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Everything posted by mellis

  1. Sounds like you need a Skunkboard. Tursi initiated a fairly recent thread about accepting reservations for the Rev. 2 boards; I'm sure if you look around here in the Jaguar forum you'll find it.
  2. Hi Jaguar fans. I have the following games available for trade. All mint and complete in box at the very least. Alien vs. Predator - CIB, mint, instructions + overlays DOOM - CIB, mint, instructions + overlay Fight for Life - CIB, mint, instructions + registration card Iron Soldier - CIB, mint, instructions + overlay + registration card Raiden - CIB, mint, instructions Towers II - NEW in box: no shrink wrap, but sealed, unused cart, with all paperwork I am currently looking to acquire: Air Cars Atari Karts World Tour Racing Zero 5 If you want to negotiate a trade, please PM me.
  3. Hi Belboz. I am excite to play with the Mac OS X versions of these tools. Is there a location from which I can acquire them? Thanks!
  4. The original 5200 box was the wide one. In 1985-86, the Tramiels started blowing out old video game stock they inherited from Warner. In doing so, they had all three game systems in stores at one point: the 2600 Jr., the 5200, and the 7800. However, when they started dumping the 5200, they redesigned the box so that it was much smaller than the original (to keep shipping and logistics costs down). The redesigned 5200 packaging differed in a few key ways: 1) The pack-in cart did not come in its own box 2) The controllers were shipped in the 5200's controller storage area, instead of separately 3) The pack-in cart was Super Breakout (as it had originally been) instead of Pac Man What's interesting is that most of the 5200 systems they shipped this way were four-port models with the automatic switch box. This suggests that when Atari decided to move to the 2-port model in 1983, they must have still had a stock of 4-port models which they suspended shipping. Presumably, they did this because the 4 port models were incompatible with the 2600 adapter, and consequently, the planned Slam Pam adapter would have likely been incompatible too. By minimizing the number of 4-port models on the market, I think Warner Atari envisioned a smoother upgrade path to the 7800. 2600 users would simply replace their console with a 7800, while 5200 users would buy a Slam Pam. Of course, your 5200 had to be Slam Pam compatible for that to work, and that meant a 2-port unit was required. I actually bought two 5200s (which I still own). The first was purchased in 1983, and it was a 2-port model that came in the huge box. In 1985, I purchased another 5200 in the smaller box. Why? Well, I figured that for $50 (that's what the one in the small box cost), I got two more controllers (can't have too many of those), a new game (Super Breakout was new to me, at least, as my other unit shipped with Pac Man), and I had access to spare parts (including a replacement power supply, if needed). Upon returning from the store, I was quite surprised to discover that my new unit was actually a 4-port with the automatic switch box. These days, the automatic switch box is often derided, but I adored it. In 1985, it was a real novelty to be able to switch from the TV to the game system simply by hitting the power button on the 5200. The automatic switch box also yielded a far superior picture to the image delivered by my mechanical switch RF switch. Suffice it to say, that to this day, my favorite 5200 is my shiny 4-port model that came in the small box.
  5. There is an FAQ here which states the availability of source for Linux. This could likely be built on OS X. My main OS is Linux and my secondary is OS X so I intend to use the Skunkboard on one of these OS's when I can get my hands on one. Documentation and drivers are available here. There is a mention in the small changelog on that site about easier building on OS X. Thanks for the links! That's exactly the kind of information I was looking for. I believe, but am not 100% sure, that belboz over at Jaguar Sector has made an OS X binary available... Ok, I searched through the first 16 pages of the thread and found something about it: http://www.jaguarsector.com/index.php?show...st&p=258638 I'm not going any further, cause this took forever lol. You can start there and see if the binary was actually made available. I appreciate your slogging through that. I'll happily pick up from there. Even if the Mac OS X binary is unavailable or out-of-date, knowing that the linux source is available is probably good enough, as I could just port to OS X myself.
  6. There is an FAQ here which states the availability of source for Linux. This could likely be built on OS X. My main OS is Linux and my secondary is OS X so I intend to use the Skunkboard on one of these OS's when I can get my hands on one. Documentation and drivers are available here. There is a mention in the small changelog on that site about easier building on OS X. Thanks for the links! That's exactly the kind of information I was looking for.
  7. FWIW, I too will be ordering a Skunkboard from the next lot. Does anybody have details about the software that performs the USB transfer from the host PC? Specifically, has it been open sourced? Failing that, are detailed specifications available? I ask because I would much rather develop for the Jag using Xcode on Mac OS X, and doing that would be far more convenient if I could port the Skunkboard's USB drivers to Mac OS X. The alternative would be to run Windows within VMware for the sole purpose of transferring the compiled binary to the Skunkboard.
  8. The 1200XL does not have built-in BASIC. It requires the use of a BASIC cartridge (just like the 400 and 800 do). For what it's worth, I actually prefer this to holding down the Option key to disable BASIC.
