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hardhat

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Everything posted by hardhat

  1. Well we will discuss more in IRC on my site tomorrow night at 9pm EST, and work out a time and announce it here and in the main ColecoVision / Adam forum and see if it works our for us.
  2. Well that being the situation, there is probably a problem with bottom filling some of the bottom bits in one of the registers. Can you post what values you are filling into all of the registers?
  3. Yeah, I got that far, but the user interface for dealing with the char set with 8x1 pixel segments is not very clear to me. I'm sure it'll be clearer if I work with it more. It doesn't seem like it has features that I'd miss from ICVGM v3 though. So it may not win me over.
  4. I've done some projects in C and some projects in Z80 assembler. And occasionally some with both. There is also Borel Basic in another thread. It is something that could be useful to make games, but no-one has made a complete game with it so far. I find that assembler takes longer to write (although assembler is easy enough to debug in BlueMSX if you import your symbol table), even though I've built up some good libraries. So to optimize programmer time, it seems that C is the fastest. If your game gets slow (which is so easy to do on the CV), you can recode the game in assembler, or just rewrite the slow sections in assembler, and it'll be 5 to 10 times faster perhaps. But then again, choosing a faster algorithms can make it hundreds of times faster. So usually there is a way in C if you're careful and learn all of the tricks.
  5. Okay, so ICVGM 2.x uses graphics mode 1, which is 2 colours per 8 graphics characters. But ICVGM 3.x uses graphics mode 2 (well, an unofficial variant with a single 256 char tile set). Either tool exports compressed or uncompressed, and the native format is basically assembly language that can easily be reprocessed. Daniel has lost the source unfortunately so I can't easily add other compression algorithms. But I have other tools that will process the native format into whatever form I need. They are just command line so I haven't distributed them. CVToolkit is quite nice for making sprite sets that are animated. And it does bitmap drawing or import/export via the clipboard. I'm not much of a polished tool writer but someday, I'd like to see a tool that combined all of those features into one tool and allowed for various compression schemes so that I could see which would be the best for my project. I will look into Magellan. I gave it a quick try and it isn't obvious to me how to use graphics mode 2 work, but it seems to address the mode 1 stuff quite well.
  6. Awesome NIAD. Thanks for digging these up. Yeah, Adam format is the same format as the BIOS format in the OS7 game ROM, so that should do the trick.
  7. Well it is my brother Neil who usually filmed the sessions at AdamCon (although Daniel did some too for sure). I did a live webcast a few years but not this year -- my usual webcast host seems to have gone out of business. Maybe I can get Neil out to the next one, AdamCon 27. AC27 isn't officially announced yet, but I'm hoping for an Amsterdam, NY (former headquarters of Coleco) in mid July, 2015. We were invited there by someone from the city offices. For that one, I'll be sure to get either Daniel or Neil to bring a video camera.
  8. I host http://www.theadamresource.com/ but all of the content on there is assembled or prepared by other people. The core of the content is from way back, done by Scott Gordon. Anyway, the maintainer of that site says that he's done. So either it is frozen in time, or I guess I'm shopping for a potential maintainer. Either is good by me. I'm not ambitious enough to try and make a mega site with everything. That's a task for someone else. I just want to make sure that there is information available for people who want it. Any there was some discussion in another thread about how theadamresource.com got hacked in February. It didn't take too long to restore it. And so far it has remained hacker free.
  9. Okay, so all of my current orders are now shipped. Some last week and the last ones today. So everyone should have their orders by the end of next week. I still have copies in stock, so order at your leisure. I will experiment with taking my store offline in September some time, since I get kind of busy to be shipping for a while. I'm still trying for an October release of my next titles -- but as people always say "October of what year". Anyway, so that is what is up with Flora, and I've been working with Daniel to get the Strip Poker sorted out with the amazing help of Toby.
