monitor it and count the ticks to compute the speed. It does that itself, you just read it like a normal 5200 joystick. So there is less overhead reading the 5200 trak-ball compared to the others. Adding trak-ball support into an existing game will probably work best if the game has analog control to begin with (analog joystick or paddles), as the game will have been designed to accommodate the player moving by variable amounts. This will not be the case with games designed for digital control. Take the Crystal Castles port as an example where Bentley moves one square at a time. For true trak-ball control I think you'd want him to be able to move fractions of a square and multiple squares. I think it would be very difficult to hack the game for that sort of functionality, it probably needs to be designed in from the start. That said, given the ease of reading the 5200 trak-ball you could modify any game to have "joystick mode" style trak-ball control. The question is whether that would be playable or not. In his guide Dan Kramer says not to do this although he was talking about the design of new games, not hacking 30 year old ones. PS. Someone else did Missile Command+ but I did a trak-ball port of Bug Hunt.
  10. playsoft

    Blowsub

    I like the joystick in port #1 for the AtariMax menu selection and the trak-ball in port #2 for simplicity - it can be detected at initialisation and there's no need to swap anything around. I used the same setup in the ports of Bug Hunt and Slime. Great - I had one go in mine last year which resulted in the middle column of buttons not working. Trak-ball is my favourite control too.
  11. playsoft

    Blowsub

    Yes, it was developed on a 4-port using an Atarimax Ultimate SD - the same setup as your video. What should happen (and this all works for me) is that once you have pressed 3 on the joystick keypad and "TRAKBALL CONTROL" is displayed, control is passed to the trak-ball keypad. Start, Pause and Reset on the trak-ball keypad should then all function appropriately. 1 and 2 on the trak-ball keypads should also work, passing control back to the joystick keypad. Reset will reset but maintains the high score and the selected controller, so it sounds like that is working correctly, but none of the other trak-ball buttons?
  12. playsoft

    Blowsub

    The original A8 version on the New Year Disk only supported the A8 joystick. After the NYD was released it was suggested it would make a good paddle game. Paddle control was added with a few other tweaks here: http://atariage.com/forums/topic/247435-blowsub-scores/page-2?do=findComment&comment=3415939 Only the 5200 version supports the trak-ball.
  13. playsoft

    Blowsub

    Correct, don't shoot the eels as you are electrocuted for a short time and cannot fire.
  14. Just to say that this hack uses the DK Jr port by Kenfused.
  15. playsoft

    Blowsub

    I neglected to mention in the first post that it is a 16K one-chip image. If you run it as a 16K two-chip image then you get the garbled graphics. In Altirra or Atari800Win PLus you just choose the cart type (16K one-chip) when you select the .bin file. I downloaded Kat5200 but I couldn't see any obvious way to set the cart type for a .bin file. However, it loads .car files (where the cart type is embedded in the header), so I created one and that works fine. bs5200.zip
  16. playsoft

    Blowsub

    There is a video on youtube, although they are not very good at playing it: https://www.youtube.com/watch?v=NGQ0nq_YWgw
  17. playsoft

    Blowsub

    Glad your dad liked it! It is based on the old Depthcharge arcade game and I never thought about it in relation to Kaboom but this is the second time someone has mentioned it. It does have similarities, but with you doing the bombing.
  18. playsoft

    Blowsub

    This was mine and Harvey's contribution to this year's A8 New Year Disk. BLOWSUB INSTRUCTIONS Controls Start = begin game Pause = pause/resume game Reset = reset Before you begin a game you can select the control method with: 1 = digital control via joystick in port #1 2 = analog control via joystick in port #1 (also suitable for paddles) 3 = trak-ball control in port #2 (only available if a trak-ball is connected) Note that the keypad will follow the controller port. Gameplay You control the ship at the top of the screen. Use the joystick to move left and right. Press the trigger to drop a depth charge. Up to 4 depth charges may be launched at any one time. You start the game with 90 seconds on the clock in which to destroy as many deep sea submarines as possible. These are the submarines without their rigging up, in the darker sea towards the bottom of the screen. You are awarded 100, 200, 500 or 750 points for each one you destroy, depending on their depth. You receive no points for destroying the other submarines. Every 10,000 points you will get a time extension of 45 seconds. The submarines will launch missiles at you. When hit by a missile your ship is destroyed, but a replacement ship will quickly become available. Occasionally when your ship is destroyed a survivor will escape on a rowing boat. He should row out of the way as quickly as possible by repeatedly pressing the trigger or waggling the joystick left and right. There are mines in the sea which you should aim to hit. Doing so will destroy all submarines currently on-screen. There are also giant electric eels in the sea. You should avoid hitting these as they will cause a shock! bs5200.bin source.zip
  19. Agreed, it is hard work with the joystick trigger - I've updated it so you can row with both trigger presses and (left-right) joystick waggling! bs.xex
  20. Here is an updated version with the following changes: Before starting a game press Select to switch between joystick control (port #1) and paddle control (port #2). During a game press Option to pause/resume. Press Esc to abort a game. Reset will now cold boot. The sonar sound will start playing quicker once you are down to 30 seconds remaining. Graphics tweaks to ship/eel electrocution frames. bs.xex
  21. The 5200 joysticks in analog mode work nicely, so I think paddles will too. I don't have any so I've just ordered a pair... it will be fun to play some paddle games again too. The eels were originally to be mermaids with the idea being you'd lose points for hitting them. But we could not get a nice mermaid graphic at that size and switched to the eel because it was easier to draw - but with the ship electrocution it turned out better anyway. On it's way...
  22. Thank you everyone, it is really flattering to see it being played. I also got to just under 120,000 points but that was before the survivor was added. Then I ran out of time and never got to adjust the difficulty settings properly (that time was spent debugging why it did not run on my 800 but did on my other machines - turned out to be something OS-A did differently). While the game is only meant to be 5 minutes of fun, I do not want it to get too difficult. For those of you that have reached around 100,000 points or more, has become too difficult? Or is that long enough to play a simple game? If it's too difficult there are a number of things I can tweak and perhaps try them out here for feedback to see what you think. Thanks, Paul
  23. I would just like to add that Harvey (kiwilove) should also be credited for Blowsub. Happy New Year! Paul
  24. The empty workbook is correct. The text area to the right of slot 001 should be orange, indicating the currently selected slot. If you right click on the orange area it will bring up the menu.
  25. Do you have Maxflash Cartridge Studio? If so the following steps will create a .CAR file: (1) File -> New (2) Right click on slot 1 -> Load EXE from File(s) ... and select the .XEX file (3) File -> Export -> Export Collection to CAR Cartridge Image -> Maxflash 1mbit Flash Cartridge
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