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Lillapojkenpåön

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Posts posted by Lillapojkenpåön


  1. I want to see

     

    It's not a homebrew, dumbass!

    a   s e l f - m o d i f y i n g   d o c u m e n t a r y

     

    18 hours ago, ZeroPage Homebrew said:

    If I was to do another one I would be aiming at the level of production and narrative story telling of 'Indie Game: The Movie' and 'The King of Kong: A Fistful of Quarters', two of my favourite documentaries ever

    Those are good ones but I recently re-watched MAN vs SNAKE: the long and twisted tale of nibbler

    and holy cow that's a good one.

     

    these four topics allways seem to make interesting documentaries

     

    video games:

    atari game over

    chasing ghosts: beyond the arcade

    ecstasy of order (RIP Jonas Neubauer 😢)

     

    conspiracies/mysteries/crime:

    to many to mention but the jinx and the imposter comes to mind because of the insane cinematography

    dear zachary also stands out, but only because it messed me up, like the bridge but much much worse

     

    extreme sports:

    the crash reel

    all this mayhem

    dogtown and z-boys

    bones brigade: an autobiography

    barely dead

     

    art/music/artists:

    the devil and daniel johnston

    the art of the steal

    exit through the gift shop

    glenn campbell: i'll be me

    turning the art world inside out

    dig!

    searching for sugarman

     

     

    I haven't watched movies in a while but I remember liking those

    the devil and daniel johnston being my favourite docu I've seen

     

    there are two other documentaries I would like to see

     

    one about todd rogers where he is honest about everything he's lied about, but that ends with him actually getting 5.51 on camera

    I know it's impossible but you gotta admit it would be pretty epic

    kinda like how everyone was sure thor aackerlunds claim of reaching tetris level 30 was bullshit and impossible, until he recorded it

     

    one where someone documents themself trying to find the artist behind "the most mysterious song on the internet" 

    and finding them atlast

     

     

     

     

     

    • Like 1

  2. If audacity games plan on making more 2600 games but run out of ideas, HSW has for years been talking about a game idea he has with original gameplay that he has never seen anywhere else, 

    I can allmost guarantee that he will never do it himself since there's so much emotions connected to his time at atari, and he's a very sensitive guy like myself,

     

    but if it's a good idea, maybe audacity can make it and the box can say that it's a game idea by Howard, it would ensure his game gets made and becomes as good as possible,

    and what Atari enthusiast wouldn't want a game with those four og names on it, win win.

     

    • Like 2

  3. Circus Convoy looks insanely fun!!!

    Thanks to Davids recorded talks on youtube I understood how the 2600 worked very quick, great pedagogical teacher, has he considered selling online courses for every console he has programmed for and save me a couple decades of trying to piece together the information? :)

     

    Another random question, do they remember who did the 2600 port of Beamrider, if I remember correctly it was unknown if Dave Rolfe did that version?

    • Like 2

  4. I wish I had your ability to look and sound cool as a cucumber while feeling nervous, my voice and face makes distorted artistic interpretations of my feelings.

     

    Has the trophy's nickname ever been the "Stella" as in "And the Stella goes to.." or did I imagine that?

    Sounds to good to not be true.

     

     

     

    • Like 4

  5. It's most likely just a witty company name because it's really a time machine, so you can allways go back 4 years when you get it working.

     

    I've also chosen to spend way to much time on stuff like this..

    Instead of buying an everdrive cart I bought two 24Mbit super magic drives, to take two ram chips from one and make the other 32Mbit, bought and replaced a special battery, bought three disk drives to get one working, bought a power adapter for the disk drive, bought an old laptop with a paralell port, and learned ucon64... 

     

    Actually that's a bad example since it was totally worth it, looks sick, and I can dump my undumped prototype carts, as soon as I find them at the thrift store, any day now, I can feel it.

     

     

    I actually sd-card modded the n64 mr. backup seen in the video to, the sd-card slot cost more than an everdrive and it would hang all the time, not worth it.

