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Mountain King

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Everything posted by Mountain King

  1. I couldn't be there this weekend. But I followed the twitter feeds. Thanks for the pictures. Looks like it was a blast.
  2. I've been playing my own game Gizzle Wap and I still can't beat it. So no, I'm dead.
  3. Very cool! The game came a long way since I first saw it. Nice job!
  4. I think you just need to replace "then" with "&&". Both conditions need to happen in order for the player to speed up. if score < 100 && player1y < player0y then player1y = player1y + 1 if score < 100 && player1y > player0y then player1y = player1y - 1 if score < 100 && player1x < player0x then player1x = player1x + 1 if score < 100 && player1x > player0x then player1x = player1x - 1 if score > 100 && player1y < player0y then player1y = player1y + 2 if score > 100 && player1y > player0y then player1y = player1y - 2 if score > 100 && player1x < player0x then player1x = player1x + 2 if score > 100 && player1x > player0x then player1x = player1x - 2
  5. I'm kind of partial to The Gizzle Wap and the Strange Red Tree http://atariage.com/forums/topic/233975-the-gizzle-wap-and-the-strange-red-tree-final-version/
  6. Anyone have a Track and Field for the 2600 with or without the controller they are willing to sell or trade? This one has eluded me for some time.
  7. I was absolutely blown away with this game and what you guys have accomplished. I am so looking forward to seeing this game in cartridge form.
  8. Mountain King

    Run Out!

    This is fun. I love Out Run. Keep up the good work.
  9. Very cool Graywest! I'm curious to see what you do with this game.
  10. This is the Final Version Ready for Al. Update 69 (final) 1. Fixed a minor bug where the Gizzle Wap did not animate after beating the Invicta. He's happier now too. 2. Game Play update. Dropping off fruit at the tree is now optional. Accumulative fruit count no longer goes down. This is to accommodate people who don't read the instruction manual. You know who you are. If you do drop off fruit at the tree your accumulative fruit count will increase by the number of fruit you have in your possession. (Caution) The Pegsi will still take your fruit so it is possible that you may be left with no fruit for the Invicta fight. 3. Accumulative fruit count is now level based. 10+(current) Level 4. With the left Difficulty switch set to A, you may only carry 2 Cloud fruit at a time. 5. The tree "laughs" at you when you are defeated. 6. Crickets can be heard in the Zazzle Clearing if you beat the game. Thank you for trying the game. P.S. FinalA Has the title screen music corrected. GIZZLEWAPdpc69final.bas.bin GIZZLEWAPdpc69finalA.bas.bin
  11. Darn you. My next game was going to have a similar concept. You beat me to it. Nicely done so far.
  12. I'm not as old as Mitch or Random Terrain. But I'm top 20. Vaguely remember the Nexus, but I do remember Alex. http://atariage.com/forums/user/17-mountain-king/
  13. Great lecture and post interview! I really enjoyed them.
  14. This is fantastic. Are you ready to publish? I am ready buy.
  15. Zackattack, what program do you use to record gameplay? And is it cheap? (free)
  16. Earlier versions the cloud fruit fell below the ground. So I raised it. You can shoot the fruit. You actually get more points. There is also an Easter Egg. Let me know if you find it. Wasps can be suicidal. Stupid wasps.
  17. Update 68 beta 1. Major optimization eliminating all the jitter. Thank you iesposta for the help. 2. With the extra space I was able to add more ai to the Invicta Minors. They now take a brief rest when they get hit. GIZZLEWAPdpc68beta.bas.bin
  18. Winkdot, I used the Titlescreen Kernal. I think Visual Bb has it built in. But once you get the hang of it, its very easy to use. Here is the thread. http://atariage.com/forums/topic/169819-the-titlescreen-kernel/
  19. Okay, I got my harmony cart working again. Thanks iesoposta for the tip, and thanks for testing the game. I did go through and try to optimize it and reduced some of the jitter. I'm still getting some especially with the river on the bridge scene. I think it has to do with the backround. Try this next revision if you don't mind. I'll send you the source code so you can take a look at it. GIZZLEWAPdpc65beta.bas.bin
  20. Absolutely. I was scrounging for bytes at the end. I was down to single digit bytes in the two main banks. Your tips helped immensely.
  21. Great video! I didn't know Activision almost closed shop.
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