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Devin

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Everything posted by Devin

  1. Very cool! I love the animation on the title screen.
  2. Sorry, I forgot to answer your question. The Cannon Punch cannot be blocked! You have to punch him the face while he is laughing.... or else!
  3. Thank you. I had a ton of fun writing it.
  4. I can only get two colors per line - and one cannot span more than 4 pixels from the leftmost to the rightmost. Most rock stars have that long hair that makes it quite difficult to draw.
  5. I like the idea of adding the Kangaroo! We already had a great sprite designed! Anyway, I want to steer pretty clear of the licenced characters - at least in name. It is far better to have "Adventurer" rather than Pitfall Harry. It also allows us to include more than one game. i.e. "Adventurer" can fight for the honor of Pitfall and Jungle Hunt. Oh, I think "Adventurer" will be the most fun if the just hops around with the old sound effect....
  6. Excellent! I hope this is out before X-Mas!
  7. I made two more drawings in case the Atari Stars one wins (which is definitely in the lead). The spaceman can fight for all the "space" games - there are too many to list! I also drew a cowboy based on the cover art of Outlaw. This sprite can fight for Outlaw (naturally), Stampede, and Gunfight.
  8. Ah! The Three Stooges called Hitler "Shickle-gruber". It probably came from a similar source.
  9. I'm surprised there isn't more support for the Warriors theme - especially when Leonidas of Sparta would be one of the boxers. "This game is madness." "This is STELLA!"
  10. Ah, the arcade version seems to be winning at the moment. I've already draw sprites for: FBI Agent - E.T. (he can have a move where he just takes your life, hee hee) Baker (Pepper) Pitfall Harry - He is modeled after the Pitfall games on Atari; not the NES atrocity. Paddle Thief - Kaboom, Keystone Cops What others do you guys think would be good?
  11. Hey everyone, So far, I've been able to use to my boxing engine to create two games: K.O. Cruiser and AVGN K.O. Boxing. Its time for another one! So, I would like to know what my fellow retro gamers think.
  12. We can make this into a discussion about the different ports of LodeRunner - from original to new systems. I still find the DOS version the best and most enjoyable.
  13. Ahh. That was a lucky guess on my part. I was thinking you were contemplating an overlay for a pixel-based console like Atari, NES, etc... What type of games are you contemplating for the custom Odyssey? Out of curiosity, did you see the AVGN review?
  14. Why would you need screen overlays? They worked well for the Maganavox Odyssey mainly because the "graphics" were not fixed to any x-y coordinate system. The exact screen position of the goal, starting point, etc... was not linked to a program - so wherever the overlay sat, and they moved the pointer, worked.
  15. I tried and tried and tried ... and failed... to find the MIDI of that song. Otherwise I would have used it. Right now the game uses "He is a Real American" which was the theme song for Hulk Hogan in the WWF (now WWE). If anyone can write down the sheet music for Texas Ranger, I can add it. I redrew him in that blue outfit... and it looks much better. Perhaps I can re-add Chuck in a sequel where you fight warriors through time - Caeser, Hecules, Patton, and, of course, the champ will simply be called 'Chuck'.
  16. That's why the work I'm doing is based on Atari's Surround, and it won't be called Tron. In the old GWBASIC days, there was a debugging instruction called "Tron" for "TRacking ON". To turn off tracking, you used "TROFF". Perhaps use that name?
  17. I wouldn't even dare to attempt to program that. Never! That roundhouse kick would be so powerful, it would break the fourth wall... His foot would come through cyberspace - through the monitor - and kill the computer user!
  18. The 32k version is finally here! KO Cruiser - 2009-09-14 - NTSC.bin KO Cruiser - 2009-09-14 - PAL60.bin In this new version, I was able to add a number of features that I developed in Angry Video Game Nerd K.O. Boxing. The last version was only 16k, so I was a tad limited on resources. The 32k version, however, has oodles of extra space! Here's a list of the more noticeable changes: Dodging was added! I never got this right in the 16k version, and didn't include it. I was able to get the timing/logic correct in Angry Video Game Nerd K.O. Boxing. New, better, theme song. This is a tad closer to my Commodore version. Each boxer has their own ring. Added a credits screen. All the contributors (who said it was okay to use their name in the manual) are now displayed before the main titles. I redid Major Concussion's machine gun move. When he starts it - run! I think I can finally say: "That's it, I am done!". Well, I still have to update the manual.
  19. I've created another sequel of K.O. Cruiser... K.O. Chuck Norris KO Chuck Norris.bin Enjoy!
  20. I just uploaded a very minor update. This is the uber-super-duper final version.
  21. I just updated the binaries on first post. I made some minor changes to update minor graphic flaws. The game still plays the same. When James is knocked down, the bottom of his shoes are now black. Beforehand, his shoes were dark brown - the same shade at the background. When he was knocked against the wall, his shoes would vanish. It looked like his feet were missing. I removed some extra pixels when Jason drops his guard. They are at the bottom of the torso. Shit Pickle now uses the the slide knockdown animation. He was using the hit-the-back-wall one. But, he's on the street. There's no wall! What was I thinking?! Fixed the "push bug". I didn't even know about this until someone posted a video on YouTube. They used it against Woody. It required fast reflexes to pull off. Few would have found this, let alone, exploited it. Fixed the transparent hole in one of Woody's eyes (hurt face). Since his eyes are black, and the background contains a ton of black, it looked the same in almost all cases. I slowed down Franken-Nerd's final punch. This is the only gameplay change. It was far too fast at that level.
  22. Now, now. Saying such things could result in a visit by the demon!
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