     


  6. On 11/30/2020 at 8:00 PM, cvga said:

    Now what isn't based on opinion is that Beamrider should be #1 on every ballot as it's easily the best 2600 game. The poll should be used for #2-100.

    Facts, I haven't voted yet because I don't know what my 2-10 would be or what order, but Beamrider is #1 in a league of it's own, I knew that long before I could program or understood the 2600, and I know it's indisputable now that I do.

    It should be less controversial than saying Solaris has the best graphics.

    Those who know, know.

    • Like 2

  7. I want to know if he works as a programmer? If he has any programming education or just self taught, how he doesn't get overwhelmed with having so many projects going at the same time, if he allmost sees it as an obligation to port these games since he's one of so few or possibly only one that could and they would never exist otherwise.. might be a weird question, but I can imagine I would if I had that 2600/cdfj expertise. If he has or think he might have any mental condition/diagnosis, asking only because I have and I desperatley want to have something in common with John 😀 That might be a totally socially unacceptable question, but how would I know? 🙃

    And how the enemies/playfield pixels in robotwar changes color from one pfpixel to the next, even my mom knows you can't do that and have a bunch of other things running around in the same zone?

    • Like 1

  8. On 12/8/2020 at 4:32 AM, Karl G said:

    Edit: nevermind; I was too late on this one. :P

    I've been wondering what the first post was everyday since I saw this, it's keeping me up at night, cruel..

     

     

    Is there some formula for calculating the fixed point increments for moving the same speed x and y?

    And how do people make music and sound effects?

     


  9. Is there any debug way to see what values are in the palettes? I've been struggeling with the fade in for a while, it's by far the hardest thing about this game so far.

    I give you twenty bucks for a function RevEng 💰 c'mon please man 🙂

     

    I've got a nice new topscreen, but I can't even be happy about it because of the stupid fade in!! 

     


  10. 47 minutes ago, RevEng said:

    The pattern for a doubled quick score would be...

     scoreText5 = (scoreVar2&$0F)*2
     scoreText4 = (scoreVar2/16)*2

    (Repeat that for all of the score characters. I used both "/16" and "*2" instead of just "/8" to clear out the bottom bit.)

     

    alphachars and other character functions don't care if the graphics came in with one big chunk, or a bunch of discrete imports.

    Awesome! Thanks!!

    • Like 2

  11. Thanks man!

     

    The quickscore is perfect, but how do I modify it to increment 8 positions instead of 4, for 8 wide graphics?

    If you could get the quickscore example to display 2, 4, 6.. when adding 1 to the score, then it would work for me,

    I don't know how to do it? 

     

    And another question, if I import my letters or numbers as individual graphics instead of one big image, will the alphachars index like this one

     alphachars '0123456789abcdefghijklmnopqrstuvwxyz'

    still work the same if I include the graphics in the same order and set characterset to be the zero graphic?


  12. The new version I made this weekend uses zoneheight 16 instead, 

    It also uses only sprites now, and Tiled outputs a data table that I'm using allmost exactly like your pyxel table and peekchar

     

    I think I've found the perfect balance, I can still keep my colors, draw the biggest level of the original demo, and plot a couple more enemies than I need.

    I will try the quick score, thanks! What difficulties come with zoneheight 16 and text? I was thinking I would do the exact text of NES game now that I have an entire block to devote to numbers, the text I will do as sprites I think.

    But the numbers are 16x16 I believe, can you even do that?

     

     

     

     

     

     

    • Like 5

  13. 10 hours ago, RevEng said:

    If you're using double buffering still, that might be the problem. (it's not designed for it)

     

    Otherwise, it should work with any screen height, but it's not really officially supported, so not deeply tested with all of the options. If it's not working for you, without double buffering, let me know.

    I found the cause, if you look at my playfield row 2 and 12, I'm not plotting anything from the left before the maze tiles, so the dl index must start from the first thing you plott rather than from the edge of the screen, if I plot emty sprites everywhere where there's nothing it works as i expected it to, I tried just plotting column zero with empty tiles but doesn't work, you have to fill in a square area for it to work the same on each row.

    • Like 2
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