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Mountain King

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Everything posted by Mountain King

  1. Hey thank a lot bogax. I'm not a programmer so I don't think like one. But these little tips really help. I hadn't even thought of approaching these problem like this.
  2. Thanks Random. Changing to Goto helped a little, but I'm still over on my cycle count. I might have to rework the code some more.
  3. I made some progress and almost have a playable game. But ran into a roadblock I could use some help with. Move the Gizzle wap through the woods and collect "blocks" that will help remove the strange red tree. A monster may appear which you will have to defeat to move to the next screen. Press the fire button to send the lightning moth into the air. Press up to jump. While in the air you can press fire and press down at the same time to position the lightning moth below the Gizzle wap. Good for fighting monsters that attack from below. My problem, is that I have exceeded my cycle count so when I play the game on my Harmony cart the screen jitters. I'm not really sure how to fix the problem. Would adding another Drawscreen and slow down the game be the solution? Or do I just need to majorly clean up my code. Any help would be appreciated. GIZZLEWAPdpc15.bas GIZZLEWAPdpc15.bas.bin
  4. I'm liking your game more and more. Ball movement is still a little odd, but i do feel more involved. A minor thing, the flippers appear to pivot from the center. If you changed the y value when the flippers are activated it might look better.
  5. Nice Retro! I like this version better than the last one.
  6. Thank Riverraider. My daughter and I sat there with custom graph paper and mapped out levels and sprites.
  7. I tried that. Anything other than "collision(player1,..."crashes.
  8. Hello I'm at a road block. Anyone know who to handle collisions with multiple sprites since you can only register player1 sprites and not player2-9 __mon1 player2x=player2x+h/8:player2y=player2y+a/16 if collision(player1,missile0) && joy0fire then gosub __dead:COLUP1=rand return __mon2 player5x=100:player5y=125 if collision(player1,missile0) && joy0fire then gosub __dead:COLUP1=rand return __dead for f = 1 to 254 player9x=player2x:player9y=player2y:o=10 if o=10 && f=75 then player9:m{1}=1 %1111111 %0001001 %0000001 end if o=10 && f=200 then player9: %1111111 %0000000 %0001001 %0000001 end if o=10 then player9color: $40 $40 $40 end next GIZZLEWAPdpc6.bas
  9. Winkdot, how are you handling collisions? I'm having difficulty identifying collisions with the multiple player1 sprites, since you can't use "collision(player2-9,missile1)"
  10. Very fun! I keep wanting to go faster though.
  11. Great start! I love pinball as well. I feel like more of a spectator in your game. I wish i had more control over what the ball does. In video pinball you had the option of nudging the ball while in midnight magic the ball found its way to the flippers more. I hope you keep up with this.
  12. For the back round I was considering changing it over time as the game progresses. I was thinking of making it slowly turn daylight. I haven't played with it yet, that's why it's DFFRANINC is 255. One thing I don't like is that the back round extends bast the playfield. I'm not sure if there is a way around that. I'm not really thrilled with the sprites being controlled by the DPC NUSIZ_ registers. I found you can control the number wide and reflect, but not both at the same time. I'm guessing the same is true with having double wide sprites. Thank you for the support. I am having a lot of with programming.
  13. I found that I have run out of space rather quickly and I still haven't done everything I wanted to do. So I switched over to DPC+. I'm still getting used to it. But here's what I have so far. GIZZLEWAPdpc4.bas GIZZLEWAPdpc4.bas.bin
  14. How did you assign the one line playfields to other banks?
  15. If bank 7 is exceeded Will graphics data overflow into another bank?
  16. I found that I am able to deflect the missile back at player1. If he is there the missile kills him and he fires again. But if he is not there, no collision happens and the missile continues to the right side of the screen and wraps around to the right in which case it gets stuck and player1 stops shooting. I'm guessing if you put a limit on the missile on the right side, have it reset or something. It may fix the problem.
  17. Added some AI and some creatures to fight. Find the ball on the screen and a monster may appear that you will have to fight. Send your side kick to attack the monster. I still want to add a player death routine, more sound, playfield organization, and more danger. GIZZLEWAPG16.bas GIZZLEWAPG16.bas.bin
  18. Thanks for the tips. I am absolute noob when it comes to programming so I'm going to apologize for the sloppiness of my code a head of time. I am open to any advice or suggestions. The latest version includes a sidekick for the Gizzle Wap who follows him around. If you press the fire button it will making him fly into the trees. I've added the sound of the Gizzle Wap bouncing, but nothing too obnoxious. I've added collision detection of the player and the playfield. I've messed around with the playfield colors and added the beginnings of an enemy sprite and a ball object. The ball object is defunct at the moment. GIZZLEWAPG12.bas.bin GIZZLEWAPG12.bas
  19. Nice Job, Retro. I realize I suck at this game. But I really like the sprites. Did you use a missile object for the hunter's site?
  20. The Gizzle Wap and The Strange Red Tree. Introduction Deep in the JThainian forest, in the clearing where the Zazzle Flies play a Strange Red Tree took root over night. It made an unsettling hum and gave off a noxious odor poisoning many of the flies. Camy, the strongest of his brood sought help from the defender of the woods, a small bouncing creature known as the Gizzle Wap. He would know what to do. The Gizzle Wap's solution was simple: Remove the Strange Red Tree. But there was another problem. Coinciding with the appearance of the red tree came the Myrmica a race of mindless insects that feed upon the inhabitants of the forest. Even worse the Myrmica never come alone. They serve the Invicta. Unlike the Myrmica, the Invicta are cunning and tenacious. They will not be satisfied until they control the entire forest or see its destruction. The tree is most certainly their machination. The plan to remove the tree and defeat the Invicta was not as simple. The only creatures strong enough to pull the tree out of the ground are the Pegsi. The Gizzle Wap would attract the Pegsi to the clearing with cloud fruit and convince them to remove the Red Tree. Once the tree has been removed, the Invctas magic will be weakened and their lair should be revealed. The final step will be to confront the Invicta. Controls: Left and Right to move the Gizzle Wap from screen to screen Up makes the Gizzle Wap jump. Hold the Fire Button in to use the Zazzle Fly as a shield in front of you. Hold the Fire Button and Jump to make the Zazzle Fly fly into the air. Jump Then hold the fire Button in and pull down to position the Zazzle Fly below you to attack enemies near the ground. Down without pressing the fire button during the fight will eat a Cloud Fruit and heal you. Left difficulty switch A- You may carry 2 cloud fruit B- You may carry 4 cloud fruit Right difficulty switch A- The Red Tree Will slowly poison you over time, The Zazzle Fly flies diagonally B- You are immune to the Tree's Poison, The Zazzle Fly flies vertically The Gizzle Wap Game Instructions.pdf GIZZLEWAPdpc68beta.bas.bin GIZZLEWAPdpc69final.bas.bin GIZZLEWAPdpc72.bas.bin
  21. My daughter enjoyed Bell Hopper so much she wanted to take the manual to school to read the story.
  22. I was expecting mine to come in the mail Saturday, sadly I was disappointed. Randomly decided to track the shipment Sunday night and it said it was delivered. Ran out to the mail box in my PJs and there is was. Happy Day. Didn't know the postal service delivered on Sunday.
  23. A typical conversation my daughter who is 8 has with her friends about video games. She acts like Atari is a common thing. "We play Mincraft, Plants vs Zombies and Destiny on Xbox One" "You have an Xbox One? Cool!" "Yeah and we play Adventure, Go Fish and Toyshop Trouble on Atari." "What's an Atari?" "You don't know what an Atari is?"
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