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Everything posted by alekmaul
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Don't know if someone has a F18A on Colecovision ... Also, I do not have one so I can't test if it's OK (and I think no emulators can handle this FPGA).
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Nope, only one sprite for whellbarrow, sorry :/ But as you can see on youtube videos, bagman and cops use two sprites
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Nope, must wait retroillucid reply regarding this point
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as I posted on FB, here is preview of manual and flyer
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That's right, found it, really nice : http://www.lcurtisboyle.com/nitros9/bagitman.html
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Last feature added, you can drop bags on guards in you are on a ladder, like the arcade version does
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When i tried to compile bagman with last version of sdcc, i have this message : What does it means. Also, the rom is 800 bytes more than with sdcc 3.3 ... So i will continue to use sdcc 3.3 :/
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Expansion Module 2 : how to code with it ?
alekmaul replied to alekmaul's topic in ColecoVision Programming
Yep, I know one emulator that can handle it, my personal one But it is too young to share it, need to improve it before a release -
Thanks a lot guy, that is really great to share it !!!
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Expansion Module 2 : how to code with it ?
alekmaul replied to alekmaul's topic in ColecoVision Programming
Thanks youki, will check the post but the beginning is not really nice "* WARNING * - IT'S STILL BUGGY - TOO BAD!" -
Expansion Module 2 : how to code with it ?
alekmaul replied to alekmaul's topic in ColecoVision Programming
email sent -
Expansion Module 2 : how to code with it ?
alekmaul replied to alekmaul's topic in ColecoVision Programming
hummmm, search the link but can't find some help regarding programming tips for driving module -
Hello, All is explain in the title, I want to make a Homebrew compatible with Expansion module 2 and need to know how to program it Does someone (one of the Burn Rubber hombrew programmers for example ) can help me to understand how to access this module.? Thanks for futur help !
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Team Pixelboy News Bulletin - January 1st 2015
alekmaul replied to Pixelboy's topic in ColecoVision / Adam
I'm on for buying trading cards and will try to make mockup for my futur homebrews on Colecovision , please, don't stop this project !!! -
Hi all, Here is my last post for this year (^^, yes, that's true !). I wanted to show you another game that I hope to release next year. It is UWOL Quest for Money, adapted from my SNES version, which is adapted from the Mojon Twins team game (you can see it here : http://www.mojontwins.com/juegos_mojonos/uwol-quest-for-money/. The game uses the VGM compression tools and player from Tursi, thanks to him for the help and this great tool . You can see his comrpession tool here : http://atariage.com/forums/topic/226125-vgm-compression-tool/ It will be available in 2015, in ROM format or cart if I can find a publisher. I wish you lot's of great things for next year and see you in 2015 !
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ok, thanks a lot for your reply. I'm using openMTP and your mod->psg converter to do the job for VGM conversion. I will now try to add effects, the music works great.
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Hi Tursi, I have a question. It is OK for music, i understood how to manage it. But I have problem with effects, how can we create them (i saw your packed.h file in your example but don't know how you created it).
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Hi everyone, it's a long time that I didn't post regarding bagman. Here is a new video of the current version. Need to improve cop intelligence and elevator management but the game is still under 32KO !
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Hi everyone, here is a new video of the gameplay. The game will have a story mode and a battle mode, with 2-4 players (a french friend will try to make a Y cable to help 4 player game).
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Team Pixelboy News Bulletin - December 25th 2014
alekmaul replied to Pixelboy's topic in ColecoVision / Adam
Thanks a lot Teampixelboy ! Merry Christmas to everyone, hope we will have lot's of new things for Colecovision next year ! -
That"s a really good idea NIAD ! Will try to add 4 players mode with both keypad and joystick. I just need now to find a person with electronic skills to do the hook device !
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Yeah, not enough confortable for me too :/. Only one guy on one joystick or it will will too hard to have a correct gameplay. But, if you create a multiplayer accessory, I will be happy to add the feature to my version too
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Yes, it will be multiplayer but with only two players. How are you going to manage a 4 players mode, i'm curious ?
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I also tested to play digit sound in nmi routine, same freeze during sound playing. I'm using Daniel wav2cvds tool to do sample conversion, I tihink it is ok with sample rate (the wav base file is 8khz, 8bits, mono).
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For bagman, i'm using digitilized sounds for bagman speechs. It works well and it is nice But, I need, as explain in Daniel's coleco documentation, to disable nmi for such sound playing. Doing that stops all other actions in game during all sound speech. Is there a way to use digit sounds without disabling nmi ?
