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freehabitat

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Posts posted by freehabitat


  1. A good question would be.. what kind of images are they?

     

    basicly i want to have a fishtank : ) blue screen, some fishes swimming left and rigth, some bubbles or seaweed... thats all.

     

    i found out that Cyber Paint v2.0 program, but yet i cannot run them, i need a colorscreen bevor.

    looking to get one or a vga-converter cabel for my tft-screen.


  2. Hello folks,

     

    just one question, i have a ST since long time but did not used it much. now i have a idear to use it for a videoinstallation.

    i would like to show grafics on the monitor i have designed on my own, little animated like 6 to 12 images running in a loop.

    so is there a tool to do this, like a simple animation programm or do i need to code this on my own?!

     

    thanks for any information!

     

    Tom


  3. this is the mod i used for all the Jr2600 i have an it works nice, is cheap and easy to handle...

    http://2600ce.classicgaming.gamespy.com/details/avmod.html

     

    i just do not connect the pin 9 on the stella.

     

     

     

    shure some other hacks would work more professional....

     

    do you know this website?!:

    http://www.cheeptech.com/2600mods/2600mods.shtml

     

     

    audiosignal is no proble,.. it´s a mono signal and you route it to the 3.5mm jack.. connecting the signal on both contacts to have double mono...

     

    for disabel the rf part,.. i would cut through or desoldere the center contact of the jack onthe circiut board. than you just need to put the wire from the composit mod instead.

     

    hope you can understand what i mean,..

     

    best °

     

    tom


  4. hi!

     

     

    so you are crossing the ports?! okay!

     

    for my project i would set up to three 2600 with wireless controller.... so i guess

    there will be problems than. people will walk around in the room with a controller in

    their hands.

     

    i just ask myselfe how far it is possible to set the rf frequence of the sender/reiciver.... some hack maybe..

     

     

    best !


  5. Hello Michael,

     

    But there's also a possible problem with the x coordinates (depending on how you look at it-- you might also think of it as a "feature"). If both controllers are pushed in the same x direction, the frames move at regular speed, instead of at doubled speed. If both controllers are pushed in the opposite x directions, the frames move in opposite directions, instead of being at a standstill. This is because you're using the same variable (x) for both sprites. I'm leaving it as is for now, because I'm not sure whether you like this behavior or not. And there seems to be a slight problem with the x and y coordinates when both controllers are pushed in the same diagonal direction, causing the two frames to slip a little bit out of alignment each time they wraparound the screen.

     

    ... here i post the code of what i thought about.

     

    mainly in the switchleft B mode. the steering works like i want,.. but the nice adjustment of the frames is gone :ponder: i know,.. it´s because of

    different way of counting the y-axis variable, isn´t it?

     

    i 'rem'ed the lines in the code with the 'player#pointlo' now.. how can i set it in the right context with the player positon?!

     

    ... i´ll try again tomorrow,..

     

    best

    Tom

    last.corr.0202_.bas


  6. Which is what I figured, which won't help Mimo as he's over my side in the UK... unless he wants or needs an NTSC one...?

     

     

    i am european as well,.. and i am happy with my supercharger.....

     

    once i asked in a tread about NTSC or PAL and i got the awnswer that there are only NTSC on the market.

    can someone confirm this?!


  7. hello doppel,

     

    i tried your file on pal system.

     

    if i switch between pal and ntsc (color/bw switch) it shows me the same colors on the tv screen. between switching you heve a short flickering screen.

     

    i used a starpath supercharger to test it on my pal 2600er.

     

     

    some day´s ago i also thougt about a code to test colors,.. it´s helpfull if you want to test contrast between to sprites/pf´s ...

     

    my idear was, you can change the color of a sprite/pf by pressing left or right or up and down with the joystick.

    the first 3 scores gives you the color number1 the second 3 scores the color number2.

     

    i postet my cheap code,. but you will see, it´s pretty spartanic :)

     

    might be a helpfull tool to do a combination of your chart and the selection by joystick.

     

    best

    Tom

    color_test_pal.bas

    color_test_pal.bas.bin


  8. Yes,.. that´s complete right! you got me.

     

    whan i look at this code and that what i tried in the meantime,... i had again the expirience that i am thinking to abstract and to complicatet

    whan i write codes,... :ponder:

     

    it looks clear now..

     

     

    all this is now about the steering whan switchleft is on A:

     

    1) because of the x and y axis,.. i made a extra variable(w) for x now.

     

    2 ) y(up,down), ... i tried the steering with both joy´s on hardware. it´s better to work if y direction works same like x direction.

     

     

     

    another question i have,..

