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hardhat

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Posts posted by hardhat


  1. Hi

     

    I am trying again to make available a live stream of AdamCon 29 in Guelph, Ontario, Canada. So here is what I have, come peek at:

     

    https://appear.in/adamcon

     

    2:45 Jeffrey Wick - Black MIDI

    3:!5 Dale Wick - Wearable Tech

    3:45 Dale Wick - Kickstarter and other crowd funding

    4:00 Luc Miron - new CV/Adam games

     

     

    Also come to http://www.adamcon.org/chat/

    at 9pm for the annual AdamCon conference chat.


  2. Thanks nanochess. That makes it much clearer.

     

    I do have a future project where this would be useful, so that gives me some motivation.

     

    I will definitely work with Daniel on a sample, and make sure I test it on the SD cart. The basic part is to get the code and objects all in the right places in the address space, and then in the right order in the image.

     

    So to make all of that work well, I'd have to change CCI3 to provide all of the link information for the type of megacart that you are making. I will reread what PKK posted in his original thread but I think I understand what needs to be done now.

     

    I don't currently have a megacart to try it on the real hardware. But if it works on the SD cart and in BlueMSX, it shouldn't be that hard to try it on the real cart. I do have a GAL programmer at least.

     

    There is more than one way to do everything, so perhaps someone else will come up with a sample before me.

    • Like 2

  3. the white lable black lettering are from Telegames which makes them worthless except for maybe some psycho collector that wants every variation.

    Skiing was only ever issued at retail in a Telegames blister pack with the plain white label and black printing AFAIK. So if you want a loose cart collection, this is the only way it was ever made. Unless someone else has seen a different version. Released around 1987 or 1988 as I recall.


  4. newcoleco's devkit has lots of samples and some good documentation in C:

     

    http://ccjvq.com/newcoleco/

     

    Look at Software->Programming Tools. It uses the good work from PKK on SDCC, but with Daniel's libraries and stuff that is based on the original C library by Marcel de Kogel, as updated and changed by Daniel.

     

    Or I have a little about making a SuperGAME in assembly at:

     

    http://www.adamcon.org/~dmwick/mayan/

     

    Although much of what I do would work fine for ColecoVision programming using the OS7 BIOS functions.


  5. Thanks JF :)

     

    Really nice, is there a tool to compress with pletter algorithm or do I need to do my own one ?

    If you google for it, there are a couple of pletter tools. Plus one with source that you can customize yourself.

     

    But the lastest comp lib version includes ZX7 decompression, which is the best really: look at

     

    http://www.worldofspectrum.org/infoseekid.cgi?id=0027996

     

    for some tools for compresssing and so on.

    • Like 1

  6. Advance Wars feels to me like an Adam game instead of a ColecoVision game. But still it has my support.

     

    My son plays my "Warm Fuzzy Makes Salad" game against me quite often, and he is super competitive about it -- maybe because I usually win. ;)

     

    I have some great ideas for two player versions of many of those genres, since I also make game jam games, and most of the time the popular Game Jam games are multiplayer (and making a game in one weekend with AI is too hard usually). But although there are few simultaneous games out there, I feel that most people play alone usually. So there'd be pressure to have a single player mode as well, with either an AI side kick/enemy, or so that both players aren't required.

     

    Lego Star Wars and friends are cool co-op games. Maybe some elements from those games could be fit into a CV game.

     

    Something like Simpsons arcade or TMNT arcade that both supported up to 4 players could also appeal as a co-op game.

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