Oswald
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Posts posted by Oswald
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Sorry allow me to qualify that - Many of the games you mention are far better on other home systems available to buy from stores at the same time as the C64
None of them is better on another 8-Bit machine though, unless maybe there's a PC-Engine version of one of the Arcade ports.
nah, elite for example, revs, and whatnot, there's a handful of games. but the c64 here is competing an army of 8 bits, so a handful of games vs 30-40 better on the c64 is not bad

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Sorry allow me to qualify that - Many of the games you mention are far better on other home systems available to buy from stores at the same time as the C64
Just because some people were stuck in an 8bit ghetto in 1985 doesn't mean the rest of us were not off enjoying the games far better on more powerful systems, and please I don't want to hear "price" brought into it, my 800 cost a fortune, more than my A1000 or STF in fact...
sTeV
yeah but dont be so shy, next time compare c64 to crays, so you can show the a8 is better, and it hides also the fact a8 misses a LOT of games the c64 has.
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Perhaps if history were to re-write itself these games would have been on the A8 and been great - I reckon quite a few of those are MUCH better on other systems of the same time tho'
and in fact some of those are grim games (like Last Ninja III - what a let down that was, pretty as it look it plays poorly)...ofcourse. and that makes a8 shine even brighter. there are games that doesnt exists for it, which are better on some other machine than on c64
oh and _ofcourse_ they would have been GREAT on the a8, only history should rewrite itslef ! 
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I'm curious, how do you test Atari games:I dont.
Oswald sorry, but you don't deserve to know the truth, because you don't want to find it.
Really, I can't imagine now, what kind of picture you have on mind over Atari, but for sure nothing near to the reality.
I guess you only stay here to waste the time of people and yours off course.
how many ppl here do test games on both machines? all of them who doesnt, should leave now? or only atari fans are allowed not to test? like this guy saying a8 port of this game is the best. did he try ALL ports ? I bet he didnt. now go and bash him too

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sure, you can ask me showing a c64 demo which does what the c64 can not (48 colors) . I could similarly ask you showing me an a8 demo moving 120 sprites at 50fps. none of them makes sense.Hm.... so why, at all, do you still post this nonsenses?
what do you mean? it wasnt me who asked you showing a video of the a8 doing something it cant.
but you claimed a8 can do turrican better than the c64 and it can do turrican in 16 bit quality.
then you refused to proove these. so, who is posting nonsense dear emkay?
The whole thread is spreaded over 50 pages just because some guy named Oswald is telling stuff that the A8 cannot do...
you claimed a8 can do turrican better than the c64 and it can do turrican in 16 bit quality.
then you refused to proove these. so, who is posting nonsense dear emkay?
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Defender is great game for me. I play it many times on real arcade. And - you belive me - Atari version is the best conversion of it. One thing: atari has two version: disk and cartridge. Cartdridge version has some graphics differences than disk version and look as the arcade version. Great port!!!have you played it on all 8bits it was ported to? if not according to heaven you are out of the ring

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( I remember the SAA5050 on the BBC being there only for Mode7... but they ( or similar )were in UK TVs from 1977.. not sure about the US )wow, funny fact
although I reckon Antic could handle attributed hires graphics without any extra memory ( by using the internal character memory as attribute storage )yeah, could've been 128 colors/ char

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GTIA was the work of George McLeod. Color attributes would require changes to Antic and extra DMA cycles. The GTIA modes are simply re-interpretations of the data. It would be nice if some other options had been available, but apparently just adding those three put the chip behind schedule.was he also working on the amiga?
so gtia is kindof a shift register+color lookup circuitry fed by the antic?
what three ? 320x 160x 80x ?
behind what schedule ?
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sure, you can ask me showing a c64 demo which does what the c64 can not (48 colors) . I could similarly ask you showing me an a8 demo moving 120 sprites at 50fps. none of them makes sense.Hm.... so why, at all, do you still post this nonsenses?
what do you mean? it wasnt me who asked you showing a video of the a8 doing something it cant.
but you claimed a8 can do turrican better than the c64 and it can do turrican in 16 bit quality.
then you refused to proove these. so, who is posting nonsense dear emkay?
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That's definitly puts you out of the ring... sorry... you are discussing without ever testing the games???*sigh*
I watch them as video if possible. but I wouldnt call that testing like allas. and how many of here are playing these games on both systems ?
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Oswald,Un-important and Underused - there are differences - allow me to elucidate:
Unimportant - not important; petty.
Underused - not fully used : having more potential than is currently being realized or utilized
(from the regular dictionary before you question the voracity of my statement again)
So I ask again - how on earth can a graphic mode be Petty???
sTeVE
1. I have never said there is no differences, nor anything that implies it.
2. if a gfx mode is only used by 0.1% of the applications on a machine
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1:307:25
0:35 (not bad from a slower machine eh) and at 3:00
Really, I like the "edge of disgrace" demo. But I do not see what I was asking for.
you could have just asked for a screen showing only 1 color which is the same as on the a8. doesnt makes much sense.
Actually I asked for a "5sec" demonstration where 48 colours projcecting a lightsource.... the black background and the 3 colours of the PM Bulb not included.
sure, you can ask me showing a c64 demo which does what the c64 can not (48 colors) . I could similarly ask you showing me an a8 demo moving 120 sprites at 50fps. none of them makes sense.
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Many A8 beginners (like you) didn't know that char modes and GTIA modes are mixable, since there is no Basic equivalent 'graphics'-mode - so it's a little bit out of sight.hmm so its not wasting silicon as I wrote in my previous post. really strange tho why miner choosed to go this way instead of attribute memory. might have felt like a good idea back then. which machine was the first with color-cell stuff ?
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Just one good example is enough, and there are at least 30 games with this mode on ingame screen.so 30 vs a few thousands, or ten thousand ? all that silicon space could have been used to make a true 16 color mode fex. using 4 pixel wide pixels with 16 color registers.
I'm curious, how do you test Atari games:I dont. I dont write reviews either where always the c64 wins because the "gfx feels better" or because "the colors feel better" or because the "sound feels better" or the "playabality feels better", nor do I write "gfx is almost the same,this sprite is nicer on a8, that sprite is nicer on c64 so overall the a8 is better"

