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Oswald

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Everything posted by Oswald

  1. well, some of the speccy clones can make the attribute cell size smaller, just like the c64. and the c64 can go to 320x200x16 with cpu help. yeah bitmap is already 320x200x16, but you can increase the color density a lot.
  2. I was just turning back emkays argument on him. I like that bunny, but dont tell him
  3. its about time to moderate emkay and alison.
  4. the speccy stuff is very impressive for what the machine can do: argh no direct link: http://gfxzone.planet-d.net/frames.html click galleries then theme, then zx specturm on this site
  5. Again you have posted unreal pictures, probably done with interlace. Only some are resembling the C64's graphics. But, even with those tricks it looks weird.... sure, they are virtual pictures, only existing in your mind. in reality you are looking at grey blocks, and the webpage manipulates your brain to see unreal pictures !!!!1111one one one frankly, I leave it to TMR to proove you they are real and only 1 of them is laced, he has better nerves.
  6. Sorry, only 38 here omg+!!!!!1111 it looks like the amiga !!!!!111
  7. This picture with simple PM overlay and some DLIs shows more than 20 colours already... The x-mas tree is one of the hidden agents yeah, well shows whats possible, insert a rainbow raster somewhere and voila its 45 colors
  8. sorry, but the colors are not fitting, so using your algorithm that reduces the picture to 10 colors also it looks like a cartoon, and totally unnatural because of the wrong and unfitting colors. shows nicely also how hardly even dithering is possible. which leads to the crazy style: a bunny holding a computer ? wtf? I'm waiting for the 45 color Last Ninja mockup with 3 hires sprites edit: furthermore comparing with this one, becomes more then obvious that the possible color density when the a8 sweats bricks is far from being close when the c64 is sleeping and showing a simple basic hires pic.
  9. I am waiting for emkay's 45 color last ninja mockups with 3 hires sprites.
  10. Seems, in you brain the C64 can also grow your children.. just as possible as a 45 color last ninja clone on the a8. By September 1983 the custom chips of the amiga werent even done, not to talk about the whole machine or os, etc. bullshit boy. What's mainly done after 82 was to give the chips different names. No one would have liked a PORTIA chip in a non Atari Computer... amiga corp was formed after mid 82, and the first prototype was shown in in 84 january. where the chips were still breadboards without true chip layout.
  11. and adsr, and 16 bit pulse width, and ring mod, and sync, and filtering audio in, and waveforms, and 16 bit freq, and this was just the sid and just the official features of it. (and I left out the paddles) speccy boy is who has arguments like eye cancer, and my colors are nicer than yours and similar bullshit. Well, the Amiga original graphics use around 45 colours for a table. One moment.... let me calculate.... .... the C64 one shows 16 colours. So why should we stick to only 16 colours if we can have a par with the Amiga? the c64 can do similarly 24 bit color, bullshit boy By September 1983 the custom chips of the amiga werent even done, not to talk about the whole machine or os, etc. bullshit boy.
  12. those are 4 channel (but yes very primitive) mods at 8 bit. that gtia sound was an 8 bit mod replayed in 64k? get off the speccy level my dear.
  13. the other advantages are virtual or what ? sprites, color ram, etc ? stop the gibberish blabbla. better colors, huh speccy boy ? "perhaps not in hires" not even in 160x200 take my screenshot and do it in g2f those r overlayed "multicolor" sprites in HIRES (320x) good luck with them I see huge impossibilities doing even this CRAP on a8 Crownland and Creatures are just not playing in the same league. do you dare to place their screenshots beside each other? but again, do those screenshot in g2f stills speccy boy c64 does them as a game instead of mindless blabbla.
  14. #3 does change background color between black and white, and achieves the sound through the interference between vic and sid in the system. its a very quiet sound. just a stupid technical stunt like playing music with the drive. nothing can emulate it...
  15. no need to go to speccy forums, their argumentation level is here straight away
  16. I'll tell you something though, those Apple II guys are mean. You can throw all the specs you want at them and they'll just say, "it's just a game system." Nothing gets their hearts racing like a well executed spreadsheet. and the speccy guys. their colors are NICER!
  17. koronis rift is a bad example as it exists on the c64 too. c64 has these as a games, a8 cant even do them as a still pictures to start with: or: or dont let me start on new techniques like 8 bit digi which can be filtered through the sid: vicious sid mp3s
  18. on the other hand we can upload code into the drive and have it act as a co-cpu if we like thats why sio2pc stuff doesnt works, this kinda stuff needs ms exact emulation, and not even a dos machine can handle it without multitasking. dont
  19. - there are a few ape like systems out - 90% of stuff on the c64 has custom loaders. that stuff wont work. I do care.
  20. give me a break. speed or storage capacity was much more important than stacking or device nr changing with switches, I bet 95% of ppl had only one drive. I remember feeling like the luckiest person alive when I got lended a 2nd drive for a short time. furthermore when it comes to competition it was more important what the base machine could do imho. once you bought it you had not much choice.
  21. exactly the opposite. in 2008 all you need to know is to drag around the mouse and click and literally everyone has a pc. in 1983 you have to learn about the machine even for the most basic usage, and most ppl owning machines are also coding them. not having a switch for drive nr is a very minor issue, ppl were happy if they could buy one drive, and for 98% of them one was enough. then if they had more they could READ the manual, and get through a few min process to make it happen and then forget about it. says someone who cant get off a fucking missing device nr switch since like 4 pages. just as unimportant detail as the plugging issue which I only brought in as a counterbait to start with what happened to the 1541 is the perfect example of Mr. Tramiel going berzerk well not only that they even managed to optimize the parallel lines of the board or smth like that. the device nr is nothing compared of making the loading smth like 10x slower coz of faulty cia chips... or no parallel loading. so have a go on those rather, i will even agree.
  22. nope. emulating an 1541 needs a timing precision which can not be accomplished within a multitasking OS.. as you can upload code into the drice you need to emulate every cycle at 1mhz accuracy to get that work. you can buy a cart emulating the 1541 and using mmc for storage, but thats not cheap. tho its the best as it can emulate cartridges aswell. cheapest is to get an X1541 cable which connects 1541 and pc, and copy your stuff to disks.
  23. "Holy shit! DOES EVERY DECISION ATARI MAKES HAVE TO BE TWISTED INTO BEING THE RIGHT DECISION????? That's my problem with these discussions. The people who will defend everything about their system. Guess what? Both companies f*$ked up numerous times." or "I dont know what you're implying. 1541 devices are not supposed to be stacked. If doing something you're not supposed to do damages the system, then that's neither a positive or a negative. "
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