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Oswald

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Everything posted by Oswald

  1. well in a way he is right. c64 gaming was roughly about the list he brought up. and the games allas brings up for comparison are old dinosaurs for most of the 64ers. We have played with other games in the days.
  2. None of them is better on another 8-Bit machine though, unless maybe there's a PC-Engine version of one of the Arcade ports. nah, elite for example, revs, and whatnot, there's a handful of games. but the c64 here is competing an army of 8 bits, so a handful of games vs 30-40 better on the c64 is not bad
  3. yeah but dont be so shy, next time compare c64 to crays, so you can show the a8 is better, and it hides also the fact a8 misses a LOT of games the c64 has.
  4. ofcourse. and that makes a8 shine even brighter. there are games that doesnt exists for it, which are better on some other machine than on c64 oh and _ofcourse_ they would have been GREAT on the a8, only history should rewrite itslef !
  5. I dont. Oswald sorry, but you don't deserve to know the truth, because you don't want to find it. Really, I can't imagine now, what kind of picture you have on mind over Atari, but for sure nothing near to the reality. I guess you only stay here to waste the time of people and yours off course. how many ppl here do test games on both machines? all of them who doesnt, should leave now? or only atari fans are allowed not to test? like this guy saying a8 port of this game is the best. did he try ALL ports ? I bet he didnt. now go and bash him too
  6. Hm.... so why, at all, do you still post this nonsenses? what do you mean? it wasnt me who asked you showing a video of the a8 doing something it cant. but you claimed a8 can do turrican better than the c64 and it can do turrican in 16 bit quality. then you refused to proove these. so, who is posting nonsense dear emkay? The whole thread is spreaded over 50 pages just because some guy named Oswald is telling stuff that the A8 cannot do... you claimed a8 can do turrican better than the c64 and it can do turrican in 16 bit quality. then you refused to proove these. so, who is posting nonsense dear emkay?
  7. have you played it on all 8bits it was ported to? if not according to heaven you are out of the ring
  8. wow, funny fact yeah, could've been 128 colors/ char
  9. was he also working on the amiga? so gtia is kindof a shift register+color lookup circuitry fed by the antic? what three ? 320x 160x 80x ? behind what schedule ?
  10. Hm.... so why, at all, do you still post this nonsenses? what do you mean? it wasnt me who asked you showing a video of the a8 doing something it cant. but you claimed a8 can do turrican better than the c64 and it can do turrican in 16 bit quality. then you refused to proove these. so, who is posting nonsense dear emkay?
  11. *sigh* I watch them as video if possible. but I wouldnt call that testing like allas. and how many of here are playing these games on both systems ?
  12. 1. I have never said there is no differences, nor anything that implies it. 2. if a gfx mode is only used by 0.1% of the applications on a machine
  13. Really, I like the "edge of disgrace" demo. But I do not see what I was asking for. you could have just asked for a screen showing only 1 color which is the same as on the a8. doesnt makes much sense. Actually I asked for a "5sec" demonstration where 48 colours projcecting a lightsource.... the black background and the 3 colours of the PM Bulb not included. sure, you can ask me showing a c64 demo which does what the c64 can not (48 colors) . I could similarly ask you showing me an a8 demo moving 120 sprites at 50fps. none of them makes sense.
  14. hmm so its not wasting silicon as I wrote in my previous post. really strange tho why miner choosed to go this way instead of attribute memory. might have felt like a good idea back then. which machine was the first with color-cell stuff ?
  15. so 30 vs a few thousands, or ten thousand ? all that silicon space could have been used to make a true 16 color mode fex. using 4 pixel wide pixels with 16 color registers. I dont. I dont write reviews either where always the c64 wins because the "gfx feels better" or because "the colors feel better" or because the "sound feels better" or the "playabality feels better", nor do I write "gfx is almost the same,this sprite is nicer on a8, that sprite is nicer on c64 so overall the a8 is better"
  16. Really, I like the "edge of disgrace" demo. But I do not see what I was asking for. you could have just asked for a screen showing only 1 color which is the same as on the a8. doesnt makes much sense.
  17. There are many more, but it's not easy to say, since it may be used for improvement of small segments of the screen only. It's to easy to mix modes on the A8... I was asking for ingame uses. and its easy to mix modes on any 8bit machine... which has modes at all. you just change a register at the right moment... how hard is that ? holy shit there's even char mode of this widepixel stuff ?
  18. what defines the underusedness of a graphic mode for heaven's sake!?!?! (it was underused for a reason... take a guess)
  19. so, overall about 10 games use those modes for ingame stuf. doesnt looks like a very important mode.
  20. how is the road made then ? interesting.
  21. so thats 1 or 2 game ( I have asked for ingame usage).
  22. c64 can use sprites and interrupts aswell to enhance pictures. the atari has here less features. many ten million humans have already seen it working both statically or scrolling. havent you seen a c64 scrolling game so far? I'm yet to see a game (as INGAME gfx)/application using those modes. demos benefit them a lot tho.
  23. Check out the whole demo. Particular at 35 sec. . For some seconds you see a 4 colour graphics. Not complex though. Show me some equivalent om the C64. 1:30 7:25 0:35 (not bad from a slower machine eh) and at 3:00 http://www.youtube.com/watch?v=PVhcKNc99Js
  24. The problem with the C64's colours is that they are fixed. A picture at 320x240 would look like this one, if the colours were free.... With the Atari you could do at least a 80x240 resoloution with the fitting colours, and yes also with the different hues. and on the c64 it would look like the left one, if it had more colors. and on the Atari it looks like the left one this if you use interlace .... I think I need to use some weed for that,
  25. Forget it. Oswald is not here to do anything on the A8. He is here in some mission as an inquisitor, but only in a "friendly" way, caused by the pressure of the mods here. Here is a nice use of Atari color sprites check the chessboard at the end
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