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Posts posted by Devin
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From article:Homebrew games are typically developed to be used with emulators.Huh?

I only wrote the Atari 2600 section and added a few pictures.
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Is anyone interested on working on a Wikipedia article for homebrews? I recently worked on the basic homebrew article by adding a section on the Atari 2600 and adding a picture of Zach's Four Play.
http://en.wikipedia.org/wiki/Homebrew_%28video_games%29
Some of the other consoles have their own page. Atari should have one too. I would like the article to include a history of the Atari homebrews as well as a gallery of pictures of your projects.
I would like to know who would like to have their work put on the page and if anyone would like to help me write an article.
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Two years? It shows - it really does!
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Wow. This game is exceptional.
I especially like how the aliens can destroy your defensive guns.
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Logic Levels for the Commodore 64 is a great little program - and definitely doable on the Atari 2600.
However, amongst the listed games, I vote for LodeRunner!
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The start screen music is incredible - it sounds like a Commodore 64!
Does the author plan to play one of those songs during the game?
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The "vcs.h" file needs to stay more generic, so it's actually safer to *avoid* explicit memory locations. Due to the way the TIA is connected with the address lines of the 6507 CPU, the TIA registers are mirrored numerous times throughout the Atari 2600's address space. Even though the locations at $0000 through $002C are considered to be the "main" addresses, at least one bankswitching scheme ("3F" or TigerVision) uses the addresses below $0040 to trigger bank switches. For that reason, the TIA read/write registers need to be easy to relocate. If you look at the "vcs.h" file, you'll notice that it contains three special variables-- TIA_BASE_ADDRESS, TIA_BASE_READ_ADDRESS, and TIA_BASE_WRITE_ADDRESS. If you don't declare these variables in your code before including the "vcs.h" file, they will automatically default to $0000, which means the TIA registers will be defined from $0000 through $002C as expected. But if you want to write a program that will use the TigerVision bankswitching scheme, then you should do the following:TIA_BASE_ADDRESS = $40; or $0040 include "vcs.h"
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Ah. Thank you. That does make sense. I was completely unaware that there was that type of functionality in the system. I'll use the standard vcs.h file for my project. Thanks Michael.
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The game looks great so far! I love the detail - especially the flapping arms when he is free-falling!
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Even though its not on the list.... what about the Windows 3.0 classic JezzBall?
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What is going to be the final name of this game? Any ideas?
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I noticed that the vcs.h constants file uses "ds 1" rather than assigning the memory locations explicitly?
Wouldn't it be a tad safer to declare:
GRP0 = $1B
Rather than ...
GRP0 ds 1
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Out of curiosity, where does our friend the 6502 put the stack? Page 1? How much stack space do we have on the Atari - I can't imagine much.
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When you jump to a sub-routine, the processor pushes the current address on the stack. This allows multiple subroutines to be called.
A JSR B .... B JSR C JSR D RTS C LDA #111 RTS D LDA #222 RTS
The order of execution will be A B C D. The accumulator will contain 222. When RTS is encountered, the system will take whatever two bytes are on the stack - whether it is an address or data! Make sure that you *never* JMP to a subroutine instead of using JSR!
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Is there a table that I can download which contains the RGB color values for the Atari 2600?I know this isn't quite what you had in mind but this workshop chapter link does have a color chart for the 2600. maybe you can somehow check the RGB colors of the chart here
http://www.atariage.com/forums/index.php?showtopic=27338
edit: I was right. If you go to the chart and highlight a color, it shows the RGB values.
I found that chart before - I even made a new version of it. However, I noticed that Stella displays the colors a tad different than the chart. For instance, the chart displays that $02 has a value of #404040. However, Stella shows #4a4a4a - a bit brighter.
In any case, not a huge issue - though a tad confusing.

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Is there a chart that could allow me to convert note values to the Atari frequencies?
EDIT: Nevermind, I found the information.
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Is there a table that I can download which contains the RGB color values for the Atari 2600?
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It has a definite Gold Rush type feel to it.
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Thanks everyone!
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Hey Devin, nice to see you here finally.This guy knows his stuff, everyone. We were in grad school at the same time, and now he teaches Introduction to Computer Science
Thanks Zach.
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Hello all,
I'm sure this is a very common newbie question, but I was wondering if there is a solution.
I'm positioning some sprites using the rather odd horizontal movement registers. When I call HMOVE immediately after WSYNC, about 6 or so pixels on the next scanline are black. Is there a solution to this?
I'm currently tormenting the clock example.
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It also might help to put together a quick-n-dirty batch file to save all that typing.
@echo off dasm %1.asm -f3 -o%1.bin start %1.bin
This assumes that you have registered .bin with Stella. I saved by batch file as asm.bat. If my file was called test.asm, I would only have to type
asm test
It will be assembled and then opened by Windows.
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It may be a bit late but I did one to see what I could do. He either looks like a wizard or someone sleep walking in their pajamas.Wow. Excellent work.
Ya like that huh? Well what do you think of Super mario on the 2600? how is this one? I had to do blinds around the hands and double the width.
That is simply freakishly good! To be completely honest, that looks better than the NES version.
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Here is a sprite positioning routine that is a little easier to use than most of the others I have seen:PositionASpriteSubroutine sta HMCLR sec sta WSYNC; begin line 1 DivideLoop sbc #15 ... rts ;+6 9
EDIT: Excellent! My biggest worry about my first program was positioning sprite. With just a dozen or so lines - you dispelled my problems!
Thank you.

Wikipedia - Atari 2600 Homebrews
in Homebrew Discussion
Posted
The author of Batari BASIC should write an article. Thanks for the help.