Oswald
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Posts posted by Oswald
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It could also be argued that this is what eventually killed Commodore. They got lucky when they got the Amiga, but what did they do with it? Mainly, they cost reduced it and tried to repeat the sucess of the C64 even as the home computer age was coming to a close.the c64 is the reason for the global warming aswell...

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Allas,These are some of the best posts in this thread

indeed, even if the game on a8 looks more ugly, playability is there to help poor allas out for teh win
or vice versa. -
I find it amusing that, even though people talk about the C64 like it was the best gaming computer ever, the article lists its 'game/educational software availability' as "fair" - compared to the Atari 8-bits and Apple ]['s "excellent". (then again, it was 4 years newer than either...)yeah

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my god this thread is insane
i can't keep up with it, it's like a giant monster. I have to hunt back just to find all the responses 
So, in a nutshell, yes, nothing like numen on the c64. Imho, those modes, the colors, computer speed etc. (the things that heaven/tqa) talked about (that the c64 can't do,) are what (on a hardware level,) makes the a8bits superior to the c64.
wow, I could say that to any c64 demo aswell. nothing like <insert c64 demo name here> on the atari 8 bits. remember the meaning of "LIKE"? its not equal.
happy watching!

http://www.youtube.com/watch?v=LH6_1dEVWds...feature=related
Their 2d capabilities seem to come out about equal, (with a great coder, that is.)http://www.youtube.com/results?search_quer..._type=&aq=f
http://www.youtube.com/watch?v=sQHr8RMsZGY...feature=related
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The 800xl was light years better in construction than C64, at least they used actual steel sheilding, the c64 used tinfoil cardboard, it was laughable
I think the steel shielding is laughable when a tinfoil cardboard is enough. why would anyone want kgs of steel in a machine ?!
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Did customers want less shielding? Did customer's want a less heavy-duty chassis? Do customer's ever want less?sure they did. they bought the c64s like no computer before. and atari was forced to follow.
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Though nobody cared as it did not sell (CBM)
thats why the succes of the pet changed C= into a pc company...
"The PET was a hit and in the early days. Commodore was receiving as many as 50 requests a day from small, would be computer stores that wanted to sell the PET. Jack was in the luxurious position of being able to pick and choose his dealers. "
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No, because in the case of the C64, it was a breadbox. The XL line was just dead sexy.
actually I dont find the xl's appealing. but as thats a subjective thing I keep it off the discussion. cant compare that sorry.
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Now I find ST vs. Amiga comparisons amusing, because at that point Atari and Commodore had effectively traded design teams. The ST is more closely related to the C64, and the Amiga is the direct descendant of the A8.what I find amusing is how a8 fans are constantly trying to claim a piece of amiga's fame. but the amiga was C='s. without C= there would have been no amiga, just ripped off chips in an atari pc. so stop stealing, and stick to c64 vs a8.
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Smaller and lighter equals less materials used in construction and less channel operation cost. It's cost reduction 101 and the reason that cheap, thin plastic and barely-meets-the-FCC regulation RF shielding is the norm. It's not what customers want beyond the fact that it makes the unit cheaper and more affordable.I guess you adore early communist pc clones. they are fuckin big and fuckin heavy using lots of materials. customers dont want anything but computers being 10kg heavy. yeah..
I see you can make any unit the "first" and then build a straw man argument around it. Okay, since you want the Atari 400 to be Atari's “first” so very, very badly, let's compare it to the KIM-1, which I will arbitrarily state is Commodore's “first.”Hmm... looks like the 400 has the better keyboard after all.

I wonder why havent you picked a c= typewriter?

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I'm not really a blind Atari fanatic. I'm more of a blind Jay Miner fanatic. From my perspective, that guy led the industry in innovation wire-to-wire right up until his death:Atari VCS
Atari 8-bit
Amiga
speaking of industry innovation, VCS' competitor the fairchild f, had actually something called Video Ram... and it was cheaper too... ppl thought its a pong gamecoz of the badly choosen name, so VCS became "industry innovation"...the fairchild can do pacman without getting eyecancer fex. check youtube...
atari 8 bit is a fine example of how amigaish architecture and 8 pixel sprites doesnt really works in the 8 bit world. tho for the time it was the best.
Amiga is amiga
own class. thanks jay. -
Start to make a C64 version of Space Harrier with a real Gameplay resolution of 160x100, and see the C64 whining.Using graphics? Too slow. It would end in a "Mood" resolution of 40x50
Using multiple Sprites? This would slowdown the cpu to effective 500-600MHz. Not much for game calculations, where the Atari has around 1.5MHz left. Oops... this made my calculations wrong. The Gain would be up to 300% then

hello... you are comparing 64k machine with 320k...
so then I can use RAM expansion aswell, and REU (ram expansion unit) for the c64 has.. DMA.. and the c64 can display colors... without interlace... I am seeing a whining emkay...

or.. if I wouldnt use the DMA on the REU, then.. as I dont need interlace to add colors, I can draw the scenery twice as fast... only one bitmap to update... c64 will be faster even this way

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Yet you make arguments like '1.79>1.02=Atari is better'.
One cannot deny it. Seeing the powerful Amiga (ECS) not able to outperform the ST with simple 3D operations, because the ST's CPU is clocked only 11% higher than the Amiga's CPU.
On the ATARI8 you have gains from C64 to the A8 between 30% to 200%, depending on the different modes of both machines.
200% is pretty impossible. learn your lesson finally. 1 vs 1.7.