     

    3) with NUSIZ0 and NUSIZ1 i can set the copies of each sprite or the size.

    is it possible with a standard kernel like i use to switch between?

     

    my question is because of that..

     

    whan i have switchleft on A, i can steer with both joysticks both player_sprites.

    if i press fire now, both sprites are invisible(black). now it´s somehow little complicated to arrange a collision to make them both visible.

     

    is it complicated to set another function for joy0fire and joy1fire(only in switchleftA mode)? i would like to know how it looks

    if the function is switching between, for example ' NUSIZ0=$07 and NUSIZ0=$03 : NUSIZ1=$15 and NUSIZ1=$17 ' ?

     

    that mean i can multible/resize the playersprites by pressing fire... can i do this also with a data array like the color selection?!

     

    so i have different features in the game using the switches on the 2600.

     

    i am really satisfied with our work on this code. the finish is pretty hard because i think about the last possibilities very much :)

     

     

    Tom

    last.corr.02.bas


  9. Ick, I didn't realize until I'd already posted that I actually did the opposite of what you said you wanted... control one sprite with two joysticks, rather than control two sprites with one joystick. Oh, well...

     

     

    i am so sorry,.. explaining thoughts is really not one of my strong abilities :)

    the correction you did is really that what i thought! nice...

     

    i see,.. you made a pre-selection of the controoling settings,.. isn´t it?!

     

    one thing, i try to explain...

     

    if switchleft = B and switchselect(true)

    now i can steer both sprites with both controllers (simultane) that´s what i want!

     

    if switchleft = A and switchselect(false)

    now i can do nothing but it should be like above.

     

    i will try to solve it and post ig if i was successfull... if not would be great to get your help!

     

    tom

    last.corr.bas

    last.corr.bas.bin


  10. that is a helpfull feature with the delay function,.. i needet this for my color test code,.. colors alway´s changed to fast to

    whan i switched them by pressing a button : ) nice feature...

     

    anyway,... i am still working with the switchleftb... i can not exclude the other joy0_setting whan i have run the joy_mix...

     

    but it´s late now and i am tired,... i will continue tomorrow and post my result...

     

    hopefully i can check it off soon.

     

     

    good night

    Tom


  11. hello,..

    i tried to get it runnig as i want, but the closest result is this .bas file.

     

    somehow the up and down steering is in double speed whan i switch the switchleft , i don´t find out how can run only the joy_mix setting.

    i think one of the other joy_*** definitions is still running...

    :roll: so it is.. hope you have some time to look at this code..

     

    best

    TOM

    1play_test_switchleft_02.bas


  12. By the way, it looked like you broke the code that turned the frame invisible if the fire button was pressed, so I fixed it back to the way it was before.

     

    i postet only one of my test-files where i deleted the row,... i tried various constallations of using firebutton..

     

    the code works fine now :) thanks... can you explain me this in little words?

     

      
      dim controller_p0 = c
      controller_p0 = 0
    :
    : 
      dim select_debounce = d
      select_debounce = 0
    :
    :
    
      if select_debounce <> 0 then select_debounce = select_debounce - 1 : goto main
      if switchselect then select_debounce = 12 : controller_p0 = controller_p0 ^ 1

     

     

    ok,.. you dim 2 variables,.. but what is happening with them in this 2 lines??! i am really not sure with this function.

     

    now i am trying to figure out how it works,... my example for today is to steer both sprites by switching the 'switchleftb'

    with one joystick... i think it´s the same way to do like your example with the 'switchselect'...

     

    now i tried some different codes,... i add two .bas versions of a simple code, only one player sprite to test the 'switchleftb' feature.

    it works somehow but not perfect.... i am not shure how to say,

    if ... gosub... DONT ...

     

    well,...

     

      if controller_p0 = 0 then gosub joy0_p0 else gosub joy1_p0
    
      
      rem -player0 beam-
    
      if y=255 then y=87
      if y=88 then y=0
      if y<25 then player0pointerlo=p0lo+y : player0height=86 : player0y=87
      if y>24 then player0pointerlo=p0lo : player0height=24 : player0y=y
    
      player0x=player0x+x
    
      if player0x=255 then player0x=159 : goto main
      if player0x=160 then player0x=0 : goto main
    
