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matashen

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Everything posted by matashen

  1. If you build it that only one game can be hold and the rest is space for game data than maybe its a developer tool. There are only about 10 developers at the moment, and i think you found not more than two who will/can use this. Iam one of the developers who dont want to use it. The problem is if gamers require this to play a game thats not fair to the gamers who dont want to buy it or dont get it. And about the space. At the moment there is no game in development that uses more than 512KB why should it make sense to have more than 1GB. I have a own system for sharing saved games and levels from one lynx to another that i will use in future games. If you build it to hold masses of games on one SD-Card, its a tool for piracy. Regards Matthias
  2. with the flashcard you can download a game by using USB in 10 seconds. I think for testing a ROM its fast enough. For using the games buy it! And to take most of the games to a trip its more complicate to find space in the bag for the lynx as for the small gamecards. Iam not happy with a SD-Card where all games can be saved on it. That makes no sense as homebrew tool(i will only test an actual build and not the 20 mistakes before) and it makes piracy easier.
  3. no, but you can use flashcard from lynxman
  4. Thats very interesting, if you have that number of flashcards as lynxes, i can "use" you as betatester for my multiplayer games. :-)
  5. you dont answered my question. What is the advantage of your flashcart.
  6. Maybe it would be great to have a new suzy with output to modern screens. But flashcards already exists - do you dont know it? what is the difference beetween the existing ones from Lynxman, karri and lars?
  7. back in the days all Lynx stuff was created on Amiga Computers that came with the development system.
  8. great Work. Looking forward to a great cartridge
  9. No thats not exact what i mean, cause 1. you can copy SCBs so you dont need to define each SCB 2. you can set that the next sprite uses the same Colormap as the first SCB. That saves some Bytes Memory for every Sprite. 3. You can rebuild the SCB Map ever if you need by code. Youdont need to define it by start.
  10. Hi sage, Hello Musicians I start this thread cause i play this days with chipper. Maybe some users have ideas or solutions to make it a little easier creating nice sounds. First question. How can i add a pattern break? Is it possible or possible to integrate in the next version? Regards Matthias
  11. If you want draw a map with one SCB its faster and easy to use a spritechain and let suzy do the job as creating a loop. As example, the whole map of frogger i draw with one SCB that runs a chain with about 200 pictures. Regards Matthias
  12. there are about 10 maybe 20 people who work on lynx-games or have the knowledge to build games. Does you really think only one starts to code for a contest startet as lonely thread from a boy!?! Lynxman startet one contest as well known fan in the scene - with a great price for the best code. But nobody finished a game for that. AtariLynx Lover you have to learn a lot about life/work and people.
  13. dont worry about the name - i found two german songs where they definitly say quak http://www.youtube.com/watch?v=qdd2xQp4WEI&feature=related the screenshots where taken by about 10% of the work now i optimize the code - thats nothing you can see on a screenshot. I make the next pics when i reach the betaphase - that will be in August or September. Remember - i do this in my sparetime - not to earn money. Thats why i have only some hours/week to work on it. Regards Matthias
  14. ask duranik.com if you want the email from lars who produce the cards, pm me
  15. buy games i dont like copies For demos and free games use the flashcard from lynxman
  16. I sold my PSP, but i still buy lynx, jag and vcs games
  17. for someone who is 12. 12 years of development is a whole life. For the others, its only one step .
  18. hacks are more complicate as creating new games. You cannot easy copy a game from a similar processor-platform. the Lynx is to different. The big Problem from coder is graphics and sound. Where to get a good sound/music is the bigger problem. If someone would help, please work on sounds with chipper Regards Matthias
  19. i testet it with california games. its not compatible with huge waves.
  20. I sorted some holiday pictures from 2011. There i build some nice objects with my kids on the beach. Sand is a great thing for castles, houses, and lynx
  21. we talk about an hardware with 64K RAM. there is no toolchain for click&drop it must be really hard coded. And there we can not write an action. we must first build the action with simple instructions. There is no way to woop out an object. when we say coding a game - than we mean coding a game. Click on colorful buttons and drag&drop some pics is not what we mean with coding. The tools are notepad++ compiler optimizer linker Rombuilder all stand alone tools with no IDE or anything you know from modern plattforms. example here in assembler ask the hardware if button A was pressed. lda $fcb0 beq .keyloop bit #$01 ; A _IFNE lsr cls ; do something like clear screen with color #0, where cls is written in a subprocedure _ENDIF example the same in c if (joystick = 0x01) { CLS(); where CLS must be written an a sub procedure } Regards
  22. Release for all games: when its done :D
  23. http://www.atariage.com/forums/topic/151888-current-atari-lynx-projects/
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