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Everything posted by alekmaul
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I'm only using the player, not all the lib. And yes, it is not the same, I saw the optimizations you did but I have no sound with this version, will check again if it is my code that is not good with this one.
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Hi Tursi, It iseems that the version on your github (https://github.com/tursilion/libti99coleco) is different from the one in the zip file on your website. What is the correct version to use ? I tried the one on github but it does not work for me (and , of course), the version in zip file works fine (from here:http://www.harmlesslion.com/cgi-bin/onesoft.cgi?88).
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Could you explain how you resolved it ? It can be useful for others if they had same problem.
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Hum, i'm talking about musics, not digits, perhaps it was not clear in my post. The digits work fine, that is not a problem. It's about how to play music with digits that I need help because the default drivers for playing music is disable to allow digits to be played
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It seems that we can't use default sound update with the voice player. I'm talking about these calls from crtcv.s How did you manage to put music with voices ? you have your own player ?
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yes, it works now, thanks a lot !
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It does not work for me. I can now run it with my windows XP but I have this message with the wav files I put in wavs directory : And size is odd : 294K for 32 bits version and 5M for 64bits version !
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No problem Tursi, can wait for that I think Bagman will have an updated version with your voice playback driver
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Well, regarding new version of SN exe, thanks a lot in advance, will wait September ! About 50/60Hz, I also did patch of my VBL function to avoid slow / fast speed regarding the 0x0069 memory entry. It was just a question about that. I think that If I update the voice as I do for music, it will be ok.
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is it possible to have a 32bits version of the SN76489.EXE file, I'm currently working with a 32bits version of Windows XP And another question, it seems to be for 60Hz frequency, is it adapt for European PAL 50hz console ?
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You will have information here http://www.portabledev.com/jeux/colecovision/mazezam-challenge-coleco/when it will be available. It is on Collectorvision side now.
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Team Pixelboy News Bulletin - June 26th 2016
alekmaul replied to Pixelboy's topic in ColecoVision / Adam
Try this one, really good and cheap ! https://graphicsgale.com/us/ -
ok, thanks Daniel, it is clear for me, was what I understood !
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Nice work. Three small things : Here : http://collectorvision.com/product-category/colecovision/, i think the boxes are too big, we need to scroll a lot to see all the page. It will also be a nice idea to see if the game is out of stock or not on this page. Here http://collectorvision.com/terms-and-conditions/, I think there are some font issues. The news here http://collectorvision.com/category/upcoming-games/is strange. All the sentences seem on the same line.
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Sorry Daniel, I don't understand one thing. How do we use it with bmp file for example ? Is it currently only for raw files ?
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hum, it seems that rom compiled with new version take more space than with sdcc3.5 :/ Do we need to use special option to have same optimization like for sdcc 3.5 ? with sdcc 3.5 and with sdcc 3.6 I have 87 bytes more :/ Compilation option for 3.5 : and for 3.6 :
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Data Compression Test on Simple Bitmap 256x192
alekmaul replied to newcoleco's topic in ColecoVision Programming
ok, thanks for reply Daniel ! -
Data Compression Test on Simple Bitmap 256x192
alekmaul replied to newcoleco's topic in ColecoVision Programming
Thanks a lot Daniel ! will try that and compare to my current ple compression with my tools. ZX7 compressor found here : http://www.worldofspectrum.org/infoseekid.cgi?id=0027996(inside ZX7_SourceCode.zip) is a compressor compatible with your routine ? By the way, is Dale Wick's SVN server open to public, I can't find it inside adamcon.org ? -
Data Compression Test on Simple Bitmap 256x192
alekmaul replied to newcoleco's topic in ColecoVision Programming
DOes this version is available somewhere Daniel ? -
Still have an issue with sound. We can here it, but we can't recognise what it is saying. Really don't know why. Still need to investigate more :/
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really nice, thanks for that !
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Team Pixelboy News Bulletin - December 25th 2015
alekmaul replied to Pixelboy's topic in ColecoVision / Adam
Thanks a lot for that gifts Pixelboy Merry christmas for all the Colecovision gamers ! -
Sacred Tribe (Brand New ColecoVision Game!)
alekmaul replied to retroillucid's topic in ColecoVision / Adam
Be careful retroillucid, you have ColecoVision constraints regarding number of color for BG per 8x8 tiles (only 2 colors for each line). Take a look at the status line with more than 2 colors per line. Or perhaps you want to manage that with multiple sprites. -
Take al look at the web site main page : http://www.harmlesslion.com/
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Thanks a lot nanochess, great gift and happy birthday again !
