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alekmaul

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Everything posted by alekmaul

  1. Thanks a lot for sharing, didn't know all these prototypes !
  2. Thanks a lot Luc and have a Merry Christmas From France !
  3. Merry Christmas for all of you !
  4. yeah, Oscar is a magician and a genius, what he did on this game is really great. You are the master of Colecovision Oscar, congratulation ! One thing Oscar, could you explain how you managed the scrolling, I'm really curious to know how to do that on CV
  5. Take a look at that : http://www.agidev.com/
  6. Sure, as you got exe file, you can test it and put feedback on github. I'm currently working on other stuffs (a GB game for example), but I will continue it, just after (breakpoint, sram , f18A and profiler still need to be implement)
  7. as Daniel said, please share source code, it will be really easer to help you. Regarding sym file, I need the complete one for the global project (perhaps it is a map file which the tools you used).
  8. can it be a RAM issue ? are you sure you are not using too much ram ? Please, post or take a look at your sym file to know how much memory you are using.
  9. Are you sure about your burning process ? I have also a burnt rom on a cv cart from zx81 (31in1, not 63) and it works fine on a real CV.
  10. I forgot, breakpoint points not yet implemented, that is my current task on the emulator. Same thing about profiler. But, when you enter in debug mode, of course, it is in pause mode, so like a breakpoint
  11. Yeah, currently no F18A support and sound must be improve, my current engine is not good when merging ay-8910 with sn76489. Which game seems to have some AY channels missing ? I also need to check SG-1000 compatibility, seems to be KO for lots of games. Improvements that I will include also (since my last convention in France and some reports from guys at the convention) : the need to save the memory to a file (will be export as a constant). Perhaps I will also add a dump in asm format of the code. And , last but not the least, I need to work on the documentation :/
  12. For your information, an early really alpha version is available. Lot's of things to do, but I wanted to sahre with the community that it is available. https://github.com/alekmaul/pvcollib/tree/master/emulators/emultwo.
  13. youki, your link is not working, some bad characters at the end of link
  14. To be honest digress, I need to study how does F18A works. If I can only emulate functionnality, I will do that. If I also need more information I will contact you
  15. Thanks artrag, I currently have enough information to add F18A compatibility I will contact Rasmusm if needed Need screen showing symbols viewer (you can load your map file from sdcc if you want), sprites viewer, debug window with memory viewer (you can patch rom, ram, vram on the fly) and current config screen without F18A, but coming soon I hope. Still need also to add breakpoint & profiler because first beta release. It is also only for Windows, because of use of C++Builder & Windows components.
  16. @Bmack86, I have the F18A documentation but didn't know that https://js99er.net was compatible with it. I will check it, thanks for the link. @digress, yep, got it !
  17. Hello community, I'm currently making a new C.V. Emulator for Windows named E.mul T.two. Why a new one ? because I want an emulator with lot's of debugging features to help homebrew developers. Currently, it has all VRAM viewer, memory view, callstack and I will add a profiler. It also has SGM compatibility and MegaCart compatibility. I'm currently trying to find some information about F18A, to add compatibility with this board. So, my question are : - does someone has an API in C/ASM for dev purpose on CV ? - does someone has a test rom to help me to test the emulator with this new feature.
  18. Can you share it ? my version of CV sound bank does not have a lib of sound.
  19. I think it can be a good idea to have a global thread about sounds that can be play by SN and Coleco bios. Regarding the game i'm currently working on, I'm in search of thunderbolt, and also bomb, walking sound. Here is for example what I can share about some sounds i'm currently using in games : explosion : 0x02,0x06,0x30,0x10,0x31, 0x10 hiting things : 0xC1,0x20,0x60,0x05,0x11,0x25,0xD0 fire : 0x02,0x05,0x31,0x10,0x32,0x10 Please, if you have some sounds effect played from colecobios, please share them here for the community (as I said, I'm in search of a good thunderbolt effect )
  20. Thanks a lot for sharing source code Daniel,I have tried it on emu and the music is FANTASTIC !!! !m!
  21. No sprite, only CHR for Cabbage as you can see with my emulator
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