Jump to content

Devin

Members
  • Content Count

    487
  • Joined

  • Last visited

Everything posted by Devin

  1. Remember kid's don't do drugs... LOL. It's caffeine at my age....
  2. Behold 10 minutes of work with Inkscape and some clipart....
  3. Maybe the mascot can be the Atari Age logo with eyes and a mouth.
  4. Is that related to visual bB? QBasic is a version of the BASIC programming language that eventually evolved into Visual Basic .NET BASIC -> BASICA -> GWBASIC -> QBasic -> Visual Basic 1...6 -> Visual Basic .NET
  5. Really cool! Are there a lot of homebrews for the Virtual Heada..... Boy?
  6. Don't worry. This stuff is complicated - to me as well. I'm in my 30's and have a M.S. in computer science. Trying to tackle this stuff at 13 is exceptional.
  7. You should look into Batari Basic. It is exceptionally well done and makes creating an Atari game a breeze!
  8. In its defense, the designers were quite clever with tthe overlays. The Angry Video Game Nerd did a review of the system: http://www.gametrailers.com/video/angry-vi.../48329?type=flv
  9. Hello all, I have a weird request for anyone with music talent. There is an old commercial for the 1973 Magnavox Odyssey with a rather light and happy melody in the background. Can anyone write out the notes which are being played? Any format will do, I am familiar with the QBasic play statement which puts numbers after each note to designate its length. For instance, "C4" means a quarter C and "A16" is a 16th A. Cheers.
  10. Do you plan to make the button fire and moving the joystick up jump? No, because I think that jumping is important enough that the timing/control just wouldn't work with that scheme. It does make shooting awkward but shooting doesn't have quite the timing issues. I would consider releasing a version for the Genesis controller because it 'just works' as a two button controller for the 2600. Okay. I still think that jumping will work with pressing up. Fortunately, the Atari can "see" both left/right and up at the same time. In any case, outstanding programming!
  11. Do you plan to make the button fire and moving the joystick up jump?
  12. Simply outstanding. The graphics and controls are top-notch!
  13. Devin

    Pacman4K

    The Atari is very limited in what it can draw on the same line - actually only two 8-bit objects (player 0 and player 1). Atari games are line based - each scanline the television draws is independent of the last. Anyway, the solution, which you see in a ton of games, is to draw the sprites every other frame. This is also the solution to the original Pac-Man. Pac-Man is drawn every time while only one ghost is one the screen at a time. This gives the ghosts the blinking effect. This new version also blinks Pac-man. The developer could alternatively cycle the four ghosts (like the original) and make Pac-Man not blink (unless the fruit is onscreen).
  14. Devin

    Playaround Demo

    Take it for Playaround to find a bug in Stella!
  15. The game looks great so far... maybe not the name, but the game looks great! The jumping is perfect and feels like good 'old Super Mario Brothers.
  16. This appears to be it. I never had one, though.
  17. It might be fun to make a pong that looks and behaves like the classic Atari Pong consoles:
  18. Thanks the for the kind words! I've attached the final-final-FINAL version of the binary. They are identical to the last upload, but with the character selection screen removed. I'll attach an almost-complete instruction manual tonight or tomorrow. KO_Cruiser_final_20090526_ntsc.bin KO_Cruiser_final_20090526_pal.bin
  19. Yes, I'm combining two scanlines per "pixel". I had to do this to have enough time to update everything. Basically, during scanline 1, I update GRP0, COLUP0, COLUPF, move the ball, and clear GRP1 (human). During scanline 2, I update the background, GRP1, and increment the loop variables.
  20. Wow, I never thought (not for a second) that the "other game's" boxers could be created with this graphics engine. I am pleasantly surprised. They look great! I can actually give these boxers the same special moves they had in the "other game".
  21. Actually, I'd rather beat up E.T. than the FBI agent. Well, think of this special move: the FBI Agent runs back and then forward. If you don't hit him when he rushes forward, he steals your life ... just like phone pieces!
×
×
  • Create New...