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Here, the worst PC keyboards of all time. This time Commodore wins 4 vs 1
At least the 400 keyboard looks very cool, properly for minimal use on gaming cartridges. It was not designed for programmers.
if you would have watched carefully, u could have found my refuting against every stupid statement in that argument. there's not a single line about bad quality, keys falling out, not lasting, or uncomfortable typing. the membrane shit of the 400 didnt make it or the chicklet pet keys, but c64? wtf?! stupid stuff like visually confusing coz keys has more stuff typed on it. look at your own pc keyboards, how many things is printed on your key, is it visually confusing? how many "non standard" keys does a pc keyboard have? the writer should be beaten hard.
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forget amiga. we are comparing a8 and c64. and the a8 cant do turrican, unless you do it it half as fast and double as ugly. compare that to the amiga & c64 version. then go sit in a corner
how to argue with people that prefer interactive graphics- and sound- demos, instead of bigfun-playable GAMES?
you're doing quite well. dont give up

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The are only 2 reasons,1: Price
2:Atari nuked their distribution channel in the video game crash of 83,customer bought what was available at kmart, by 84 it was c64 and no atari.
you forgot a reason. without that they could have selled cheap rocks, or sand from the beach...
3. c64 being both better and cheaper.

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Everyone knows that the A8 can't do Turrican, I'm just saying it isn't the greatest on the C64 either. Why not choose Hawkeye instead.But the C64 could?
Emkay trranslation of Heinrich Lenhardt's statement:
forget amiga. we are comparing a8 and c64. and the a8 cant do turrican, unless you do it it half as fast and double as ugly. compare that to the amiga & c64 version. then go sit in a corner

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probably the most accurate description I have seen, not to mention the cheap feel.I agree, in case of the a8 keyboards it fits nicely. including your "cheap" feel.
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Starting a "Turrican" with the exchange of faster CPU speed for a full working Softwaresprite, makes all possible then, because you can move screenhigh "sprites" up and down with hardware scrolling, and you can fill the screen with PM Platforms, or depending on the Level, multiplexed PM for "countless" enemies. Parallax scrolling is also not a real problem...And the shots, well just use them as on the C64 .... use simple chars

Actually, someone could have done a Axelay version for The A8 then. Including the 3D view levels.....

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turrican was made for the c64 first, so its a 8bit c64 game.Both versions were released simultaneously. See, they were both tested in the same issue of Power Play:
ok, I didnt know that. I am corrected
I am getting tired that if a c64 game is better/doesnt exist on a8, then a8 ppl compare it to 16bit to slag it down. the first question is how does it look like on the a8, or how could it look like. its atari v 64, not amiga v 64 remember....Everyone knows that the A8 can't do Turrican, I'm just saying it isn't the greatest on the C64 either. Why not choose Hawkeye instead.
technically its one of the greatest. but if you ask me what have I played the most on c64, hmm, stunt car racer, grand prix circuit,dotc, steel thunder, iron man, ace, IK, Barbarian, Nebulus, well its a long list, these are the ones popped in my mind now .)
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No the point is even with 1/320 hscroll it does not mean scrolling hardware is better on C64.just like "atari has 128 colors" doesnt mean its better or anything without diving into context.
There's no context to dive into. Atari has more color choices. With scrolling, I can do some hw scrolls on Atari in various modes that you can't do on C64 and you can do 1/320 hscroll; so this does not establish C64 scrolling hardware > Atari hardware.
so now show me some scrolling games which outperform c64's scrolling games, to proove your case.

Dropzone
is it better than turrican? creatures, mayhem ?

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turrican was made for the c64 first, so its a 8bit c64 game.
No, you get it wrong Oswald, Manfred & Factor 5 f.e. looked to the arcades and there he saw a lot of inspiration for his games, same for PC Engine stuff. So Manuel & I were slighty disattracted to the "initial" thread...
as you sometimes... 
Turrican is an original 8 bit c64 game. whatever manfer & co looked at for inspiration.

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[quote name='Tezz' date='Mon Dec 8, 2008 7:45 AM' post='1635107'
That's true but those platforms are not as limited as the A8. Manfred Trenz pulled off a fantastic job on the C64. I think MK is refering to the fact that an A8 version would require a very good A8 coder of similar ilk
fantastic job for its time, but with my eyes in 2008: it could be done MUCH better.
- freedir scrolling, with better&smoother protagonist control
- all enemies should exist wether 'seen once' or not.
- enemies moving in level map space, instead of screen space only
- walkable slopes, instead of having to jump when a pixel is in the 'way'
- better gfx
- 'looking' up/down feature
- more sprite phases through copying definitions into the VICII ram bank. fex. Boss/Player sprites should be done so.
- being able to climb walls
- more char bullet & char based effects, fex. enemies could blow up like in dropzone.
- no bugs, no annyoing glitches.
etc..
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I love the SNES one and the ST one, not so the C64...
imho it is a 16-Bit Arcade game...If that was in response to my post, I was really only referring to ports of the first Turrican, not later installments of the series like "Super Turrican". I agree though, they all were 16-Bit game designs, not really fitting 8-Bit hardware. Same with Ghouls'n'Ghosts'n'Goblins. The C64 has reasonably good ports, but they're nothing compared to the Mega Drive or SNES versions.
turrican was made for the c64 first, so its a 8bit c64 game.
I am getting tired that if a c64 game is better/doesnt exist on a8, then a8 ppl compare it to 16bit to slag it down. the first question is how does it look like on the a8, or how could it look like. its atari v 64, not amiga v 64 remember....

Atari v Commodore
in Atari 8-Bit Computers
Posted
oh you found the uglyest arkanoid clone on the c64, and compared it to the best arkanoid clone on the atari. how objective..