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Blog Comments posted by littleman jack
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The work here so far looks really good. It could be a lot of fun, even scaled back. The main game play is what makes the game so fun, not having all the levels.
Of course, I say this as a person who cannot program for the VCS at all. But I did really enjoy Donkey Kong and several other 2600 arcade ports which were scaled back, yet retained the essence of the game play.
I have one idea to contribute in relation to your earliest posts. The score need not be posted on the screen of play. It could be included between screens, like in Yars' Revenge. It would work, and free up space for all the other things you must display.
And though you might know this, The Namco Museum 50th Anniversary Edition has a great version of this on the Game Cube version. I was bummed the Game Boy version didn't include it. But the Game Cube version really hit the mark.
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I don't know which it is. But I have noticed that at the local game shops here, most of the 2600 games have gone way up recently. A year ago, you could pick up almost any game for $1.00 to $2.00. Now they've all marked Pac-Man, Donkey Kong, and ET at $9.99. The more difficult to find games are pretty much priced the same, however. I've seen Desert Falcon and Dark Chambers for $14.00 and $16.00.
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I agree. Frogger on the Genesis is a real gem. I'd like to try it with the arcade joystick. I need to buy one of those next time I see one. They turn up every now and then in the local vintage game shops. I wonder if they work with the 2600, as does the Sega d-pads.
Sega Genesis Frogger is a real surprise (being an old school arcade game, available on a 16-bit system) and a really great version. Thanks for the reminder.
Pick-Axe Pete 2600
in atari2600land's Blog
A blog by atari2600land in General
Posted
Nice work. I hope you can complete this. It's a great game and would be a great addition to the 2600 library. Thanks for working on this.