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Jacques

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Everything posted by Jacques

  1. Hi @flashjazzcat, is there a chance future version of SIDE3 firmware supports Bomb Jack/Jake image of Corina cartridge, please? I attached two images, both supposedly of cart version of BJ, when tried to run from SIDE3 loader, one produces an error "Type 75 not supported", another "Type 80 not supported". The second file (bj_corina.bin) has been recently shared by @tebe on atarionline.pl forum, the first one I found in the past elsewhere. Thank you for all the incredible stuff you do. bj.bin bj_corina.bin
  2. This is also good to know, so I don't put the blame on DIP-switches configuration in my printer anymore, thank you ?
  3. Hi Guys, yesterday I gave a go printing under Last Word (VBXE) via Microprint connected to Star LC-10 printer (DIP switches set to STANDARD - Epson mode). I loaded EPSON.PDR driver and demo txt file from LW package, and it's basically working, but some of the letters get lost in the process. Nothing like this happens when I'm testing from Basic using LPRINT. Any clues, please?
  4. @globe Thank you for sharing two test versions of alternative floor earlier on. My feeling is that no dithering version makes for sure navigating a lot easier than the standard one, although it's not that attractive gfx-wise. The darker, alternative dithered version doesn't make it as clear as no dithering, but improves navigation substantially and maintains the original idea of the floor. Both of them help with the gameplay, to choose one is a tough call, but maybe darker dithered option would be a good compromise ? Thanks again for putting it up for discussion with 1.1 in mind.
  5. Hi Guys, I bought Microprint some time ago and now have obtained nice Star LC-10 printer as well ? As I'm completely new in subject of printing on the Atari, could anyone please have some advice on: 1) LC-10 DIP-switches setting against Atari with Microprint (A4 paper format)? 2) preferable Atari printing software for above duo, both for text and maybe graphics, too? Thanks in advance for some hints!
  6. @globe Just a question: would it be possible to see how the game looks in action without a dithering on the floor or possibly make it off/on by some key, provided RAM allows such feature? I've read on another forum an idea from @fox that it might increase readability of the graphics in the mode that is used - might be worth checking, if you agree? ? EDITED: I've just read there's no RAM left for anything more ?
  7. A big thank you to Everyone involved in the project, what a surprise!? It's all-around extremely polished game: the intro, music, sounds, controls, weapons, map, status bar... Real treasure for our beloved 8-bit Atari ?
  8. I would say yes. Few months ago @pavros informed that the project IS NOT abandoned, so although it will still take long, I am hopeful
  9. I got the news just 2 days after I ordered new replacement ZX Spectrum case to build my 1st ever ZX Spectrum... ? R.I.P. Sir Clive.
  10. Best wishes of speedy revovery @Mauro Rodriguez And whenever you're ready, we'll be happy to run the xex's of your beautiful conversions ?
  11. I don't know what that figure shows, but it doesn't seem to be FPS if you compare how it goes with the actual number And it does not seem any slower than Wolfenstein 3D on 8 MHz ST, too.
  12. Similiar playable demo with these new gfx will soon be available for both ST and Amiga. The author says A500 version will be working noticeably quicker due to usefulness of Amiga blitter for C2P conversion (better than the one of STE). I expect A500 version to have more colours than ST, too, not sure about STE. Nevermind the comparison, Atari version would still rock
  13. Not sure about floor, but from what the authors say, there will be elevation changes in levels of final release. And of course the walls aren't / won't be only 90 degrees oriented as was the case in Wolfenstein 3D.
  14. @moulinaie I do, but with no textures in Substation, I'd say Wolfenstein 3D conversion was the top 3D FPS game for ST(E). It took many years, but it's going to be detronized by a big margin, now
  15. That's incredible news coming from Silly Venture: Dread - upcoming Doom clone originally developed for Amiga 500 (or better) - will get its ST/STE version, too!
  16. Is it candid camera? Which line of truth should we pick up, then? The one saying you virtually see no room for improvement of intro, or the bottom one you now pick up to suggest otherwise? Crazy stuff, lots of confusion could have been easily avoided here.
  17. Now you got into endless loop of accusing of spamming, whenever you don't like a comment. It's just the intro animation, as simple as that, WIP, demo, whatever we call it, but it shows what Atari is capable of when it comes to PoP intro. Your opinions are iconsistent, you dismiss some beautiful title screens and call them monochrome, yet monochrome intro is state of the art? It's nice, it's OK, but if we put above example of Gonzo's intro against your words: ...it shows the limits are way more far. Sure, I prefer to have your complete and excellent conversion than just the intro, but please be fair and admit Atari can do better, and "don't admit to its weaknesses", because that example shows some killer graphics against any other 8-bit PoP intro, so if it stays monochrome, fair enough, but there's no need to say it's looking best this way.
  18. This is absolutely amazing. That golden look was good already, now with some additional colours it's even better. And dark blue palace in the background adds the feeling of mystery. Stunning.
  19. On the best looking title screen visualization you prepared ? I once thought (hoped) it's gonna be the one and stay... ?
  20. Especially they seem to look just too good for the converter-job ?
  21. @Mazzspeed That's unnecessary. Atari XL/XE version will be both great and epic conversion in the world of 8-bits. And what @MrFish proposes looks great already and seems sensible compromise mouse-wise, I really appreciate it. Some previous statements I'm leaving without comment, there's rather a need to calm things down, than the opposite.
  22. Why do you have to act so rude? If you're entitled to call classic title-screen "terrible" and openly hate the "bathroom tiles", can't you really stand an opinion on your big mouse screen? It's nice, colourful gfx, but yes, as a title screen of "the PoP" it is a form of grotesque. The gameplay is obviously excellent both on the engine and gfx side. People say it gets toxic here, but it takes more than one side and sadly you don't help it either with answers like that, while my comment had nothing personal to it and I meant no offence. Peace.
  23. In Mouse Trap or Alley Cat, yes ? In case of PoP it's just the detail in palace scenes, so it should stay being only a detail (if at all) on title-screen as well. In it's current form making it main character on title-screen turns it into some sort of grotesque ? Remember? PoP is Mona Lisa of classic games, not Mouse of Persia
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