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Everything posted by alekmaul
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ah ok, I thought you were talking about the physical support of the game : the game cartridge ^^ So yeah, you are certainly right, but as we say : "it's not a bug, it's a feature !"
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What do you mean exactly, do not understand ?
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Nope, no SuperBagman yet, but I think you will have some news of him next year,don't worry about that . Just remember that the rom is only 32KO, with digitalized sounds, the 3 maps for each level, the US:FR logoand ohter stuffs through the option menu and the two cops that are not so easy to avoid It was not an easy challenge to put all of that in a single rom, trust me
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Colecovision Y-Adapter Controller Cables Available
alekmaul replied to nurmix's topic in ColecoVision / Adam
Just receive my two Y cables, they are really nice, that's now the time to finish RobeeBlaster for 4 players -
I tried to do a trading card of bagman, what do you think about it ?
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really nice box ! love the turtle standing ^^ Regarding the game, how many screens are managed in it ?
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Colecovision Y-Adapter Controller Cables Available
alekmaul replied to nurmix's topic in ColecoVision / Adam
Payment sent too for two cables. Thanks a lot for these cables -
no they aren't sorry about that. 32KO of rom and less of 1KO of ram ... You need to do some cut regarding some features.
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Team Pixelboy News Bulletin - April 7th 2015
alekmaul replied to Pixelboy's topic in ColecoVision / Adam
Happy birthday Luc. Don't hesitate if you need more help for your games and megacart -
The GCW Coleco emulator was made ... By me ! I've got one GCW0, yes, it is a really nice Handheld.
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ok, thanks
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Sorry, don't understand, what does it mean ?
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Placing data at a specific address in the ROM with SDCC?
alekmaul replied to Pixelboy's topic in ColecoVision Programming
you're welcome ! nice to see that all things run well now ! -
Placing data at a specific address in the ROM with SDCC?
alekmaul replied to Pixelboy's topic in ColecoVision Programming
That's really strange, it seems to work fine for my example with some bitmaps displayed on screen. Each bitmap was in a diffenrent bank and they were displayed ok... -
Placing data at a specific address in the ROM with SDCC?
alekmaul replied to Pixelboy's topic in ColecoVision Programming
Bank 0 is the last one because it is copied at reset to 0x8000. Just found this information in FAQ of Megacart. I think crtcv.s i used for my example was modified to read the 0xff value and then switch the bank 0, -
Tron Light Cycles for Colecovision - Work in progress
alekmaul replied to parkfun101's topic in ColecoVision / Adam
I think so, just take a look at bagman -
Tron Light Cycles for Colecovision - Work in progress
alekmaul replied to parkfun101's topic in ColecoVision / Adam
If you are using Daniel's lib, all the things for managing score are included. Take a look at getinput1 and this part : -
As I said, there is also Uwol and MazezaM
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There is also UWOL and MazezaM in development state for me
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Ah OK, I understand. That's right, i can avoid flickering with such Y coordinate adjustment.
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So, as I said, you must use two sprites one for tthe grey, one for the Red. And yes, you can't use more that 5 sprites per row, then we use a trick to display more than 5 on a row with filckering (you can ee that on videos). At least, the game is now finished and will not add this new wheelbarrow, no more time on it. Perhaps for a megacart version with SuperBagman.
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Placing data at a specific address in the ROM with SDCC?
alekmaul replied to Pixelboy's topic in ColecoVision Programming
If you need help regarding compile script, just send me your source files, I will try to help you -
ok, how can we add such feature ? can I find C source code example to add that ?
