Krayt88
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Posts posted by Krayt88
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Alright, I'm trying that but when I do I get the following error message:
DASM V2.20.07, Macro Assembler ©1988-2003
default.bas.asm (1586): error: Syntax Error '#,'.
default.bas.asm (1586): error: Syntax Error '#,'.
default.bas.asm (1590): error: Syntax Error ''.
default.bas.asm (1590): error: Illegal Addressing mode 'lda ='.
bytes of ROM space left
Unrecoverable error(s) in pass, aborting assembly!
Complete.
Errors were encountered during assembly.
What does this mean?
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In order to make an 11x14 sprite, you'd need to combine two characters. 8 pixels is the largest width size, unless you stretch your player to a double size or quad-size using the NUSIZ0 or 1, but even then it's still limited at 8 pixels, it would just have the pixels be larger.
Ah, ok, I thought it might be something like that. How do you combine two characters? Are there any good tutorials out there?
Thanks
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Is it possible to make sprites larger than 8 pixels? The sprite I'm trying to make is 11x14. bB wont display sprites bigger than 8 pixels but the sprite I'm working on isn't worth using if its not 11 pixels wide. Is it possible to make bigger pixels accepted or do I have to combine two sprites or something?
Thanks,
Krayt
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It appears some missing registry settings was causing the problem. For anybody that can't open a playfield, or sprite, unzip the attached file and double click it (vbb_fix.reg) to import it into the registry. That should do it.
-Jeff
I've been having this problem. So I just double click and it takes care of itself? I have very little experience with registry stuff and I really don't want to screw anything up. Thanks.
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Nice work accousticguitar. Very simple, addicting and ultimately fun. Very Atari 2600.
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This sounds like a great project. I will definitely be buying one.
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Sounds like an Awesome project and I can't wait to become a buyer. Keep up the updates.
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I cannot wait for this to start selling. This is going to be the greatest thing to happen to the Atari 2600 since all those E.T. carts were buried in a New Mexico landfill, ridding the world of their terrible, overproduced game play. As a college student majoring in software engineering, I plan on working on some home brews in the near future and this Chimera Cart would make that just so much better. Again, Can't wait.
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Hey all. Can anybody tell me how to submit manual scans? I have one for an atari 2600 game that currently has no manual scan for it but i dont know how to submit one. Thanks.
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Hey all. I think I have a manual scan to contribute, but I don't know how to do so. There is no manual scan available as of yet, for the game in question. Does anybody know how I can submit a manual scan?
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Every mechanic should know to use the right tool for every job. Pliers are never the right tool for removing hex nuts! That's what wrenches are for. Use a 9/16" (or 1/2" for a few of the earlier paddle controllers) closed-end wrench; most such wrenches have the ends angled and offset just enough to get these slightly recessed nuts off easily without damaging them. A socket would be appropriate too, if deep enough to accommodate the pot shaft.At the time I didn't have a wrench. I will amend the guide.
Thanks for pointing that out AJ.
I also didn't have a wrench and ended up using pliers. And while yes a wrench would have been a better tool for the job, that doesn't mean pliers are necessarily the wrong tool for the job. They work out after all.
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Hey Thanks guys. I ended up taking apart the pots and cleaning em out. They work great now so I can get back to playing warlords and 4 player Pong sports with my friends. Thanks again.
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With the paddle controllers, you have a *pair* of paddles plugged into one port, so you could either have three playersMichael
Thats exactly what I was planning to do! Thanks for the good news!
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Hey all. So I'm pretty new to 2600 programming and i'm still in the conceptual stages of a game I'm working on but before I start coding it I just have a quick question for all you pros: Is it possible to program a game that has one player using a joystick and another using a paddle controller? Without going into how such a game would be played, I'm just wondering if it is even possible to code a game to use different input devices for different players.
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So, I just broke out my old Atari 2600 to play some Warlords with my friends and one of my Paddle pairs is getting some pretty bad jittering. I was just wondering if any of the more experienced 2600 players here know of anyway to try and fix this problem. I cant even be sure what is causing the jittering but any helpful advice would be greatly appreciated.

Sprites Larger than 8 Pixels?
in batari Basic
Posted
Ah, that makes sense, but now I'm getting
DASM V2.20.07, Macro Assembler ©1988-2003
bytes of ROM space left
2424 bytes of ROM space left
2424 bytes of ROM space left
--- Unresolved Symbol List
COLUP2 0000 ???? (R )
player2height 0000 ???? (R )
player2pointerhi 0000 ???? (R )
player2pointerlo 0000 ???? (R )
player2x 0000 ???? (R )
player2y 0000 ???? (R )
Fatal assembly error: Source is not resolvable.
Errors were encountered during assembly.
player2 is the second sprite I want to attach to the first one, obviously.