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MikeDX_

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  1. Just in case anyone wants to re-visit this. I resolved this as follows: Install VS code and installed the vscode atari dev studio extension Cloned bB from github and built using make git clone git@github.com:batari-Basic/batari-Basic.git cd batari-Basic make Copied the binaries which were generated by make to the vscode extension folder (this assumes you cloned and built bB in ~/src/batari-Basic cd ~/.vscode/extensions/chunkypixel.atari-dev-studio-0.8.6/out/bin/compilers/bB cp ~/src/batari-Basic/2600basic 2600basic.Darwin.arm64 cp ~/src/batari-Basic/bbfilter bbfilter.Darwin.arm64 cp ~/src/batari-Basic/optimize optimize.Darwin.arm64 cp ~/src/batari-Basic/postprocess postprocess.Darwin.arm64 cp ~/src/batari-Basic/preprocess preprocess.Darwin.arm64 installed dasm via homebrew brew install dasm copied the dasm binary to the vscode extension folder cp /opt/homebrew/bin/dasm dasm.Darwin.arm64 Downloaded stella from the website and copied the stella.app into a newly created "arm64" folder cd ~/.vscode/extensions/chunkypixel.atari-dev-studio-0.8.6/out/bin/emulators/stella/darwin mkdir arm64 cp -R /Applications/Stella.app arm64 I think that was everything, and it seemed to work well.
  2. I've now uploaded both the 2600 and Space Invaders emulators source code to github https://github.com/MikeDX/si_gba/ https://github.com/MikeDX/2600_gba/ Now to see if it will squeeze into the new devkitpro gba setup!
  3. Where on earth did you find this? I ported this years ago and uploaded it anonymously to what used to be Dave's classics along with my pacman and space invaders emulators. I recall @Andrew Davie on IRC at the time doing some amazing work on his emulator. He had full speed, i had about 1fps. Kinda wish I still had all those other emulators + code. Was a fun time back then.
  4. Hot on the heels of my pitfall and pacman remakes, I present you my work in progress space invaders you can play it online here: http://js.mikedx.co.uk/invadersa2600.html I've tried hard to make this as faithful as possible. The saucer code, invisible invaders and moving shields code is already in, but not activated / selectable yet. use cursors to move, space to fire. The code is on github for those interested. https://github.com/MikeDX/div-spaceinvaders2600 Enjoy, and please as usual give me all the feedback you can
  5. I've found this thread whilst looking for some info on the pacman ghosts AI for my pacman-ce remake using SDL, aimed at linux primarily but obviously welcome ports to other platforms. Just wanted to say thanks to those involved in pulling it apart, and a big thanks for the very description explanation of how the ghosts move. Since there is no current doc on the movement of the ghosts in pacman-ce on the 360, I'll make mine use the "classic" AI of the ghosts... I'll keep you all up to date, in another thread though as I dont want to hijack this one.
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