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Devin

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Everything posted by Devin

  1. To answer the title of the thread: "Who makes 2600 homebrews"... Gnomes.
  2. There are RCA to Coaxial converters available for a couple bucks. This allows you to hook up a NES/Atari directly to a coaxial port. You can get a coaxial switchbox if needed. Atari --> Coaxial converter --> Coaxial switchbox
  3. A week is still pretty fast - I doubt anyone will complain!
  4. I don't have a Harmony Cart, but... I saw one demo'd at an Atari party and it is an exceptional piece of hardware.
  5. I forgot to mention how great BlakJuko is. This, alone, could be its own cartridge!
  6. Excellent update! The updated graphics look great and the shuffling sound is perfect. I, however, am a tad more fond of the older "you win", "you lose" sounds - but that's probably just me.
  7. That sounds like an interesting idea. It kinda sounds like the Galaxian Table-Top game. There was a game variation where two ships where defended by their "aliens" on opposite sides.
  8. Your Google-Fu is not very strong, but then again, I wouldn't recommend finding out the answer to that. Rule 34 comes to mind... but I'm not looking.
  9. All I have to say is: this game is pretty much ready for prime-time as it is now. I can't think of anything that really needs to be added/changed. Well, maybe just a minor thing: you have two different dealers in Vegas. Perhaps Lake Tahoe needs a little attention!
  10. We are Atari 2600 homebrew programmers.... we never "score".
  11. Personally, I am glad if anyone plays my games (and any I create in the future). If anyone wants to download the ROM - as far as I see it - they are completely welcome. The more the merrier!
  12. Wow. This is truly exceptional work. After seeing the "games" put out by Mystique, I am amazed to see a great 2600 adult game.
  13. Excellent work. I can't wait to see more work on this. Why not use the Gun Controller? Emulators, such as Nestopia, support it. It might be quite fun to shoot the bombs. I'm not sure of the limitations of the gun, but is it possible for it differentiate between different bombs?
  14. Another alternative is to have AtariAge create one for you: http://atariage.com/store/index.php?l=product_detail&p=949 For just $20, they can create a custom cartridge! I own a cartridge created by AA, and the quality is exceptional.
  15. After reviewing the list of Taboo Trademarks, we better stay clear from a "specific" character. It might also be a good idea to call this "K.O. Arcade Legends" instead.
  16. I love those characters. ... however, if we go with specific characters, will there be copyright issues?
  17. We can definitely do that. I'm not sure if will be better to use a broader brush with generic sprites.
  18. Hey everyone, I plan to work on K.O. Atari as my next game. This will be an improved version of K.O. Cruiser with longer health bars and, most importantly, 1 or 2 players. Anyway, I created some character sprites that can represent different genres for the good 'ole 2600. If one is missing, let me know and I can come up with something. So far, I have 7 sprites: FBI Agent - fights for E.T. and all other maligned games Baker - Pressure Cooker, Burger Time and all other games that feature food Paddle - This one *will* be the champ. It fights for, well, all pong-like games Thief - Kaboom, Keystone Capers (and perhaps Froggo Games given they ripped off people Jumper - All the platform games such as, well, Pitfall The Sarg - Okay, I love how this one turned out! He will fight for Combat, Air-Sea Battle, etc... He might be right before the champ. Spaceman - All the space games The challenge, at this point, is coming up with some fun special moves for each character. I want to make the sounds and specials based somewhat on the games they are fighting for. For instance, the FBI Agent can have a move where he walks to the back of the screen. He then runs at you. If you don't hit him, he steals a phone piece health.
  19. I have a few thoughts on the topic... Devin gets on the soapbox When it comes to downloads/copies of homebrews, I don't see it as a huge issue. The only person, that I can think of, that has ever made considerable money from a homebrew was Lord British with the Ultima series. And that being said, he only made money after the game was picked up by Origin/EA and it was sold in stores. He could not have realized the eventual popularity of his work in Ultima 1. He wrote it because he wanted to create something - and he created a story with orcs, demons, spells, kings, ... time travel, and spaceships! His goal was to create a fun game, not to make money. But he was creating a game on the state-of-the-art hardware of the day - so all computer users were interested in his work. For homebrewers like us, we write games for hardware that has long passed its day of being on the cusp of new technology. So, for retro-homebrewers, we are not creating games for profit (though it would be nice). We create the games for the challenge (nothing like the 2600 for that), the nostalgia, and the accolades of our comrades. I, personally, don't care who downloads a ROM of anything I write. If someone enjoys it, then that is all that really matters. In my case, the more downloads the merrier!
  20. I'm in favor of announcing early - as long as you have some sort of binary that they can look at. It is a great opportunity to get feedback and suggestions that can incorporated as you design the game. I released a very early, preliminary, version of my boxing game. The feedback and suggestions from the AtariAgers (AtariAgians?) was invaluable. When I was working on the boxing game, it was almost like a team effort. So, take advantage of the AtariAgese (AtariAgolinos?).
  21. Hey everyone, I saw the following auction on eBay for both Halloween and Texas Chainsaw Massacre. eBay Auction -- Item Number: 220654481354 Both appear legit - at least to my limited skills. The cartridge casing is correct and they lack the infamous "Hozer" symbol.
  22. As a kid, I thought quite a bit how these could be made into real games - especially when I learned to program. Walk-Don't Walk - Exactly how LS_Dracon said! Subway Rush Hour - Definitely a button masher. Another approach would to have you control a "sweeper" that pushes them in. Naturally, they would be like herding cats. Insult the Intelligence TV Commercial - This one could be really fun. The human player would naturally be able to move up and down. The TV could have two moves: push right and the T.V. glows like it is going to fire - and right to fire. It would be a game of guessing - kinda like a psychological game. Big City Doggie Do - Q-Bert-ish? International Terrorist - The game is quite simple. It might be fun if the terrorist side and try to fake-out the Guard. Rich and Famous Crook - Doesn't seem feasible. Professional Hockey - Oh yaaaa... good 'ole beat 'em up! Guns vs. Butter Budget - Doesn't seem feasible. Political Asylum - This seems like more of a one-player game. Basically, its a space shoot 'em up. Piling up the Bull - Button masher? Smoker's vs. Non-Smokers - This can pretty much the same game as "Insult the Intelligence T.V Commercial". However, in this version, both players can have timers - breathing for the non-smoker and addiction for the smoker! Television Spin-Off - Definitely a paddle game like ComputerSpacceFan said. Great American Divorce - It would be more fun if the items scrolled vertically like the carriage in Outlaw! If two players get to the same item, they can tug-o-war!
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