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Mountain King

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Everything posted by Mountain King

  1. I just spent half my lunch playing with this. It's awesome!
  2. Sorry it's been a while. Real life stuff caught up with me. And I'm not quite where I want to be in this game. Had some issues. I'm really having issues with Titlescreens. The game begs for one. Is there a good tutorial I can try out somewhere? Anyway here is the latest version. 1. Added a score. 2. Fixed the missile, (moth) fires more consistently now. It will launch if you get hit by a monster. But I think i'll keep that in. It seems to work. 3. Added some sound. A buzz when the Gizzle Wap gets hit and a plink sound when monster gets hit. 4. Touching the bird allows you to eat the next fruit you find and will heal you completely. You will not get credit for the fruit. 5. The Gizzle Wap no longer sinks into the ground. 6. Changed level progression yet again. This one's a little more varied. 7. You are now trapped on the screen when the Butterflies pull the tree out of the ground, advancing you to the next stage of the level. 8. The Invicta (bosses) are more elusive with their hiding place. Once you remove the tree, you will need to look for something out of place, a branch, a tree trunk. Touch it and it will reveal the Invicta's hiding place. You may need to reverse directions in your travel to find some of them. 9. Changed the Victory screen slightly, so it no longer looks like the game freezes. It is still not finished. 10. Gave the Red tree a face. That's all I can think of that I changed. Enjoy. Oh wait the final final boss is in the game. He's hard to get to. And if you beat him the game will do weird things. I'm still working on that. GIZZLEWAPdpc40.bas.bin
  3. Cool, I think I won too. A couple of things: The game is begging for sound. I'm sure you are working on this. It's also begging for some more danger, monsters, traps etc. You're probably working on this as well. You can stand in a door way and flip the rooms back and forth until you get the item you want, there isn't a lot of incentive to explore. Possibly keep certain items with permanent or fixed locations. Your game is coming a long nicely.
  4. I really like your animations. And missile spinning around you when you hold the button down is a nice touch. I almost did that with my game. Keep up the good wok.
  5. Nice start. I like games where you can freely roam around. And I like variety in games. I look forward to see where this goes. I am also very curious as to how useful the cat item is.
  6. Cool game. I can't wait to get one.
  7. As far as I know the ninjas eventually stop coming. And that's. No real ending.
  8. That would be awesome. Virtual sprite collisions have been a thorn in my side since I started using DPC+.
  9. Nice Job! I totally suck at this game, but I keep playing it. I challenge anyone to beat my high score of 13. haha
  10. Only had a chance to play this game for a little. I enjoyed exploring the world and only found one piece. Good start. Still a little rough around the edges.
  11. Only had a chance to play this game for a little. I enjoyed exploring the world and only found one piece. Good start. Still a little rough around the edges.
  12. Thanks Zackattack. I'm in the middle of pulling the code apart and putting it back together again. I've been really torn about level progression. The last build basically follows: level 1 Wasp, boss level 2 ant, boss level 3 crab, bird, boss level 4 wasp/ant combo, crab, bird, boss level 5 wasp/ant, wasp/crab, ant/crab, ant, wasp, crab, bird, boss My dilemma, am I giving the player too little or too much to fight? After level 3 the monsters get really nasty and do a lot of damage. I've just written code for a the final boss who is really nasty and aggressive. I will take your advice about keeping the player while the butterflies pull the tree out. I was running low on space in bank 2 and since then I freed up some space and can implement that code. As for the controls the way they are supposed to work: Hold the button in and you hold the moth in front of you to be used as a shield. If you press up at the same time you will jump and release the moth. If you jump and while you are in the air, press the button and pull down you will position the moth underneath you. The Moth was supposed to be fairly random and hard to control. But I can appreciate that it might be frustrating to the player.
  13. Player1 collisions are always wacky since it affects all the virtual sprites, players2-9 as well. It's possible that one of the virtual sprites was hitting the playfield.
  14. Yeah I got some oddness in my game as well. I wanted a little bit of oddness for the moth that doesn't fly in a straight line, but once in a while the missile fired from the wasp triples itself and I'm not sure why. Speaking of oddness, I meant to ask you wingdot, how you handled your scoring routine. I tried to implement it in my game and it wants to count in hexadecimal. All examples I could find in bb Atari basic don't use any kind of routine to compensate. I was wondering if it was something that DPC+ is doing, or something I am not doing.
  15. Nicely done Winkdot! very fun! I'm guessing you chose making the torpedo using sprites over missile graphics was for aesthetic reasons over flicker.
  16. I thought I recognized some of your sprites. Nice.
  17. Pretty cool. Evil Otto is still a bit fast. I can get away from him when traveling through the vertical exits. Heading toward the horizontal exits he usually gets me.
  18. Added a couple of things and reworked the level progression 1. Added a cloud fruit sprite to replace the ball 2. The game gets progressively harder as you go along. Enemies will do more damage and appear in greater number. 3. Added a fall screen to the boss so it does not start right away 4. The game will appear to freeze if you beat the boss. Wait about 2 seconds then if you press the fire button it will advance you to the next level.(I am still working on this) 5. Added a Bird creature. He will heal you just jump up and touch him. Don't shoot your friends. You may not see him until level 3. Enjoy. I'd like to get a gauge on how hard or easy this game is. What level are you able to get to? GIZZLEWAPdpc30.bas.bin
  19. Just downloaded it again. He flips now. Very cool.
  20. Works fine. Looks like a 2 frame animation. Next step is to flip him.
  21. Ok, your game is officially fun in my book. It kept me from getting work done on my own game for about a half hour. Haha. Like a good pinball game it strikes a balance between making progress in the game and getting royally hosed when you lose a ball you had no control over. On a side note your cityscape is not distracting even with the little spaceship flying by. Also was it intentional that the plunger moves off to the left side? It doesn't seem to affect anything. I was just curious.
  22. It took me a few tries to realize this is a first person game. Haha. Pretty fun once you know whats going on. Nice Job,
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