  10. Actually, delay(1); enables the nmi or requires for it to be enabled. So it would be better to: delay(1); disable_nmi(); rle2vram (FontTitle,0); //Load my Title screen Font enable_nmi();
  11. So NIAD and I were talking about this at my Wednesday AdamCon chat and we are proposing an attempt at Sunday evenings right here on AtariAge, in the AtariAge chat area. There are no private rooms there, but if we just show up on mass, the people who are there will get the idea. The only question is what time? Did you ever try the google hangouts? I'd go if I was available, I think. I've been to some done by other hobbyists (Thursday robot party!). They are pretty cool. You can even show a hint of your work in progress for your projects. And I need to remember to add your skype. It'd be cool to be able to talk to you more often.
  12. We indeed saw you in the room. The text box is extremely short and the full width of the chat session. Subtle. But there. I will be searching for another client for next week, since this one works but didn't meet the taste of many people who tried it.
  13. Okay so, if you want to try my continuing experiment for a new web chat server for AdamCon.org, tonight I have an experimental IRC chat server based on irc.freenode.net in my channel #retroemu. So just head over to: http://www.adamcon.org/chat/ and transitionally I'll have the Java based chat server at the usual http://www.adamcon.org/~dmwick/chat/ until I pick a permanent replacement. Chat is tonight 9pm to 11pm EST (GMT-0500).
  14. If you mean the program Video Tunes for Coleco Adam, there are some tools by Chris Braymen to convert the output of that program into different formats. I think he may have written a converter to convert to native BIOS format too. Now if only I could remember the name of that tool. If I can't maybe we can track down someone who can.
  15. My bet is that a call to MODE_1 would do whatever thing you're missing would be: MODE_1 EQU 1f85h You must be missing something in your set up for it to give you problems. I've never needed to do a halt, FWIW.
  16. Definitely a fun tool. I'll see if I can use it to make some sound effects for my next minigame.
  17. I just saw this. Congrats on the new release. Good to see that minigames can live to tell bigger tales. Some day I may yet expand some of my minigames a bit more.
  18. Hi AtariBuff. I should have sent you an email last week with an update. You are on top of my list of people to ship. The CMG that I made for you was defective, so I'll make you a new one and ship it out this week finally. Sorry for the delay. But I will be shipping orders all this week and you are for sure first on the list.
  19. The new experimental chat server sort of worked, but it isn't the same robustness as SpanielChat. So I'll keep looking. I will try IRC next I expect. It would offer lots of choices of clients. So that could be good at least.
  20. I have updated the AdamCon.org website with a link to the official AC26 website. Also, I've experimentally added an HTML based Chat client at http://www.adamcon.org/chat/ so go to AdamCon.org at 9pm tonight for the traditional Adam chat.
  21. I never really liked the Intellivision version. So my game is based more on the ideas in the Bram Stoker novel. And I made an interpretation of the screen shot in the vapourware promo book from Coleco. I was working on it in 2008 mostly, and at that time my son was 6. He thought it was so scary that he tried to convince me to delete all copies of my work in progress. So I put it away for a few years, until he was older. Anyway, in addition to the second run of Flora there are also a few copies of Jeepers Creepers but no boxes and a couple of copies of Canadian Minigames. Some day I'll make the limited collectors edition of some of those titles (and Ghostblaster which is currently out of stock).
  22. The download link on the first post doesn't seem to work now. Is there an official place to download the files from? I could post the version that I have on AdamCon.org I guess. Also I'm toying with the idea of doing an installer for it so that it has a launcher and so on. Maybe I'm not the right person to do it though.
  23. Well, the good news is that Daniel is my roommate at AdamCon, so that much I can get him to do. But I think I will encourage him to post it in the Strip Poker thread instead of in this thread. I think that show Strip Poker customers what they need to see.
  24. I will see what I can do to help Daniel with Strip Poker. I wanted to work something out in February but I couldn't come up with a good plan since I live 750 km away from him. And that adds challenging logistics to the aid. Dracula is something that I've spent a lot of time thinking about in the last two years, but I'm still not satisfied with the game play. But I will do some more gameplay prototyping in August. If I strike gold, then I will release.
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