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Oswald

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Everything posted by Oswald

  1. oh you found the uglyest arkanoid clone on the c64, and compared it to the best arkanoid clone on the atari. how objective..
  2. the c64 is the reason for the global warming aswell...
  3. indeed, even if the game on a8 looks more ugly, playability is there to help poor allas out for teh win or vice versa.
  4. wow, I could say that to any c64 demo aswell. nothing like <insert c64 demo name here> on the atari 8 bits. remember the meaning of "LIKE"? its not equal. happy watching! http://www.youtube.com/watch?v=LH6_1dEVWds...feature=related http://www.youtube.com/results?search_quer..._type=&aq=f http://www.youtube.com/watch?v=sQHr8RMsZGY...feature=related
  5. I think the steel shielding is laughable when a tinfoil cardboard is enough. why would anyone want kgs of steel in a machine ?!
  6. sure they did. they bought the c64s like no computer before. and atari was forced to follow.
  7. thats why the succes of the pet changed C= into a pc company... "The PET was a hit and in the early days. Commodore was receiving as many as 50 requests a day from small, would be computer stores that wanted to sell the PET. Jack was in the luxurious position of being able to pick and choose his dealers. "
  8. actually I dont find the xl's appealing. but as thats a subjective thing I keep it off the discussion. cant compare that sorry.
  9. what I find amusing is how a8 fans are constantly trying to claim a piece of amiga's fame. but the amiga was C='s. without C= there would have been no amiga, just ripped off chips in an atari pc. so stop stealing, and stick to c64 vs a8.
  10. I guess you adore early communist pc clones. they are fuckin big and fuckin heavy using lots of materials. customers dont want anything but computers being 10kg heavy. yeah.. I wonder why havent you picked a c= typewriter?
  11. speaking of industry innovation, VCS' competitor the fairchild f, had actually something called Video Ram... and it was cheaper too... ppl thought its a pong gamecoz of the badly choosen name, so VCS became "industry innovation"...the fairchild can do pacman without getting eyecancer fex. check youtube... atari 8 bit is a fine example of how amigaish architecture and 8 pixel sprites doesnt really works in the 8 bit world. tho for the time it was the best. Amiga is amiga own class. thanks jay.
  12. hello... you are comparing 64k machine with 320k... so then I can use RAM expansion aswell, and REU (ram expansion unit) for the c64 has.. DMA.. and the c64 can display colors... without interlace... I am seeing a whining emkay... or.. if I wouldnt use the DMA on the REU, then.. as I dont need interlace to add colors, I can draw the scenery twice as fast... only one bitmap to update... c64 will be faster even this way
  13. One cannot deny it. Seeing the powerful Amiga (ECS) not able to outperform the ST with simple 3D operations, because the ST's CPU is clocked only 11% higher than the Amiga's CPU. On the ATARI8 you have gains from C64 to the A8 between 30% to 200%, depending on the different modes of both machines. 200% is pretty impossible. learn your lesson finally. 1 vs 1.7.
  14. if you would have watched carefully, u could have found my refuting against every stupid statement in that argument. there's not a single line about bad quality, keys falling out, not lasting, or uncomfortable typing. the membrane shit of the 400 didnt make it or the chicklet pet keys, but c64? wtf?! stupid stuff like visually confusing coz keys has more stuff typed on it. look at your own pc keyboards, how many things is printed on your key, is it visually confusing? how many "non standard" keys does a pc keyboard have? the writer should be beaten hard.
  15. how to argue with people that prefer interactive graphics- and sound- demos, instead of bigfun-playable GAMES? you're doing quite well. dont give up
  16. you forgot a reason. without that they could have selled cheap rocks, or sand from the beach... 3. c64 being both better and cheaper.
  17. But the C64 could? Emkay trranslation of Heinrich Lenhardt's statement: forget amiga. we are comparing a8 and c64. and the a8 cant do turrican, unless you do it it half as fast and double as ugly. compare that to the amiga & c64 version. then go sit in a corner
  18. I agree, in case of the a8 keyboards it fits nicely. including your "cheap" feel.
  19. Both versions were released simultaneously. See, they were both tested in the same issue of Power Play: http://www.kultpower.de/powerplay_testberichte/turrican.jpg ok, I didnt know that. I am corrected Everyone knows that the A8 can't do Turrican, I'm just saying it isn't the greatest on the C64 either. Why not choose Hawkeye instead. technically its one of the greatest. but if you ask me what have I played the most on c64, hmm, stunt car racer, grand prix circuit,dotc, steel thunder, iron man, ace, IK, Barbarian, Nebulus, well its a long list, these are the ones popped in my mind now .)
  20. just like "atari has 128 colors" doesnt mean its better or anything without diving into context. There's no context to dive into. Atari has more color choices. With scrolling, I can do some hw scrolls on Atari in various modes that you can't do on C64 and you can do 1/320 hscroll; so this does not establish C64 scrolling hardware > Atari hardware. so now show me some scrolling games which outperform c64's scrolling games, to proove your case. Dropzone is it better than turrican? creatures, mayhem ?
  21. No, you get it wrong Oswald, Manfred & Factor 5 f.e. looked to the arcades and there he saw a lot of inspiration for his games, same for PC Engine stuff. So Manuel & I were slighty disattracted to the "initial" thread... as you sometimes... Turrican is an original 8 bit c64 game. whatever manfer & co looked at for inspiration.
  22. [quote name='Tezz' date='Mon Dec 8, 2008 7:45 AM' post='1635107' That's true but those platforms are not as limited as the A8. Manfred Trenz pulled off a fantastic job on the C64. I think MK is refering to the fact that an A8 version would require a very good A8 coder of similar ilk fantastic job for its time, but with my eyes in 2008: it could be done MUCH better. - freedir scrolling, with better&smoother protagonist control - all enemies should exist wether 'seen once' or not. - enemies moving in level map space, instead of screen space only - walkable slopes, instead of having to jump when a pixel is in the 'way' - better gfx - 'looking' up/down feature - more sprite phases through copying definitions into the VICII ram bank. fex. Boss/Player sprites should be done so. - being able to climb walls - more char bullet & char based effects, fex. enemies could blow up like in dropzone. - no bugs, no annyoing glitches. etc..
  23. If that was in response to my post, I was really only referring to ports of the first Turrican, not later installments of the series like "Super Turrican". I agree though, they all were 16-Bit game designs, not really fitting 8-Bit hardware. Same with Ghouls'n'Ghosts'n'Goblins. The C64 has reasonably good ports, but they're nothing compared to the Mega Drive or SNES versions. turrican was made for the c64 first, so its a 8bit c64 game. I am getting tired that if a c64 game is better/doesnt exist on a8, then a8 ppl compare it to 16bit to slag it down. the first question is how does it look like on the a8, or how could it look like. its atari v 64, not amiga v 64 remember....
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