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Posts posted by alekmaul
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Could you explain how you resolved it ? It can be useful for others if they had same problem.
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Hum, i'm talking about musics, not digits, perhaps it was not clear in my post.
The digits work fine, that is not a problem. It's about how to play music with digits that I need help because the default drivers for playing music is disable to allow digits to be played
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Here is an in game sample with some digital voice effects that I've put together using the voice playback.
https://www.youtube.com/watch?v=-GXnP8PYMnk&feature=youtu.be
It seems that we can't use default sound update with the voice player.
I'm talking about these calls from crtcv.s
call 0x1f61 ; play sounds
call 0x1ff4 ; update snd_addr with snd_areas
How did you manage to put music with voices ? you have your own player ?
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yes, it works now, thanks a lot !
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It does not work for me. I can now run it with my windows XP but I have this message with the wav files I put in wavs directory :
Num. channels = 3
ans =
file#0 reward_base.wav
Undefined function 'fxpefac' for input arguments of type 'double'.
Error in sn76489 (line 49)
MATLAB:UndefinedFunction
And size is odd : 294K for 32 bits version and 5M for 64bits version
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Sadly I don't have a Matlab compiler, so we'll have to wait on that. I have started porting the code to C but it will take me a while to get time to finish that task.
No problem Tursi, can wait for that

I think Bagman will have an updated version with your voice playback driver

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I have to see if I can compile it in my Windows XP laptop but you have to wait for September.
About 50/60hz you would get a small slow down of the voice speed but it does not affect intelligibly or pitch.
In case I can do a version with a switch on command line.
Well, regarding new version of SN exe, thanks a lot in advance, will wait September !
About 50/60Hz, I also did patch of my VBL function to avoid slow / fast speed regarding the 0x0069 memory entry. It was just a question about that.
I think that If I update the voice as I do for music, it will be ok.
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is it possible to have a 32bits version of the SN76489.EXE file, I'm currently working with a 32bits version of Windows XP

And another question, it seems to be for 60Hz frequency, is it adapt for European PAL 50hz console ?
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You will have information here http://www.portabledev.com/jeux/colecovision/mazezam-challenge-coleco/when it will be available. It is on Collectorvision side now.
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EDIT: Can anyone suggest a good paint application? I can probably use MS-Paint for a lot of stuff, but I usually used Paint Shop Pro for resizing images, since it offered a "pixel resize" option that didn't mess up pixel colors when reducing an image by 50%, something MS-Paint doesn't do correctly.
Try this one, really good and cheap !
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ok, thanks Daniel, it is clear for me, was what I understood
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Nice work.
Three small things :
Here : http://collectorvision.com/product-category/colecovision/, i think the boxes are too big, we need to scroll a lot to see all the page. It will also be a nice idea to see if the game is out of stock or not on this page.
Here http://collectorvision.com/terms-and-conditions/, I think there are some font issues.
The news here http://collectorvision.com/category/upcoming-games/is strange. All the sentences seem on the same line.
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Sorry Daniel, I don't understand one thing. How do we use it with bmp file for example ?
Is it currently only for raw files ?
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hum, it seems that rom compiled with new version take more space than with sdcc3.5 :/
Do we need to use special option to have same optimization like for sdcc 3.5 ?
Area Addr Size Decimal Bytes (Attributes)
-------------------------------- ---- ---- ------- ----- ------------
_CODE 00008048 00007F58 = 32600. bytes (REL,CON)with sdcc 3.5
and with sdcc 3.6 I have 87 bytes more :/
Compilation option for 3.5 :
CFLAGS += -mz80 -c -I$(CVLIB)/include -I$(DEVKITSDCC)/include --std-sdcc99 -O3 --vc
and for 3.6 :
CFLAGS += -mz80 -c -I$(CVLIB)/include -I$(DEVKITSDCC)/include O3 --vc
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ok, thanks for reply Daniel !
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Thanks a lot Daniel ! will try that and compare to my current ple compression with my tools.
ZX7 compressor found here : http://www.worldofspectrum.org/infoseekid.cgi?id=0027996(inside ZX7_SourceCode.zip) is a compressor compatible with your routine ?
By the way, is Dale Wick's SVN server open to public, I can't find it inside adamcon.org ?
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In 2014, I added ZX7 format into my Coleco devkit, in the compression library; decompression directly into Video RAM to avoid messing up with the 1KB RAM space of the ColecoVision. I don't know if that answers your question about ZX7 depacker.
DOes this version is available somewhere Daniel ?
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Thanks for the code. I'm just waiting Alek complete his emulator support and my next game will take advantage of the speech game module. But would be very nice if you could produce a Module that works with French Secam Scart Colecovision.

Still have an issue with sound. We can here it, but we can't recognise what it is saying. Really don't know why. Still need to investigate more :/
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really nice, thanks for that !
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Thanks a lot for that gifts Pixelboy
Merry christmas for all the Colecovision gamers
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Be careful retroillucid, you have ColecoVision constraints regarding number of color for BG per 8x8 tiles (only 2 colors for each line).
Take a look at the status line with more than 2 colors per line. Or perhaps you want to manage that with multiple sprites. -
Take al look at the web site main page :
Due to hard drive crash, a lot is not currently working. I'm working on it
Nothing terribly important was lost.-
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Thanks a lot nanochess, great gift and happy birthday again
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Plegged too but as previously said, shipping tax IS VERY EXPENSIVE to France too :/
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VGM Compression Tool
in ColecoVision Programming
Posted
Hi Tursi,
It iseems that the version on your github (https://github.com/tursilion/libti99coleco) is different from the one in the zip file on your website.
What is the correct version to use ? I tried the one on github but it does not work for me
(and , of course), the version in zip file works fine (from here:http://www.harmlesslion.com/cgi-bin/onesoft.cgi?88).