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Krayt88

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About Krayt88

  • Rank
    Space Invader

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  • Gender
    Male
  • Location
    Oregon, USA
  • Interests
    Atari, NES, SNES, Genesis, N64, Retro Gaming in General
  1. Ah, that makes sense, but now I'm getting DASM V2.20.07, Macro Assembler ©1988-2003 bytes of ROM space left 2424 bytes of ROM space left 2424 bytes of ROM space left --- Unresolved Symbol List COLUP2 0000 ???? (R ) player2height 0000 ???? (R ) player2pointerhi 0000 ???? (R ) player2pointerlo 0000 ???? (R ) player2x 0000 ???? (R ) player2y 0000 ???? (R ) Fatal assembly error: Source is not resolvable. Errors were encountered during assembly. player2 is the second sprite I want to attach to the first one, obviously.
  2. Alright, I'm trying that but when I do I get the following error message: DASM V2.20.07, Macro Assembler ©1988-2003 default.bas.asm (1586): error: Syntax Error '#,'. default.bas.asm (1586): error: Syntax Error '#,'. default.bas.asm (1590): error: Syntax Error ''. default.bas.asm (1590): error: Illegal Addressing mode 'lda ='. bytes of ROM space left Unrecoverable error(s) in pass, aborting assembly! Complete. Errors were encountered during assembly. What does this mean?
  3. Ah, ok, I thought it might be something like that. How do you combine two characters? Are there any good tutorials out there? Thanks
  4. Is it possible to make sprites larger than 8 pixels? The sprite I'm trying to make is 11x14. bB wont display sprites bigger than 8 pixels but the sprite I'm working on isn't worth using if its not 11 pixels wide. Is it possible to make bigger pixels accepted or do I have to combine two sprites or something? Thanks, Krayt
  5. I've been having this problem. So I just double click and it takes care of itself? I have very little experience with registry stuff and I really don't want to screw anything up. Thanks.
  6. Nice work accousticguitar. Very simple, addicting and ultimately fun. Very Atari 2600.
  7. This sounds like a great project. I will definitely be buying one.
  8. Sounds like an Awesome project and I can't wait to become a buyer. Keep up the updates.
  9. I cannot wait for this to start selling. This is going to be the greatest thing to happen to the Atari 2600 since all those E.T. carts were buried in a New Mexico landfill, ridding the world of their terrible, overproduced game play. As a college student majoring in software engineering, I plan on working on some home brews in the near future and this Chimera Cart would make that just so much better. Again, Can't wait.
  10. Hey all. Can anybody tell me how to submit manual scans? I have one for an atari 2600 game that currently has no manual scan for it but i dont know how to submit one. Thanks.
  11. Hey all. I think I have a manual scan to contribute, but I don't know how to do so. There is no manual scan available as of yet, for the game in question. Does anybody know how I can submit a manual scan?
  12. At the time I didn't have a wrench. I will amend the guide. Thanks for pointing that out AJ. I also didn't have a wrench and ended up using pliers. And while yes a wrench would have been a better tool for the job, that doesn't mean pliers are necessarily the wrong tool for the job. They work out after all.
  13. Hey Thanks guys. I ended up taking apart the pots and cleaning em out. They work great now so I can get back to playing warlords and 4 player Pong sports with my friends. Thanks again.
  14. Thats exactly what I was planning to do! Thanks for the good news!
  15. Hey all. So I'm pretty new to 2600 programming and i'm still in the conceptual stages of a game I'm working on but before I start coding it I just have a quick question for all you pros: Is it possible to program a game that has one player using a joystick and another using a paddle controller? Without going into how such a game would be played, I'm just wondering if it is even possible to code a game to use different input devices for different players.
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