Oswald
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Everything posted by Oswald
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accurate. in europe many ppl used 8bit machines into the mid 90s! as a main machine. including me.. well if I dont count the a1200.. I got my first pc past ~2000
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And C64 yeah, cant wait to see the c64 emulation, which will not be a "null speed, static game", but an awesome demonstration of speed and colors and sound Not possible. Even if C64 emulation of ZX Spectrum BASIC interpreter is done, it would be twice as slow as emulating pure machine language Speccy games on A8 emulator. you should brush up your english, I thought you are talking about emulating the c64 on a8... but it was something else..
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on the contrary I not whish I had some fastrobplus magic post over our machines.
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if both machines are emulating speccy in real speed, then they are equally fast. No, 1.77Mhz - 1MHz issue No, you wrote "Comparing these machines in emulating Speeccy in real speed", well then they are equal speed, my friend.
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My take on it is that the A8 can display the screen the way Spectrum software draws it, and it would have to be manually reordered for proper display on the C64. but that doesnt stops the c64 being able to emulate the speccy, as xxl claims...
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And C64 yeah, cant wait to see the c64 emulation, which will not be a "null speed, static game", but an awesome demonstration of speed and colors and sound
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if both machines are emulating speccy in real speed, then they are equally fast.
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I have never had quality problems with the c64, and never heard anyone having quality problems with commodore products. and this is not a bullshit. you can stop with this now. oh and I got my 64 in 86.
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Well, it is more precise, ok, but... Who want to have an action on the screen of null speed. Static action? you atarians. the happy times you will play cpc, apple, bbc and speccy games on the a8 they are near!
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So that's what it has come down too. Using the fast mode of an emulator to validate perfomance results. It is just a feature. its the biggest bullshit in this thread so far. comparing a max speed a8 emu to c64's original speed. you should be deeply ashamed.
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no :-) c64 cant emulate anything a8 can, because of antic :-) cpu is not so important, dont belive? try heh. sure it can. if a8 is allowed emulate speccy so that it only displays 2 (two) colors, then the c64 can do similar "stunts". no, cant :-) c64 havent videoprocesor so main cpu must translate videoram zx/apple2 on atari antic do it on the fly. so emulation on c64 will be 10? x slower than on a8. and ?! it can do it. hello ?!
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no :-) c64 cant emulate anything a8 can, because of antic :-) cpu is not so important, dont belive? try heh. sure it can. if a8 is allowed emulate speccy so that it only displays 2 (two) colors, then the c64 can do similar "stunts". Oswald...you really should read the polish Atari Wiki and the forums at Atariarea... sad in polish but then you know that Antic is the key here... maybe you should explain, I dont speak polish. also there's nothing the speccy does gfx wise the c64 cant do.. well except 8 colors so if antic can only do 2 colors what on earth the c64 should do? it can display 8 of the speccy's color and every pixel accurately. its more precise than a8's emulation of speccy's gfx.
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Give Oswald some colours and he is happy. Alike how crap anything else is. and thats coming from someone who cant get off "his" 128 colors, even when he can hardly display them please stop with the personals emkay. ty.
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And let us be very clear: Forget about the XL or XE. The Atari 800 looks better, is built better, and is more reliable than the brown breadbox Commodore 64. my c64 looks better, built better and is more reliable. you turn
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no :-) c64 cant emulate anything a8 can, because of antic :-) cpu is not so important, dont belive? try heh. sure it can. if a8 is allowed emulate speccy so that it only displays 2 (two) colors, then the c64 can do similar "stunts".
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I was talking of emulating a machine, and not about ported games.
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It IS impossible. Would you like to emulate fast ZX spectrum action games on C64 with static screens? so the a8 is allowed to run in an emulator at 1000000000% speed, while the c64 should do it using a real machine? come on I'm not gonna eat this shit
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how come 1.77 mhz is enough to emulate a 3.5mhz speccy, but 1mhz is terribly slow ?! I have NOT said it can do the same. I said it can do it somewhat slower, come on its the same cpu, same amount of ram, whats soooo impossible ?! and the c128 will do it much faster and with colors too.
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it was good enough for me. never a problem with my old c64. funny how much problem caused to you being an a8 owner. you just cant stop with it
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why xl/xe from 85 and the later home soldered 320k ram I have to compare my c64 to, 99% of the time when babbling here? and then everyone boasts that its a 78' machine. nothing stops me using the c128 then. and yes the c64 can emulate anything the a8 can. why do you think it cant? they use the same cpu, so porting over the code is no problem. Did you forget that emulating those machines would be terribly slow on C64? Even emulating BASIC of any of those machines would be slow. its already terribly slow on the a8, did YOU forget ?
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a little secret: the c64 could better emulate the speccy gfx. and as the cpus are the same how would it be impossible ?
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why xl/xe from 85 and the later home soldered 320k ram I have to compare my c64 to, 99% of the time when babbling here? and then everyone boasts that its a 78' machine. nothing stops me using the c128 then. and yes the c64 can emulate anything the a8 can. why do you think it cant? they use the same cpu, so porting over the code is no problem.
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there was a reason c64 had only 16 color. it would be a much worse machine with more colors. it could only have only 1-2 free colors/chars fex. think of the bandwidth available to read the color & nr of bits.... and we havent talked yet of the chip space all that colors would have eaten up. you dont need a hack to scroll the color ram. just many games spared the cpu power&lazyness, etc... mayhem uses a hack though indeed, but it scrolls the whole screen horizontally. it uses a vic "bug" to do it. it is possible to scroll the whole screen horizontally using just 1-2 rasterline of time. the screen will wrap around, one problem tho: the wrapping around is not perfect, the screen will be 1 character row "scrolled up" after scrolling 40 chars with this.
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That's why we own A8's here then why do you go on endlessly with the a8 is nicer etc bullshit ?
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That's an interesting point. Did the Z80 use the same system RAM as the 6502? How did that work? Did the 6502 have to be stopped? edit: (6510, sorry) yes. you wrote some memory adress and one cpu stopped, the other started. used same memory & address bus. the most interesting thing about this that the c128 cant boot up without the z80 because the z80 starts first (because of some weird compatibility issue of a c64 cartridge.. adding the z80 solved it )
