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Mountain King

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Everything posted by Mountain King

  1. Killad was kind enough to make a Let's play video on Gizzle Wap. He does a homebrew video every Friday.
  2. Mountain King

    ORB

    Okay I got some good news and some bad news. Bad new I tried it again on my 4 switch, it was the right version and it still jittered like hell. The good news is that I tried it on my 7800 and it worked great. No Jitter. So it may just be my 4 switch. I did try some other games and they seemed to work fine.
  3. Mountain King

    ORB

    I played the game on my 4 switch, on my Harmony Cart. You're right, I'm not getting anything on Stella. I'll double check again tonight. I may have played an earlier version.
  4. Cool video! What happens on the other days? Can I assume there are 40 days?
  5. Mountain King

    ORB

    I played the game for a bit and I am still getting jitter especially when there are multiple enemies on the screen.
  6. Any chance of releasing the rom, or cartridge or at least a video?
  7. Mountain King

    ORB

    Cool! I'll try it out on my Atari when I get home. You've worked really hard on your games and they get a lot of positive feed back. So it would be great to see them production ready.
  8. Any chance this could be made to work in the DPC+ Kernal?
  9. Update 9 1. Spelled Isle correctly 2. Increased the size of the archipelago from 1 screen to 25. The center 9 screen have islands, the outer 16 are open water. Guide the Floaty Fin to an edge of a screen to take him to an adjacent screen. Go beyond that, weird things happen. 3. Added a knock back routine that will keep the Floaty Fin from getting stuck on an island. There still isn't much to do, but I had to take care of some of these issues early. GIZZLEISLE9.bas.bin
  10. I would have been happy too see a Karate Champ port. But this goes beyond. This is definitely your most ambitious project yet. Keep up the good work.
  11. Since I can't Sleep I figured I'd post the early beginnings of my next game, This game uses a variation on Bogax's movement code. There is an over head map.You move the cursor to where you want the Floaty Fin to go and press the button and he will move there. Have the Floaty Fin touch an island and screen will change to a side view where you control the Gizzle Wap. If you want to go back to the map screen, have the Gizzle Wap move to the Floaty Fin on the left side of the screen. The game is in a very early stage. You can't do too much. The Floaty Fin is a cross between a dolphin and an AC73 racing yacht. And the Gizzle Wap is the Gizzle Wap. GIZZLEISE5.bas.bin GIZZLEISLE9.bas.bin GIZZLEISLE12.bas.bin GIZZLEISLE14.bas.bin GIZZLEISLE15.bas.bin GIZZLEISLE18.bas.bin GIZZLEISLE19.bas.bin GIZZLEISLE21.bas.bin GIZZLEISLE24.bas.bin GIZZLEISLE27.bas.bin GIZZLEISLE31.bas.bin
  12. G.I. Joe, M.A.D. Sneak N Peek. Lost Luggage. Ones I can think of off the top of my head.
  13. I'm sure this could be done with a flag and an if statement. Just make sure the flag is not cleared when the game is reset. In Batari Basic, it might look something like this: If collision (player0,object1) then flag{0}=1 If flag{0} then goto _hidden_level_loop I do something like this in my game when you find the Easter Egg and when you beat the game.
  14. I rearranged your code to incorporate your music loop. You can't just music to the end. You have to work it into the title loop. Five Nights at Freddy's with music.bas
  15. I agree with Beoran, there are some good games that were made with bB, so I would completely count it out. The ones I can think of at the moment: Princess Rescue Zippy The Hedgehog Charge Flappy Bird Titan Axe Gizzle Wap and the Strange Red Tree The Deep That's all I can think of off the top of my head. I'm sure there are more.
  16. For me it's the Xonox double ender: Ghosthouse Manor/Spikes Peak. Both games can be complex and may be tough to play without reading the instructions.
  17. There was a picture of Titan Axe on twitter. But I can't seem to find it now. The best I could find is Gizzle Wap with Titan Axe card over the screen. Ah, found it.
  18. I used Excel to make custom graph paper when I mapped out my back rounds.
  19. Yeah, that's what I usually hear. I actually slowed down the Crab from his original speed and he doesn't get any harder and the Ant, use the Zelda 2 strategy of jumping on him with your sword/Zazzle fly pointing down. Thanks for trying out the game.
  20. Any feed back on Gizzle Wap other than "I can't kill the Ant" or "I hate the Crab"?
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