-
Content Count
276 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by alekmaul
-
Coleco - The Complete History on Kickstarter
alekmaul replied to editionsbooqc's topic in ColecoVision / Adam
Plegged too but as previously said, shipping tax IS VERY EXPENSIVE to France too :/ -
+1 for Ikrananka, as I said previously on FB, don't understand to associate leather with coleco, even if it is in the name (Co...leather...co.... S l'est go, for me, for the last one !
-
Yes, soundfx work for me, didn't used special tricks for that. Will check my code to know exactly how I made them OK.
-
Currently, ennemies are only one sprite based. What do you mean exactly with 30hz flicker ? Also, the game is closed to be finished but I have an issue with borders because, in original game, the background is before sprites and hide sides of sprites on each border. I need to find a way to do that. At least, the game uses VGM routine to play music.
-
JetPack! available for sale - ColecoVision homebrew
alekmaul replied to 5-11under's topic in ColecoVision / Adam
THanks for sharing 5-11under ! -
Possible Kickstarter for Coleco History Book
alekmaul replied to editionsbooqc's topic in ColecoVision / Adam
I'm in, want to see exactly what you can do regarding nice "bible" of retrogaming peoples like "pix'n love" in France did previously -
ok, thanks for reply, but if screen does all the job, what is the purpose of swap_screen ?
-
Hi alls, I have a question regarding swap_screen and screen function. I want to use them but don't know how to configure which name table is used to put character to vram. To explain more, I begin my screen initialisation with screen(0x1800,0x1c00); then I put name table values with put_vram(0x1800... At least, for each frame, in nmi routine, I use swap_screen. My question is : does I need to manage which screen to refresh (0x1800 or 0x1c00) with the put_vram function or is it automatically done with the swap screen function and I just have to use put_vram(0x1800 ... always ?
-
It is for the video Ikrananka, I'm not so bad at playing my games !
-
Regarding death animation, yes, it will be slower. And I will add a little music on it. It is still a preview, I need to add more monsters for SOLO mode.
-
Hello, some news with sound And also, sticker and flyer \o/
-
great to hear such progress. Perhaps I did not understand well english, but how did you implemented big sprites for boss like that ?
-
héhé, thanks TPR
-
30 levels.
-
Just take a look at begining of the video .
-
Let's continue with a video of 1st level :
-
* UPDATE * I worked a lot on the game, rewrote lot's of things to be compliant with my last works on RobeeBlaster and the game is now finished Just need to add the music before finding a publisher if someone want to publish it. Here are some new screenshots :
-
Didn't know that ! Thanks for sharing.
-
Thanks a lot, digress !
-
Hello, I don't know the name. It is the tool on the 1st post of this thread.
-
*BUMP * No one got this tool and can share it with me ?
-
Colecovision Y-Adapter Controller Cables Available
alekmaul replied to nurmix's topic in ColecoVision / Adam
pm and money sent too -
Hi, dev-fr is no more available and I'm in search of Daniel's tool from this topic to draw sound effects. If someone got it, it will be a pleasure to share it in this topic
-
ok, thanks for reply, wait for news regarding page layout but I know it will be a great book !
-
Can you give us some screenshot samples for 2 or 3 pages, even small, to see what the book will look like ?
