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Underball

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Everything posted by Underball

  1. Not really, at least not for the 7800. You could score pretty much the entire catalog of 7800 games for under $500 loose. If you wanted CIB, it's be more, but you could still get the entire library for under $1000. Now if you're talking 2600 games, I don't know of any that really sell for $1,000's, maybe a mint NIB Video Life? Beyond that, you can still get a Harmony 1 for every 2600 game for $60ish? I had a CC2 and loved it. Unfortunately I had to sell it when I was in a financial bind. Hindsight shows it was a mistake. I do hope the Harmony 2 eventually sees the light of day, but I'm not holding my breath on any release dates.
  2. To amend the above answers: 1.) The power button isn't supposed to be finicky, but very often due to oxidation under the dome and contacts do get fouled, and need to cleaned or better yet, replaced. It's not just the power button, either. Any or all of the 4 console buttons can and will exhibit this problem over time. I would recommend replacing them. replacement parts can be found at Radio Cellphone Shack or any decent electronics supplier. I can't tell you how many used eBay 7800's I've owned or repaired for others that have this problem. is it VERY common among 7800 consoles in the wild. 2.) nothing on an atari Console is the same as a NES. Teh select button has different uses per game. Some games don't use it at all. some games use it to cycle through difficulty levels or # of players. Some games use it in-game as another button. Best to consult each game's manual for it's use. 3.) It is a common issue. It's usually due to one of three things: fouled cart contacts in your 7800's cart slot, fouled contacts on the 2600 cart board, or in some cases the cart is dead due to bit rot in the actual ROM chips. Also - some brands of games (activistion in particular) used slightly thinner cartridge boards, so teh don't fit as snugly in the cart slot as they should. the slightest movement can kill a game or make it not start properly. There really isn't much you can do about this, besides making sire the cart port contacts are as clean as you can get them. 4.) yes, a rolling picture is usually an indication of a PAL cart. 5.) Yes. it is common. Clean the car contacts and 7800 port contacts as best you can. Not much else you can do. use a Q-tip and 70% isoproyl alcohol.
  3. More videos of the same games? Probably not. A few seconds? By my reckoning the video is 2 minutes 37 seconds (including information slides). Things have always looked good for the XM project. The majority of the 2:37 is spent showing Title Screens, programming credits screens (tacky), and High Score Screens. The gameplay shown is not more than 2-3 seconds long for each game, like AtariBrian pointed out. Judging from what little gameplay we actually see in the video, Halloween looks like a re-skin of Wasp!(right down to a big wasp being one of the "bad guys"), and Frutarian and Apple Snaffle look to be graphically similar bomberman clones. Outpost 26 looks like a rework of Harry's Hen House with fancier title screens. They showed more actual gameplay in the Atari 7800 commercials from the 80's that were 30 seconds long, than this nearly 3 minute video.
  4. I look at how absolutely fantastic and nearly arcade perfect this game turned out due to Bob's hard work (as always) and I can't help but think - Who really needs the XM?
  5. if you do buy it, you can test if it's working with pretty much any 3DO game, for free. 3DO games didn't ahve any sort of copy protection on them, so you can download a ISO of pretty much any game you want, burn it to a CD, and you'll know if the system works or not.
  6. This looks like it's really cool and all, but if it's all on an FPGA chip, and they don't have to source too many old parts like they did for the XM, there's no way it should be $179. If it's a penny over $99, it's too expensive. In theory, this shouldn't be that much more expensive to produce than the flashback(s) and those retailed for $50 before they went to closeout.
  7. 688 Attack Sub. There are no better all around sub action strategy games.
  8. 90% of new model TV's no long have S-video ports. Samsung, Sony, Panasonic, and quite a few others have unceremoniously dumped S-Video, in favor of composite as the legacy video connection of choice. In fact, it's been that way for a few years now.
  9. Tracy Morgan sums up my thoughts on this succinctly: "I'd take this 3200 behind a middle school and get it pregnant." Yes please.
  10. Just because you say it's the "definitive" version doesn't make it so. Besides, Choplifter HD is a remake of Choplifter which I'm totally for. What I'm not for is saying that the Sega version is Choplifter when it's more of a remake than Choplifter. And Dan Gorlin was a consultant for the new Choplifter HD. He's the guy behind the original Choplifter, not the Sega version. Preview: Choplifter HD "In fact, fans will be happy to hear that Dan Gorlin, the creator of the Choplifter franchise, is a design consultant on this game." Dan Gorlin is credited on both the SMS and Aracde versions of Choplifter, right on the title Screen of the game.