  9. Hi folks. I designed a T-shirt that mimics the text-label version of the Adventure cartridge. Initially, I was just going to have Café Press make a couple just for me, but I figured that some of you might be also interested, so I decided to make them available for anyone who wants one. The link is: http://www.cafepress.com/ellissoftworks Disclosure: You could make your own version and save about $4. This is for those who do not want to hassle with all of that.
  10. The CC65 tools are quite nice. I compiled the suite for Mac OS X and then reconfigured Xcode to use them. Good times. You can get CC65 here: http://www.cc65.org/
  11. Way back in the day, I once saw a similar problem with my 1040STf. In my case, the scrambled keyboard input was due to my using Atari 7800 ProLine controllers with the ST. When I removed the ProLine controllers and replaced them with standard CX40 (2600-style) sticks, the keyboard started working again once I cold booted. I recommend that you try disconnecting all joysticks (and maybe even the mouse) in order to troubleshoot this. Make sure that you cold boot the system after removing them, and then go from there. If that doesn't fix it, the keyboard chip might need to be reseated, as some have suggested. Good luck.
  12. That FPGA project is very cool. I had no idea such an effort had been undertaken. Thanks for sharing that link.
  13. I've been considering the feasibility of developing an ethernet adapter that would connect to the 5200 expansion port. The basic concept is a small, single-board computer (something from Atmel perhaps) that would manage a TCP/IP software stack while accepting data from the 5200 in a fashion similar to SIO. What would the point be? Well, you could play multiplayer games that were programmed to use the adapter with others over the internet. That said, I'm not proposing a voice link or anything like that (that is, I am not proposing Xbox Live here), but it would be nice to be able to play against other humans on your 5200, especially since the console is getting so rare these days. Oh well. Given infinite time maybe...
  14. The Atarimax cart works great on an Intel Mac running either Parallels or VMware Fusion. I have personally used both virtual machines to program mine. If you are actually using Microsoft's (formerly Connectix's) Virtual PC emulator for PowerPC macs, it doesn't surprise me that the emulated PC's USB has trouble feeding the cart fast enough to store the data in the cart's flash memory. It would be nice to have a Mac-native app, but that might be asking too much for such a niche product. Perhaps I'll chip in and help with that effort someday.
  15. I saw one of these at a Sony Style store, and even in person, the resemblance to the XL Ataris is uncanny.
  16. Ummm... how about Antic Mode E's 160 x 192? In the 1980s, most sources listed the Atari 8-bit's maximum resolution of 320x192 (Antic Mode F), but given the artifacts associated with positioning pixels on half color-clocks, I would concede 160x192 (with four colors per line) as being more representative of the system's typical display in games.
  17. thanks, i got mine installed and it works fine but for some reason, composite video does not work without an s-video cable plugged into the TV It sounds like you didn't run the RCA plug with the yellow wire through the ground washer, so you are pulling the ground off of the S-video connector instead. For the composite ("video") plug to work, the washer with the black, green, and red wires attached must surround the threaded rear portion of the RCA plug attached to the yellow wire. The nut then secures it in place. Hope this helps.
  18. You should seriously consider the excellent tools from the cc65 toolset (http://www.cc65.org). Personally, I do not write in C for 8-bit computers (too much overhead), but the package includes an excellent macro assembler called ca65. The tools can be built for Mac OS X, Linux, and Windows, and you can test your program in an emulator or use something like SIO2PC to test on the real hardware. What's more, you can use a proper text editor for writing your assembly code, so you won't have to mess around with line numbers in MAC/65. I have Xcode configured to compile MAKEFILE-based projects that use ca65 as the assembler and ld65 as the linker -- it works great! Compiles are instantaneous and having a proper linker makes it much easier to move things around in memory on the Atari. Hope this helps.
  19. Hi folks. Some time ago I did the composite video mod for my 2600, and today I finally got around to attempting the 5200 AV mod as detailed in the FAQ. I am pretty familiar with this type of project, but I find myself perplexed. My problem is that I am only getting a black and white display. Sounds like an easy answer, right? There's obviously a problem with the chroma circuit. However, I've checked this thing over and over again, and I can find nothing wrong with it. I have a line coming off of the specified resister on the mainboard, that goes through a 2K Ohm resistor, then a 1uF capacitor, and out to the TV. Perhaps the problem is that I am generating a composite signal by tying the chroma and luma lines together. But, by my understanding, that's what a composite signal is. There is one other thing I should mention. As I did with my 2600, I intend to run the composite video signal out the 5200's built-in RF cord. That way, you get a factory look to the implementation. In order to do that, I disconnected capacitor C48 which, as far as I can tell, simply delivers the RF modulator's signal to the center pin of the RF cord. By disconnecting this capacitor, I was able to replace the RF modulator's signal with the one coming off of my AV mod board. I suppose this cap could be important in contributing to the Chroma signal, but I just don't see how. So, I feel that the problem lies someplace else. I haven't yet tried hooking this configuration up to a S-video input, so maybe the composite circuit is to blame, but it seems like I should get *some* color, regardless. Can anyone help shed some light on this? Thanks!
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