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1:307:25
0:35 (not bad from a slower machine eh) and at 3:00
Really, I like the "edge of disgrace" demo. But I do not see what I was asking for.
you could have just asked for a screen showing only 1 color which is the same as on the a8. doesnt makes much sense.
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so, overall about 10 games use those modes for ingame stuf. doesnt looks like a very important mode.There are many more, but it's not easy to say, since it may be used for improvement of small segments of the screen only.
It's to easy to mix modes on the A8...
I was asking for ingame uses. and its easy to mix modes on any 8bit machine... which has modes at all. you just change a register at the right moment...
how hard is that ?holy shit there's even char mode of this widepixel stuff ?

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Underused - surely, that is true...what defines the underusedness of a graphic mode for heaven's sake!?!?!
(it was underused for a reason... take a guess)
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so, overall about 10 games use those modes for ingame stuf. doesnt looks like a very important mode.
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and Electra Glide?http://www.atarimania.com/detail_soft.php?...mp;SOFT_ID=1822
how is the road made then ? interesting.
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Oswald... mode10: Koronis Rift gfx screen, panel is mode9 with spritesMode9: all Lucasfilm Intros + Rescue on Fractalus Intro plus Ballblazer Intro
and there was a Red Hat Game which used mode9.
so thats 1 or 2 game ( I have asked for ingame usage).
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You have the color RAM to allow you to pick colors in 8*8 cells whereas Atari has up to 4X zoomed sprites with conflicting priority on playfield, ORed colors by sprite overlap, DLIs, and IRQs to set the colors.c64 can use sprites and interrupts aswell to enhance pictures. the atari has here less features.
Atari is setting luminance at 1/320 resolution but C64 is setting the color, but I have yet to see this color changing work consistently statically or with scrolling.many ten million humans have already seen it working both statically or scrolling. havent you seen a c64 scrolling game so far?
And last but not least, 320*200 is one mode, Atari has other modes which C64 does not have like all the GTIA modes and their combinations which involve 16 colors/shades.I'm yet to see a game (as INGAME gfx)/application using those modes. demos benefit them a lot tho.
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check the chessboard at the end
Check out the whole demo. Particular at 35 sec. . For some seconds you see a 4 colour graphics. Not complex though.
Show me some equivalent om the C64.
1:30
7:25
0:35 (not bad from a slower machine eh) and at 3:00
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320 pixel res is > 160 pixel for sprites ... and can you get colour graphics on individual 320 res pixels?The resolution is definitely one of the big advantages of the c64 - especially for sprites.
The problem with the C64's colours is that they are fixed. A picture at 320x240 would look like this one, if the colours were free.... With the Atari you could do at least a 80x240 resoloution with the fitting colours, and yes also with the different hues.
and on the c64 it would look like the left one, if it had more colors.
and on the Atari it looks like the left one this if you use interlace ....

I think I need to use some weed for that,
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Why not walking the same road as Graham?Forget it. Oswald is not here to do anything on the A8. He is here in some mission as an inquisitor, but only in a "friendly" way, caused by the pressure of the mods here.
Here is a nice use of Atari color
sprites
check the chessboard at the end


Atari v Commodore
in Atari 8-Bit Computers
Posted
well in a way he is right.
c64 gaming was roughly about the list he brought up.
and the games allas brings up for comparison are old dinosaurs for most of the 64ers. We have played with other games in the days.