    
    
      if switchreset then reboot
    
      if select_debounce <> 0 then select_debounce = select_debounce - 1 : goto main
      if switchselect then select_debounce = 12 : controller_p0 = controller_p0 ^ 1
      
      if !switchleftb then gosub joy_mix
    
      
      goto main
    
    
    joy0_p0
      if joy0right then x=1
      if joy0left then x=255
      if joy0up then y=y-1
      if joy0down then y=y+1
      if joy0fire then current_color_p0 = current_color_p0 + 1 : if current_color_p0 = 5 then current_color_p0 = 1
      return
    
    joy1_p0
      if joy1right then x=1
      if joy1left then x=255
      if joy1up then y=y-1
      if joy1down then y=y+1
      if joy1fire then current_color_p0 = current_color_p0 + 1 : if current_color_p0 = 5 then current_color_p0 = 1
      return
      
      
    joy_mix
      if joy0right then x=1
      if joy0left then x=255
      if joy0up then y=y-1
      if joy0down then y=y+1
      if joy0fire then current_color_p0 = current_color_p0 + 1 : if current_color_p0 = 5 then current_color_p0 = 1
      if joy1right then x=1
      if joy1left then x=255
      if joy1up then y=y-1
      if joy1down then y=y+1
      if joy1fire then current_color_p0 = current_color_p0 + 1 : if current_color_p0 = 5 then current_color_p0 = 1
      return

     

     

    whan i switch the 'switchleftb' it should gosub joy_mix (both controllers steers the same sprite) but the joy0_p0 or joy1_p0 is stil activ,..

    how can i disable it in the case 'switchleftb' is activ?

     

    this example here is for one sprite because it´s more complex for me to learn. later it should be able that i can steer with each of the joysticks both sprites

    concurrent...

     

    so i hope that i don´t bother you to much with all my 'new' idears... somehow it´s also a little complicated to explain exactl what i think to do..

     

    anyway,... now i´ll go to electronic shop to buy some resistance and transistors,... hardware engineering this time :)

     

     

    Thomas

    1play_test.bas

    1play_test_switchleft.bas


  13. Hello,

     

    i contact Al and he replied fast. He can help me burning the rom, ... jep !

     

    these day i was testing the color array and thought about what else i should set befor

    i finish my first project on atari.

     

    well,.. here are 2 last questions i have.

     

    1) i tried to set both playersprites direct in the center of the screen,... the small in the large frame,.. center on center...

    but i simply can´t. is it because of the code you used to steer the y-axis?!

     

    this is not really for use,.. i tried different values but no result...

    player0x=40 : player0y=40
    player1x=110 : player1y=40

     

    on the other hand i found some strange visual effects by changeing some variables... this is for another time :)

     

     

    2) to use also the nice switches on the hardware i tried some things and found one helpfull feature.

    i want to use the select switch for swapping the player_port. that mean player0 is the small frame and player1 the

    large one. if i press switch again,.. everything is like befor. shure,.. the usual way is to swap the controller :)

    but here it´s not,.. i am using a interface for one joystic_port... so it would be great if i don´t need to change it´s place.

     

     

    best,

    Tom

    last.bas


  14. Hello,

     

    i contact Al and he replied fast. He can help me burning the rom, ... jep !

     

    these day i was testing the color array and thought about what else i should set befor

    i finish my first project on atari.

     

    well,.. here are 2 last questions i have.

     

    1) i tried to set both playersprites direct in the center of the screen,... the small in the large frame,.. center on center...

    but i simply can´t. is it because of the code you used to steer the y-axis?!

     

    this is not really for use,.. i tried different values but no result...

    player0x=40 : player0y=40
    player1x=110 : player1y=40

     

    on the other hand i found some strange visual effects by changeing some variables... this is for another time :)

     

     

    2) to use also the nice switches on the hardware i tried some things and found one helpfull feature.

    i want to use the select switch for swapping the player_port. that mean player0 is the small frame and player1 the

    large one. if i press switch again,.. everything is like befor. shure,.. the usual way is to swap the controller :)

    but here it´s not,.. i am using a interface for one joystic_port... so it would be great if i don´t need to change it´s place.

     

     

    best,

    Tom


  15. Hello,

     

    i contact Al and he replied fast. He can help me burning the rom, ... jep !

     

    these day i was testing the color array and thought about what else i should set befor

    i finish my first project on atari.

     

    well,.. here are 2 questions i have.

     

    1) i tried to set both playersprites direct in the center of the screen,... the small in the large frame,.. center on center...

    but i simply can´t. is it because of the code you used to steer the y-axis?!

     

    this is not really for use,.. i tried different values but no result...

    player0x=40 : player0y=40
    player1x=110 : player1y=40

     

    2) to use also the nice switches on the hardware i tried some things and found one helpfull feature.

    i want to use the select switch for swapping the player_port. that mean player0 is the small frame and player1 the

    large one. if i press switch again,.. everything is like befor. shure,.. the usual way is to swap the controller :)

    but here it´s not that usual,.. i am using a interface for one joystic_port...

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