  11. It is true there is a sweet spot in the arcade game where you could fly and not get shot by the jets, but that's a minor difference at best. I've seen much bigger differences between ports of other games for different consoles. I don't know about you, but I've squished plenty of hostages playing arcade Choplifter. Is that really the best example? I mean, in many ways Pac-Man and Ms. Pac-Man actually are alike. In fact, Ms. Pac-Man was originally a hack of Pac-Man, making them much more closely related than the Broderbund and Sega versions of Choplifter. Sega didn't use any of the AI code. It's not a port. You can most definitely say the Sega Choplifter was inspired by the original Choplifter. But you can't say it's a port. Pac Man and Ms. Pac Man is the perfect example because they're only similar on the surface. The ghost patterns are different. The mobile fruit in Ms Pac Man versus the stationary fruit in Pac Man are different. the levels are different. The way the ghosts handle the tunnel is different. If you have to use different strategy, then it's a different game. That's what differentiates Gears of War 1 from Gears of War 2 (the changes in the weapons like the shotgun). Or Halo 1 (uber powerful pistol, single wielding weapon) to Halo 2 (neutered pistol, dual wielding weapons, swordplay). If you're going by, "it's practically the same," you might as well say Halo is the same as Killzone. Or Modern Warfare is the same as Battlefield. Or Duke Nukem Forever is the same as Duke Nukem 3D. Something tells me you're really not going to like this new Choplifter HD then, since the Sega Arcade/SMS version is pretty much considered the definitive version of the game. This new one is clearly based on the Sega version going by the trailer, and not the original, boring, 4 color Broderbund Apple/Atari/Commodore version.
  12. these are both incorrect. and these aren't gameplay elements. they are difficulty settings. the basic gameplay mechanics are strategy are exactly the same.
  13. In the Sega version, it's really just a lot more SAM's and Missile Turrets. And more frequent Tanks and Jets. and Boats. and Lava Caves. and Sharks. and the Superman Easter Egg. and a bunch of other stuff that makes it AWESOME. the gameplay of the original Broderbund version is the same, it's just, plain looking.
  14. The Sega version is only Choplifter in name. It got rid of the gameplay of the Apple/Atari/Commodore original by Broderbund. The Sega version is basically a shooter with simplified Choplifter game mechanics. This is how you play the Sega version, pretty dumb: http://www.youtube.com/watch?v=SA6RVxk0Keg&feature=player_embedded What the hell are you talking about? The gameplay is nearly identical, except that there are WAY more enemies in the Sega version. The gameplay is simple in all version. Enter enemy territory. Blow up enemy bunkers where trapped hostages are being held. Land and pick up the hostages. Don't get killed. Don't get hostages killed. Bring hostages back to your base. Go back to next enemy bunker and get more hostages. http://www.youtube.com/watch?v=Rr3Wf3iR_dk
  15. The Sega Master System version is identical to the arcade version. I'm not sure what you mean by original unless you're talking about the Apple II version that had mono graphics.
  16. I buy the games I actually like to play, regardless of their perceived value. I care not for boxes, packaging or physical condition. Only that they are in good working order.
  17. The 2600 had a lot of 1980-1984 style games, which happened to be basic arcade games. Arcade games "expanded" over time, and the NES & SMS captured those. Seriously? It's about the URL and not the people? It's about the Games. I like Atari games. I like Atari systems. I come here to talk to people about Atari Games. If I were looking for engaging conversation about NES games, I wouldn't go to an Atari-themed site.
  18. I wouldn't be frequenting AtariAge if NES was my answer.
  19. My Model 1 Genesis + 32x + Sega Everdrive combo happily sits on prime shelving space in ym game room TV stand, just underneath my CFW Sony PS3.
  20. I had the Master System after the 7800. I bought it with paper route money. Every other kid except 1 in my neighborhood had the NES. I always found the NES my friends had to be underwhelming, especially in the graphics and game selection. But the SMS was fantastic. The Graphics were always better on Arcade ports, and the RPGs and platformers like Phantasy Star and Zillion were WAY above anything I'd ever played before. Shinobi alone made the system worth owning. The Ghostbusters game was exactly as good as the C-64 version. Outrun was awesome. Paperboy and Rampage were arcade perfect. The 3-D glasses and Mazehunter were fantastic. Loved it, and it spurred me to buy the Genesis not long after it came out. Really wish it had gotten the support here that it did in Europe. Still have a SMS, along with a 7800, a Genesis Model 1 with the 32x, a PS2, and a PS3. Still have no interest in anything with a big N on it.
  21. This looks like it's going to be awesome!!! One critique if I may though: I see that you have added digitized speech, but I haven't a clue what they're saying. It's very muddy sounding, even compared to Berzerk VE which doesn't have the advantage of using the DPC chip.
  22. I still just think it's a shame to deny people the ability to see and try your homebrew gams and hacks unless they belong to the tiny subset of original hardware owning collectors. People who collect classic games are going to buy them when available. No true collector is going to settle for a ROM. So that's threally your only audience to shoot for. Expecting casual classic gaming fans who occasionally play old atari games on their emulator to run out to eBay and buy a crusty old console just to play your homebrew game, without being able to see it played first is just plain silly. The classic collectors aren't going to not buy your game if a ROM is available. If anything, the chance to preview it in an emu would yeild a better chance of convincing someone to plunk down $60+ for a working classic system from the overpriced scam artists on eBay, and then another $30-$40 for a homebrew game than sitting on your collector high horse saying "Nyah Nyah! you can't have my game unless you know the secret handshake!" As someone else already said the market for CIB classic games is tiny as it is. Making it even smaller by expecting people to buy into a collecting hobby they might have no interest in (or enough cash to join) is counterproductive.
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