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Krayt88

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Posts posted by Krayt88


  1. I made a typo, there should be a colon instead of a comma between COLUP0 and COLUP1.

    Ah, that makes sense, but now I'm getting

     

    DASM V2.20.07, Macro Assembler ©1988-2003

    bytes of ROM space left

    2424 bytes of ROM space left

    2424 bytes of ROM space left

    --- Unresolved Symbol List

    COLUP2 0000 ???? (R )

    player2height 0000 ???? (R )

    player2pointerhi 0000 ???? (R )

    player2pointerlo 0000 ???? (R )

    player2x 0000 ???? (R )

    player2y 0000 ???? (R )

     

    Fatal assembly error: Source is not resolvable.

    Errors were encountered during assembly.

     

    player2 is the second sprite I want to attach to the first one, obviously.


  2. Alright, I'm trying that but when I do I get the following error message:

     

    DASM V2.20.07, Macro Assembler ©1988-2003

    default.bas.asm (1586): error: Syntax Error '#,'.

    default.bas.asm (1586): error: Syntax Error '#,'.

    default.bas.asm (1590): error: Syntax Error ''.

    default.bas.asm (1590): error: Illegal Addressing mode 'lda ='.

    bytes of ROM space left

    Unrecoverable error(s) in pass, aborting assembly!

    Complete.

    Errors were encountered during assembly.

     

    What does this mean?


  3. In order to make an 11x14 sprite, you'd need to combine two characters. 8 pixels is the largest width size, unless you stretch your player to a double size or quad-size using the NUSIZ0 or 1, but even then it's still limited at 8 pixels, it would just have the pixels be larger.

     

    Ah, ok, I thought it might be something like that. How do you combine two characters? Are there any good tutorials out there?

     

    Thanks


  4. Is it possible to make sprites larger than 8 pixels? The sprite I'm trying to make is 11x14. bB wont display sprites bigger than 8 pixels but the sprite I'm working on isn't worth using if its not 11 pixels wide. Is it possible to make bigger pixels accepted or do I have to combine two sprites or something?

     

    Thanks,

     

    Krayt


  5. It appears some missing registry settings was causing the problem. For anybody that can't open a playfield, or sprite, unzip the attached file and double click it (vbb_fix.reg) to import it into the registry. That should do it.

    vbb_fix.zip

    -Jeff

     

    I've been having this problem. So I just double click and it takes care of itself? I have very little experience with registry stuff and I really don't want to screw anything up. Thanks.


  6. I cannot wait for this to start selling. This is going to be the greatest thing to happen to the Atari 2600 since all those E.T. carts were buried in a New Mexico landfill, ridding the world of their terrible, overproduced game play. As a college student majoring in software engineering, I plan on working on some home brews in the near future and this Chimera Cart would make that just so much better. Again, Can't wait.


  7. Every mechanic should know to use the right tool for every job. Pliers are never the right tool for removing hex nuts! That's what wrenches are for. Use a 9/16" (or 1/2" for a few of the earlier paddle controllers) closed-end wrench; most such wrenches have the ends angled and offset just enough to get these slightly recessed nuts off easily without damaging them. A socket would be appropriate too, if deep enough to accommodate the pot shaft.

     

    At the time I didn't have a wrench. I will amend the guide.

     

    Thanks for pointing that out AJ.

     

    I also didn't have a wrench and ended up using pliers. And while yes a wrench would have been a better tool for the job, that doesn't mean pliers are necessarily the wrong tool for the job. They work out after all.


  8. Hey all. So I'm pretty new to 2600 programming and i'm still in the conceptual stages of a game I'm working on but before I start coding it I just have a quick question for all you pros: Is it possible to program a game that has one player using a joystick and another using a paddle controller? Without going into how such a game would be played, I'm just wondering if it is even possible to code a game to use different input devices for different players.


  9. So, I just broke out my old Atari 2600 to play some Warlords with my friends and one of my Paddle pairs is getting some pretty bad jittering. I was just wondering if any of the more experienced 2600 players here know of anyway to try and fix this problem. I cant even be sure what is causing the jittering but any helpful advice would be greatly appreciated.

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