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so_tough!

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Posts posted by so_tough!


  1. why don't people who develop for the Jag try for something great? I'm not being a hater , but (oops!) these homebrews are not exactly pushing the Jag hardware, not even a little bit.

     

    Ok I have to agree with so_tough on this one. This game looks like a good start but not a finished game. With alittle more coding and some better sprites this could be a great shooter. But as it is now it seems unfinished to me. It's nice to see people developing for jag but why not keep working on a game till it is finished (Blackout looks good by the way, I love puzzle games).

     

    You would buy it anyway! and you know it! Little miss shopping addict!

    • Like 1

  2. Lets not forget how much time it takes the game artists to create backgrounds, characters, menus, icons, optical illusions, color palettes, animations, sketches, art, box art and more.

     

    BlackOut is a simple example. We have been building this game part time since last summer, but the original build is from 2009. (with just a coder and an artist) We still have a few months to go- and thats just a simple game.

    So DO THE MATH, imagine how long it would take to make a game to the Caliber of BattleMorph etc...

     

    We are all on different "DEV" teams, but help each other at times.

    To have 20 artists, 20 coders etc would PROBABLY slow us down, cause arguments, different styles of art, game play, and ideas, that would constantly conflict or change.

    Minimal sized teams have the benefit of faster decision making, quicker communication etc.

    Large groups are still beneficial to discussions and problem solving- which we already do well as a dev community.

    We talk to Jagware, Reboot, Matthias, Linko, Owl, and every other group out there- for troubleshooting and release info, etc ... But see no need to have all of them in StormWorks just as they see no need to bring us into one of their teams. Although neither idea is ever out of the question.

     

    Well maybe I'm just being naive about how it could work? Very possibly :)


  3. why don't people who develop for the Jag try for something great?

    Instead of complaining, maybe you should show the rest of us how it's done..?

     

    I'll happily help you out with some music if possible, but I can't program and don't intend to start. I'd also have to be part of a team, like I suggested.

     

    Anyway, let's not make this thread go mental. It's my opinion, no more, no less. Chill .

     

    It's an opinion, not an attack, remember that! It's good that you are making games, it's good to be creative, but I'm sure if you got together you could really create something great.

     

    Oh yeah and apologies if some people took it as an attack, its not and if you read my posts you will see that. Oh yeah and this is coming from a creative person who has destroyed hours of music in some wacko artistic temperament thing.

     

    I don't see the point in creating, if it's not great, maybe that will help you with where I'm coming from.


  4. http://www.ngdevteam.com/

     

    (how it should be done)

     

    About us

    Development Team



    NG:DEV.TEAM

     

     

    Location



    Germany

     

     

    Type of Business



    Registered trade / private owned business

    Commercial Independent Video Game Development Studio

     

    How about working together on a project? It's GOOD that people are working on Jag stuff, but I think if you guys worked together you could make something really cool, even if it takes years.

     

    It's not a hate fail at all, I remember having this sort of conversation with Gorf by the way. What's the point in making a neo geo game it it looks like a nes game? Do you see my point? Look, keep doing whatever you're doing, I'm just making an observation. Opinion, not hate.


  5. why don't people who develop for the Jag try for something great? I'm not being a hater , but (oops!) these homebrews are not exactly pushing the Jag hardware, not even a little bit.

     

    Nothing is stopping you! go for it!

     

    What would you consider 'pushing the Jag hardware' ? And what is the point? People pushing the fun is much more preferential, be that for them or for the people playing/using what they produce.

     

    Also these homebrew devs (myself included) don't do this as a job, this means it can take quite a chunk of time to get something done, even what you may consider a simple game can take months. I have been working on just my Sound Engine for months, it has a long way to go still, and that's just code to make noise! You also need code to draw the screen, and manage the gameplay, you need to tweak things like gameplay to make it fun, which can be a lot of small tweaks and adjustments. Even just looking at the code, writing, testing, debugging for a simple project can take a single person an age.. not even including graphics or sound or other game content in that.

     

    Something that I don't think, "they could have made this on 2600 or 7800 and it would have been better".

     

    I know I'm not the only person who thinks like this and you know it really doesnt matter, it's just an observation.


  6. It takes too much time to develop something that pushes the hardware when you are working full time on that project. It takes a lot more time when you do it on your spare time. And at some point instead of a fun thing to do, it becomes another boring and stressful job.

     

    What's the point then? I've seen a bunch of homebrews that would actually be better on the 2600 or 7800. If you're not going to actually use the hardware, theres no point. It's better to make one great game, than ten blah ones.

     

    http://www.ngdevteam.com/

     

    (how it should be done)


  7. Fat people don't have feelings. They are also one of the last groups of people that we can make nasty comments about without feeling bad about ourselves. We can't make fun of minorities because they supposedly didn't choose their race, but fat people are fat because they are disgusting, worthless, subhumans with no discipline (until they lose weight and suddenly become worthy of respect and kindness). Ugly people (no matter how much they weigh) should be rounded up and shot. We shouldn't have to look at that mess. I say be pretty or die!

    You shouldn't blieve everything you read, you silly goose.

    If I were you I'd be afraid of fat moderators. Since we don't have feelings, we don't have remorse either. Keep that in mind...

     

    It's sometimes hard to know when RT is looking for a reaction or being serious or making fun of society and it's hypocrises, he's a bit like a shock jock.


  8. why don't people who develop for the Jag try for something great? I'm not being a hater , but (oops!) these homebrews are not exactly pushing the Jag hardware, not even a little bit.

    • Like 1

  9. I only ever play games on default setting, havent beat chiki chiki yet.. :)

     

    I've been wondering if I should rethink my "gotta beat it on Hard" mentality. Part of me thinks that beating a game means beating the worst it can dish out, but part of me thinks there's more sanity in saying that beating the default setting = beating the game. Certainly I've put a lot of time -- maybe too much time -- into banging my head against the hardest settings of Sol-Feace, Shaq-Fu, Street Fighter II, and other games that don't have the initials SF. We'll see.

     

    depends how hardcore you are, but I think the default setting is more than fine.


  10. My times for Friday - Sunday:

     

    Sega Genesis:

    B.O.B. - 17 min.

    Bubsy - 3 min.

    Chiki Chiki Boys - 344 min.

    Gain Ground - 74 min.

    Galaxy Force II - 3 min.

    Legend of Wukong - 45 min.

     

    Beat Chiki Chiki Boys on Hard with the best ending (after quite a few failed attempts), and started Legend of Wukong.

     

    Meanwhile I got a little further in B.O.B., which is a platformer/run-'n-gun that plays pretty well. It has a nicely structured password system, so it's perfect for picking up for 15-20 minutes.

     

    The more I play Gain Ground, the more I like it. Great strategic action game for two players. I'm very glad I bought it, but I can't say the same for Galaxy Force II, a recent acquisition which doesn't really seem fun at all.

     

    I only ever play games on default setting, havent beat chiki chiki yet..:)

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