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alekmaul

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Everything posted by alekmaul

  1. ah ok, I thought you were talking about the physical support of the game : the game cartridge ^^ So yeah, you are certainly right, but as we say : "it's not a bug, it's a feature !"
  2. What do you mean exactly, do not understand ?
  3. Nope, no SuperBagman yet, but I think you will have some news of him next year,don't worry about that . Just remember that the rom is only 32KO, with digitalized sounds, the 3 maps for each level, the US:FR logoand ohter stuffs through the option menu and the two cops that are not so easy to avoid It was not an easy challenge to put all of that in a single rom, trust me
  4. Just receive my two Y cables, they are really nice, that's now the time to finish RobeeBlaster for 4 players
  5. I tried to do a trading card of bagman, what do you think about it ?
  6. alekmaul

    tradingCard

    From the album: Bagman

  7. alekmaul

    Bagman

    Game for coleco
  8. really nice box ! love the turtle standing ^^ Regarding the game, how many screens are managed in it ?
  9. Payment sent too for two cables. Thanks a lot for these cables
  10. no they aren't sorry about that. 32KO of rom and less of 1KO of ram ... You need to do some cut regarding some features.
  11. Happy birthday Luc. Don't hesitate if you need more help for your games and megacart
  12. The GCW Coleco emulator was made ... By me ! I've got one GCW0, yes, it is a really nice Handheld.
  13. Sorry, don't understand, what does it mean ?
  14. you're welcome ! nice to see that all things run well now !
  15. That's really strange, it seems to work fine for my example with some bitmaps displayed on screen. Each bitmap was in a diffenrent bank and they were displayed ok...
  16. Bank 0 is the last one because it is copied at reset to 0x8000. Just found this information in FAQ of Megacart. I think crtcv.s i used for my example was modified to read the 0xff value and then switch the bank 0,
  17. If you are using Daniel's lib, all the things for managing score are included. Take a look at getinput1 and this part :
  18. There is also UWOL and MazezaM in development state for me
  19. Ah OK, I understand. That's right, i can avoid flickering with such Y coordinate adjustment.
  20. So, as I said, you must use two sprites one for tthe grey, one for the Red. And yes, you can't use more that 5 sprites per row, then we use a trick to display more than 5 on a row with filckering (you can ee that on videos). At least, the game is now finished and will not add this new wheelbarrow, no more time on it. Perhaps for a megacart version with SuperBagman.
  21. If you need help regarding compile script, just send me your source files, I will try to help you
  22. ok, how can we add such feature ? can I find C source code example to add that ?
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