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Everything posted by Devin
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Remember kid's don't do drugs... LOL. It's caffeine at my age....
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Behold 10 minutes of work with Inkscape and some clipart....
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Maybe the mascot can be the Atari Age logo with eyes and a mouth.
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Is that related to visual bB? QBasic is a version of the BASIC programming language that eventually evolved into Visual Basic .NET BASIC -> BASICA -> GWBASIC -> QBasic -> Visual Basic 1...6 -> Visual Basic .NET
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Really cool! Are there a lot of homebrews for the Virtual Heada..... Boy?
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Don't worry. This stuff is complicated - to me as well. I'm in my 30's and have a M.S. in computer science. Trying to tackle this stuff at 13 is exceptional.
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You should look into Batari Basic. It is exceptionally well done and makes creating an Atari game a breeze!
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In its defense, the designers were quite clever with tthe overlays. The Angry Video Game Nerd did a review of the system: http://www.gametrailers.com/video/angry-vi.../48329?type=flv
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Hello all, I have a weird request for anyone with music talent. There is an old commercial for the 1973 Magnavox Odyssey with a rather light and happy melody in the background. Can anyone write out the notes which are being played? Any format will do, I am familiar with the QBasic play statement which puts numbers after each note to designate its length. For instance, "C4" means a quarter C and "A16" is a 16th A. Cheers.
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Do you plan to make the button fire and moving the joystick up jump? No, because I think that jumping is important enough that the timing/control just wouldn't work with that scheme. It does make shooting awkward but shooting doesn't have quite the timing issues. I would consider releasing a version for the Genesis controller because it 'just works' as a two button controller for the 2600. Okay. I still think that jumping will work with pressing up. Fortunately, the Atari can "see" both left/right and up at the same time. In any case, outstanding programming!
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Do you plan to make the button fire and moving the joystick up jump?
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Simply outstanding. The graphics and controls are top-notch!
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The Atari is very limited in what it can draw on the same line - actually only two 8-bit objects (player 0 and player 1). Atari games are line based - each scanline the television draws is independent of the last. Anyway, the solution, which you see in a ton of games, is to draw the sprites every other frame. This is also the solution to the original Pac-Man. Pac-Man is drawn every time while only one ghost is one the screen at a time. This gives the ghosts the blinking effect. This new version also blinks Pac-man. The developer could alternatively cycle the four ghosts (like the original) and make Pac-Man not blink (unless the fruit is onscreen).
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Take it for Playaround to find a bug in Stella!
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...
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(shutters)
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The game looks great so far... maybe not the name, but the game looks great! The jumping is perfect and feels like good 'old Super Mario Brothers.
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This appears to be it. I never had one, though.
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It might be fun to make a pong that looks and behaves like the classic Atari Pong consoles:
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Thanks the for the kind words! I've attached the final-final-FINAL version of the binary. They are identical to the last upload, but with the character selection screen removed. I'll attach an almost-complete instruction manual tonight or tomorrow. KO_Cruiser_final_20090526_ntsc.bin KO_Cruiser_final_20090526_pal.bin
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Yes, I'm combining two scanlines per "pixel". I had to do this to have enough time to update everything. Basically, during scanline 1, I update GRP0, COLUP0, COLUPF, move the ball, and clear GRP1 (human). During scanline 2, I update the background, GRP1, and increment the loop variables.
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Wow, I never thought (not for a second) that the "other game's" boxers could be created with this graphics engine. I am pleasantly surprised. They look great! I can actually give these boxers the same special moves they had in the "other game".
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Actually, I'd rather beat up E.T. than the FBI agent. Well, think of this special move: the FBI Agent runs back and then forward. If you don't hit him when he rushes forward, he steals your life ... just like phone pieces!
