Oswald
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Posts posted by Oswald
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you atarians. the happy times you will play cpc, apple, bbc and speccy games on the a8
they are near!And C64
yeah, cant wait to see the c64 emulation, which will not be a "null speed, static game", but an awesome demonstration of speed and colors and sound

Not possible. Even if C64 emulation of ZX Spectrum BASIC interpreter is done, it would be twice as slow as emulating pure machine language Speccy games on A8 emulator.
you should brush up your english, I thought you are talking about emulating the c64 on a8... but it was something else..
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I’m sure a lot of us back in the 1980s whished we could have simply waved a magic Oswald post over our machines rather than return them.
on the contrary I not whish I had some fastrobplus magic post over our machines.
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It was just a comment. Comparing these machines in emulating Speeccy in real speed (with virtual C64 non existing emulator)... Guess which machine is faster.if both machines are emulating speccy in real speed, then they are equally fast.
No, 1.77Mhz - 1MHz issue
No, you wrote "Comparing these machines in emulating Speeccy in real speed", well then they are equal speed, my friend.
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maybe you should explain, I dont speak polish. also there's nothing the speccy does gfx wise the c64 cant do.. well except 8 colors
so if antic can only do 2 colors what on earth the c64 should do? it can display 8 of the speccy's color and every pixel accurately. its more precise than a8's emulation of speccy's gfx.My take on it is that the A8 can display the screen the way Spectrum software draws it, and it would have to be manually reordered for proper display on the C64.
but that doesnt stops the c64 being able to emulate the speccy, as xxl claims...

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you atarians. the happy times you will play cpc, apple, bbc and speccy games on the a8
they are near!And C64
yeah, cant wait to see the c64 emulation, which will not be a "null speed, static game", but an awesome demonstration of speed and colors and sound

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It was just a comment. Comparing these machines in emulating Speeccy in real speed (with virtual C64 non existing emulator)... Guess which machine is faster.if both machines are emulating speccy in real speed, then they are equally fast.
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Since the best sales figures available show about 55% of the C64 models being produced prior to 1987, haven’t we already established that most C64s by definition had to have been from this time?I'm not from whatever country you come from where the C64 magically arrived in 1987 with spotless reliability and magical super aligned disk drives! We didn’t have your 20:1 64C to C64 sales over in Commodore’s home turf.
I have never had quality problems with the c64, and never heard anyone having quality problems with commodore products. and this is not a bullshit. you can stop with this now. oh and I got my 64 in 86.
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also there's nothing the speccy does gfx wise the c64 cant do.. well except 8 colors
so if antic can only do 2 colors what on earth the c64 should do? it can display 8 of the speccy's color and every pixel accurately. its more precise than a8's emulation of speccy's gfx.Well, it is more precise, ok, but... Who want to have an action on the screen of null speed. Static action?
you atarians. the happy times you will play cpc, apple, bbc and speccy games on the a8
they are near! -
For now, you simply use speed feature of, for example, Atari800Win, pressing F7. The action is like in original.So that's what it has come down too. Using the fast mode of an emulator to validate perfomance results.

It is just a feature.
its the biggest bullshit in this thread so far. comparing a max speed a8 emu to c64's original speed. you should be deeply ashamed.
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and yes the c64 can emulate anything the a8 can. why do you think it cant?
they use the same cpu, so porting over the code is no problem.no :-) c64 cant emulate anything a8 can, because of antic :-) cpu is not so important, dont belive? try heh.
sure it can. if a8 is allowed emulate speccy so that it only displays 2 (two) colors, then the c64 can do similar "stunts".
no, cant :-) c64 havent videoprocesor so main cpu must translate videoram zx/apple2 on atari antic do it on the fly. so emulation on c64 will be 10? x slower than on a8.
and ?! it can do it. hello ?!

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and yes the c64 can emulate anything the a8 can. why do you think it cant?
they use the same cpu, so porting over the code is no problem.no :-) c64 cant emulate anything a8 can, because of antic :-) cpu is not so important, dont belive? try heh.
sure it can. if a8 is allowed emulate speccy so that it only displays 2 (two) colors, then the c64 can do similar "stunts".
Oswald...you really should read the polish Atari Wiki and the forums at Atariarea... sad in polish but then you know that Antic is the key here...

maybe you should explain, I dont speak polish. also there's nothing the speccy does gfx wise the c64 cant do.. well except 8 colors
so if antic can only do 2 colors what on earth the c64 should do? it can display 8 of the speccy's color and every pixel accurately. its more precise than a8's emulation of speccy's gfx. -
sure it can. if a8 is allowed emulate speccy so that it only displays 2 (two) colors, then the c64 can do similar "stunts".Give Oswald some colours and he is happy. Alike how crap anything else is.
and thats coming from someone who cant get off "his" 128 colors, even when he can hardly display them
please stop with the personals emkay. ty. -
Also it should be noted the XL/XE series came after the C64. So for the time, and for what computer the C64 was meant to compete against, the only comparison was 400/800 style vs C64 breadbox style.And let us be very clear: Forget about the XL or XE. The Atari 800 looks better, is built better, and is more reliable than the brown breadbox Commodore 64.
my c64 looks better, built better and is more reliable. you turn

