Jump to content

postamessage2

Members
  • Content Count

    110
  • Joined

  • Last visited

Posts posted by postamessage2


  1. I don't understand Juno First. After I shoot all the ships nothing happens. I can scroll forward or backward forever or until fuel runs out. Also I get one life, even though the manual says I start with 2 spare ships, I hit something and it is game over. The scrolling could use some work as well.


  2. I donated a lot of the really bad ones, the sports and super common games to goodwill. Then sold a huge lot on craigslist for 300 dollars. I'm looking at what I have left and could cut it down a little more.

     

    The one I still have fit into 4 categories.

     

    1. Keeping them only for nostalgia reasons. Games such as Tiny Toons, Top Gun, Ghost n Goblins, and Captain Skyhawk aren't much fun but I had them as a kid. Some of the ones I hated as a child such as Battletoads and Solar Jetman I did get rid of.

     

    2. A few that I might try to get into when I have more time. These included Rad Gravity or Mission Impossible, maybe even Metal Gear.

     

    3. Games that other people want to play when they come over. The TMNT games fit into this category. Mike Tyson's Punch-Out is another popular game people want to play when they come over.

     

    4. The smallest category is the games I actually really like to play. For every Super Mario Bros there are a dozen or more Dash Galaxies. Dash Galaxy isn't awful awful but it is typical of third party games released for the NES. Boring and uninteresting. While I may never get sick of Paperboy or Excitebike or Rush'n Attack the vast majority of games I've picked up I only played a few times then threw it into the pile.

     

    The 5 absolute worst that I have picked up (in no order).

     

    1. Ghoul School - I could never figure this one out, mohawk dude hitting aliens with a rolled up newspaper in a school where every room looks the same.

     

    2. Widget - This is one bad mega man clone. I could never figure out to pass the 2nd or third level. There is something that you have to do and I could never find a walkthrough. And this is a kid's game? I couldn't take how slow the alien walked or that squeak when he jumped.

     

    3 Dragon Liar - never made it past the first screen

     

    4. Raid 2020 - Badly programmed mess from Color Dreams. Your character also moves up when you move to the right. Imagine that in something like Double Dragon. And there are land mines all over the place. The goal of each level is to kill all the drug dealers, in order to find them all you must enter and exit the same building several times. So I go into the room, kill everyone, leave, go back in and kill those now in the room. Repeat that a few times.

     

    5. Where's Waldo - No comment

     

    I have an extra 300 dollars in my wallet and nothing I really want to buy.


  3. I want someone to steal this idea and make it into a homebrew. The only thing I want is a copy if you are going to make cartridges of this game. I'm no programmer so I can't do it myself.

     

    The game is more or less a port of the old arcade game Quantum. In the middle of the screen is the angler fish. (It would be cool if you could animate him, such as make his eyes move or his mouth open and close but due to rom size limitations it's not important.) You control the lure (bait) of the angler fish and you can move it all around the screen. The lure leaves a small trail that you use to enclose small fish in order to catch them. You will die if a fish eats (makes contact) with the lure. The goal is eat as many fish as you can before you run out of lives. The graphic show how the game may look like. The lines explain movement, they should not visible in the game.

     

    Goal

    Your lure leaves a small trail behind as it moves. Trap your meal by surrounding it with this trail. Do not let your lure come in contact with any of the living creatures or it will surely be eaten. Without a lure to catch prey you will starve in this lonely inhospitable environment.

     

    Control

    This game is compatible with both the standard joystick and trak-ball. The lure moves in the direction the controller is pressed. The button is only used to start the game. To use the trak-ball make sure it is plugged into the left controller slot and set the switch to joystick.

     

    Scoring - Trap and catch

    Plankton = 5 points

    Fish = 10 points

    Jellyfish = 15 points

     

    Character Movement

    Lure (square) - controlled by player and has complete freedom of movement

     

    Angler fish - Sits in the center of the screen, has no collision detection.

     

    Fish - move back and forth randomly across the screen. They may go past the screen and appear on the other side.

     

    Plankton - Bounces against the sides of the screen.

     

    Jellyfish - Move up and down across the screen. The jellyfish can appear from both the right or left side. It cannot move backward.

    post-1747-1071636950_thumb.jpg

×
×
  • Create New...