Jump to content

alekmaul

Members
  • Content Count

    276
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by alekmaul


  1. Yeah, currently no F18A support and sound must be improve, my current engine is not good when merging ay-8910 with sn76489.

     

    Which game seems to have some AY channels missing ?

     

    I also need to check SG-1000 compatibility, seems to be KO for lots of games.

     

    Improvements that I will include also (since my last convention in France and some reports from guys at the convention) : the need to save the memory to a file (will be export as a constant).

     

    Perhaps I will also add a dump in asm format of the code.

     

    And , last but not the least, I need to work on the documentation :/


  2. Thanks artrag, I currently have enough information to add F18A compatibility :)

    I will contact Rasmusm if needed

    Need screen showing symbols viewer (you can load your map file from sdcc if you want), sprites viewer, debug window with memory viewer (you can patch rom, ram, vram on the fly) and current config screen without F18A, but coming soon I hope.

    Still need also to add breakpoint & profiler because first beta release.

    It is also only for Windows, because of use of C++Builder & Windows components.

    post-16672-0-06197100-1536389872_thumb.png


  3. Hello community,

    I'm currently making a new C.V. Emulator for Windows named E.mul T.two.

    Why a new one ? because I want an emulator with lot's of debugging features to help homebrew developers.

    Currently, it has all VRAM viewer, memory view, callstack and I will add a profiler.

    It also has SGM compatibility and MegaCart compatibility.

    I'm currently trying to find some information about F18A, to add compatibility with this board.

    So, my question are :

    - does someone has an API in C/ASM for dev purpose on CV ?

    - does someone has a test rom to help me to test the emulator with this new feature.

     

     

    post-16672-0-55719400-1536126797_thumb.png

    • Like 3

  4. I think it can be a good idea to have a global thread about sounds that can be play by SN and Coleco bios.

    Regarding the game i'm currently working on, I'm in search of thunderbolt, and also bomb, walking sound.

     

    Here is for example what I can share about some sounds i'm currently using in games :

     

    explosion :

    0x02,0x06,0x30,0x10,0x31, 0x10

     

    hiting things :

    0xC1,0x20,0x60,0x05,0x11,0x25,0xD0
    fire :
    0x02,0x05,0x31,0x10,0x32,0x10
    Please, if you have some sounds effect played from colecobios, please share them here for the community (as I said, I'm in search of a good thunderbolt effect ) :)

     

    • Like 1

  5.  

    With the background you put on the picture , you will need to do the rope with sprites (at least partially). In Cabbage Patch Kids the background is full black ,but i don't know if they used sprites or characters

    No sprite, only CHR for Cabbage as you can see with my emulator

     

    post-16672-0-17768700-1514094250_thumb.png

×
×
  • Create New...