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and yes the c64 can emulate anything the a8 can. why do you think it cant?
they use the same cpu, so porting over the code is no problem.no :-) c64 cant emulate anything a8 can, because of antic :-) cpu is not so important, dont belive? try heh.
sure it can. if a8 is allowed emulate speccy so that it only displays 2 (two) colors, then the c64 can do similar "stunts".
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come on...where is Jet Pack & Knight Lore "terrible slow"? Jesus... you are high end scener but sometimes really strange... maybe I am looking at some of your parts done on c64 and look what kind of code you have produced...
I was talking of emulating a machine, and not about ported games.
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a little secret: the c64 could better emulate the speccy gfx.
and as the cpus are the same how would it be impossible ?
It IS impossible. Would you like to emulate fast ZX spectrum action games on C64 with static screens?

so the a8 is allowed to run in an emulator at 1000000000% speed, while the c64 should do it using a real machine? come on
I'm not gonna eat this shit 
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@oswald...then show an zx emu running games? you are claiming that MK has no idea regarding capabilities and never coded stuff but now you are on the same side... you say...where is Turrican, and A8 can not do it...now XXL (talented scene coder so don't try to fool him...
) you are claiming "out of the blue" that c64 can do the same...well...where is the proof? I doubt it...simply because the CPU might be too slow to pull the emulation off? I mean using a C64... not a C128...
how come 1.77 mhz is enough to emulate a 3.5mhz speccy, but 1mhz is terribly slow ?!
I have NOT said it can do the same. I said it can do it
somewhat slower, come on its the same cpu, same amount of ram, whats soooo impossible ?!
and the c128 will do it much faster and with colors too. -
Actually - let's address the root reason this insipid argument was brought up. C64 fanboys in this thread have stated that light and cheap was more desirable to end users and the Atari’s over-shielding was an example of where the C64 is “good enough.” IEEE Spectrum, the journal of the electronic engineering institute does not seem to agree:it was good enough for me. never a problem with my old c64. funny how much problem caused to you being an a8 owner. you just cant stop with it

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'85 ? why? i can run zx emulator on '79 atari, apple2 emu also, so bbc micro/acorn electron (cpc soon) (thanks antic) :-) c64 can emulate one of this machine? even on '85 commy?why xl/xe from 85 and the later home soldered 320k ram I have to compare my c64 to, 99% of the time when babbling here? and then everyone boasts that its a 78' machine. nothing stops me using the c128 then.
and yes the c64 can emulate anything the a8 can. why do you think it cant?
they use the same cpu, so porting over the code is no problem.Did you forget that emulating those machines would be terribly slow on C64? Even emulating BASIC of any of those machines would be slow.
its already terribly slow on the a8, did YOU forget ?

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xxl, don't worry. You did great work with ZX and Apple emulators already. Knowing that you are preparing BBC and CPC emulators, njami. Just ignore these insults made by Oswald, don't bother. We all know it is impossible to do that stuff on C64.
a little secret: the c64 could better emulate the speccy gfx.
and as the cpus are the same how would it be impossible ? 
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'85 ? why? i can run zx emulator on '79 atari, apple2 emu also, so bbc micro/acorn electron (cpc soon) (thanks antic) :-) c64 can emulate one of this machine? even on '85 commy?why xl/xe from 85 and the later home soldered 320k ram I have to compare my c64 to, 99% of the time when babbling here? and then everyone boasts that its a 78' machine. nothing stops me using the c128 then.
and yes the c64 can emulate anything the a8 can. why do you think it cant?
they use the same cpu, so porting over the code is no problem. -
But for the time the Atari was a major advance, and the colour capabilities are still ahead of the C64, and the faster CPU is helpful in some situations. And , Antic allows much easier manipulation of large maps - ( I remember many early C64 games only scrolling the main charset , not the colour map ... I read that Mayhem uses a Vic hack to scroll colour ram though - it would be interesting to know what the hack is )there was a reason c64 had only 16 color. it would be a much worse machine with more colors. it could only have only 1-2 free colors/chars fex. think of the bandwidth available to read the color & nr of bits.... and we havent talked yet of the chip space all that colors would have eaten up.
you dont need a hack to scroll the color ram. just many games spared the cpu power&lazyness, etc... mayhem uses a hack though indeed, but it scrolls the whole screen horizontally. it uses a vic "bug" to do it. it is possible to scroll the whole screen horizontally using just 1-2 rasterline of time. the screen will wrap around, one problem tho: the wrapping around is not perfect, the screen will be 1 character row "scrolled up" after scrolling 40 chars with this.
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huh? all that stupid issues are being brought up by a8 people. nobody cares about looks, and company management and shit when they know by heart their machine is better

That's why we own A8's here
then why do you go on endlessly with the a8 is nicer etc bullshit ?
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by the way as a8 people use 85' machines for comparison I can happily bring up the c128 with its - YES!- built in z80. imagine how good it can emulate speccy software
we dont even need to write an emulator
That's an interesting point. Did the Z80 use the same system RAM as the 6502? How did that work? Did the 6502 have to be stopped?
edit: (6510, sorry)
yes. you wrote some memory adress and one cpu stopped, the other started. used same memory & address bus. the most interesting thing about this that the c128 cant boot up without the z80 because the z80 starts first (because of some weird compatibility issue of a c64 cartridge.. adding the z80 solved it
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Atari v Commodore
in Atari 8-Bit Computers
Posted
accurate. in europe many ppl used 8bit machines into the mid 90s! as a main machine. including me.. well if I dont count the a1200.. I got my first pc past ~2000