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Posts posted by alekmaul
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well, will check what i need to implement regarding driving controller. Don't worry, I think it will do the job
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arcade has in game sounds, but not in demo mode, only when you are playing, like this version of course
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Here is a arcade conversion of Circus from Exidy. The game is now finished and will go in beta tests.
My goal was to do a perfect conversion from arcade version. I hope you will enjoy it, for 1 and 2 players.
The game is also compatible with roller controller. I will try to add turbo controller also (will be useful because it is a little hard with joysticks).
I hope that Collectorvision will be able to make it available before the end of this year !
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4 hours ago, Tursi said:It's more fun to write yourself than try to port someone else's code anyway!
Sure !😀
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lol, the garbage with a part of TI screen at the beginning is just an "hommage" to the legacy game Tomstone City (and it is just a part, with no mention of TI on the screen, just a small glitch if you look carefully
), no more. Of course, nothing about the TI source code was used to do this game. It was just a challenge for me because a friend of me really want the game on CV because he loved playing it when he was young on TI. A french guy who also did a Nintendo DS version of the game.
Thinking that I can steal some source code with no mention of that is not what I can do, that's sure ... but of course you can think what you want ...
But, I study the TI source code (can't remember if you, Tursi, was the guy who sent it to me), to know if the number of morgs and all the features of the game to be sure that MY version is closed or not from the original game.
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9 hours ago, cmart604 said:That looks cool. After the CV version (which I would definitely buy), maybe an Intellivision version?
I'm thinking about another console for that, more on Sega side
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Saguaro is not finished, will be available during this year (I hope :P) from CollectorVision
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After lots of release on multile platforms, here is the Colecovision of the game.
Still need to finish final boss batlle, but it is now almost complete
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Thanks a lot !!! Nice to see you back on the coding path
Will check your code and how I can use it, if possible, in my games.
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Amy or Daniel, no problem for me. You will stay a really nice friend and a really great person.
I really want to see your new works on CV now, hope you will be back soon
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Nice Oscar, as usual.
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Well, if it plays anything like the original, here's Tombstone City for the TI-99/4A.
well, I hope it is like the original

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Hi guys,
Another topic regarding a new game coming (I hope) from Collectorvision.
For a french friend of me, who loved this game when he was young, playing again and again on Ti99.
Now, he also did a version of it on NintendoDS and Linux. He dreamed someone to do a version on Colecovision, and here it is

A game regarding a town attacks by Morgs , again and again, your goal is to save the population.
You want to know why the name is Saguaro instead of another, just google a little and you will find

Some screens may change before final release.
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In this document :
Thanks a lot, great Colecovision librarian

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Never heard about this game, it was on the CV list in the 80's ?
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Atarimaxx inserted -check-
SGM inserted -check-
Coleco ready -check-
Only the Roms are missing
hum, I hope it will be a game form *STOCK* colecovision and not for *SGM*, or I will not be happy at all ...
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Thanks a lot for sharing, didn't know all these prototypes
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MSX to Coleco
in ColecoVision Programming
Posted
@Bruce Tomlin, you forgot to talk about the few amount of ram available on Coleco, regarding MSX fr example...