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Everything posted by alekmaul
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@Bruce Tomlin, you forgot to talk about the few amount of ram available on Coleco, regarding MSX fr example...
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I also added a option menu for arcade switchs available As I now improved also the gameplay, the game can start the beta test , it is finished !
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well, will check what i need to implement regarding driving controller. Don't worry, I think it will do the job
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arcade has in game sounds, but not in demo mode, only when you are playing, like this version of course
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Here is a arcade conversion of Circus from Exidy. The game is now finished and will go in beta tests. My goal was to do a perfect conversion from arcade version. I hope you will enjoy it, for 1 and 2 players. The game is also compatible with roller controller. I will try to add turbo controller also (will be useful because it is a little hard with joysticks). I hope that Collectorvision will be able to make it available before the end of this year !
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Here is a small contribution to the game, will now work on the documentation
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Please, do not disturb him, he seems already angry ... An other few animated gifs from the game which is , by the way, currently finished \o/ (ok need to add a credits screen ) ...
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2 new screen about "L'abbaye des morts" coding progress, 1st one is about parchment animation and second one about Boss fight : Satan
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lol, the garbage with a part of TI screen at the beginning is just an "hommage" to the legacy game Tomstone City (and it is just a part, with no mention of TI on the screen, just a small glitch if you look carefully ), no more. Of course, nothing about the TI source code was used to do this game. It was just a challenge for me because a friend of me really want the game on CV because he loved playing it when he was young on TI. A french guy who also did a Nintendo DS version of the game. Thinking that I can steal some source code with no mention of that is not what I can do, that's sure ... but of course you can think what you want ... But, I study the TI source code (can't remember if you, Tursi, was the guy who sent it to me), to know if the number of morgs and all the features of the game to be sure that MY version is closed or not from the original game.
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I'm thinking about another console for that, more on Sega side
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Saguaro is not finished, will be available during this year (I hope :P) from CollectorVision
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After lots of release on multile platforms, here is the Colecovision of the game. Still need to finish final boss batlle, but it is now almost complete !
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Thanks a lot !!! Nice to see you back on the coding path Will check your code and how I can use it, if possible, in my games.
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News - Godfather is no more? no, I'm here!
alekmaul replied to newcoleco's topic in ColecoVision / Adam
Amy or Daniel, no problem for me. You will stay a really nice friend and a really great person. I really want to see your new works on CV now, hope you will be back soon ! -
Are you talking about this one youki ? coleco29.asm.txt
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Lunar Leeper for Colecovision (was: Prototype found!)
alekmaul replied to nanochess's topic in ColecoVision / Adam
Nice Oscar, as usual. -
Here is a small video of the gameplay https://youtu.be/jHmwQCydJ54
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well, I hope it is like the original
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Hi guys, Another topic regarding a new game coming (I hope) from Collectorvision. For a french friend of me, who loved this game when he was young, playing again and again on Ti99. Now, he also did a version of it on NintendoDS and Linux. He dreamed someone to do a version on Colecovision, and here it is A game regarding a town attacks by Morgs , again and again, your goal is to save the population. You want to know why the name is Saguaro instead of another, just google a little and you will find Some screens may change before final release.
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certainly gifCam http://blog.bahraniapps.com/gifcam/
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Thanks a lot, great Colecovision librarian
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Never heard about this game, it was on the CV list in the 80's ?
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hum, I hope it will be a game form *STOCK* colecovision and not for *SGM*, or I will not be happy at all ...
