Jump to content

PacManPlus

Members
  • Content Count

    5,205
  • Joined

  • Days Won

    27

Everything posted by PacManPlus

  1. Thanks for the info, guys... Ok. SCAA does not auto-detect as it was done before I knew about that. Having said that, it is currently compiled for $450 (it's just changing a 'constant' which references the address), so we should be fine once it comes out.
  2. Thanks, guys - holy crap! That's me playing it in the beginning of the video. My God, I need to lose all that weight I've gained... ...and remember, this game would have been dead in the water without Kurt's pinball physics code. That gave me the kick in the butt I needed to finish the game. I *still* need to go through his commented code to see how it was done.
  3. Hi guys... I thought he meant video of it being played at the show thanks, Trebor!
  4. BTW, some of the original Atari programmers / engineers were there. Tod Frye was there, and I had no idea until I saw him. Didn't have a Pac-Man cart for him to sign so it was a missed opportunity.
  5. As long as the XM addresses the Pokey at $4000, and I can only speak for Super Circus Atari Age, but if I understand it correctly you can get SCAA on a standard 32K cart (without the Pokey) and plug it into the XM and it will work. Please note however that if you plug that same bare cart into a non XM machine, not only will you not get sound, but it will also not play correctly as I rely on the Random Number generator of the Pokey for that game. Can't speak for Froggie though.
  6. Thanks, guys... and thanks @mksmith, as I see you gave me a shout out in Arkanoid... Thank you for that
  7. It was made available at PRGE. As far as I know, 30+ were sold. I signed 5 of them I believe they will be in the store shortly thereafter. There is a video of the game being played although I don't know who posted it (I'm in an airport at the moment).
  8. Ah - I thought you took the picture from there (oops). A LOT of people were playing Arkanoid... I think you have a hit on your hands!!!!
  9. ...I must have just missed you, man. Ill see you today though!
  10. Once it's out and I pick up one, I'll design a cart shell and 3-D print a few; I'll try and maintain the original outside shape while reworking the interior for this new layout.
  11. Guys - Bentley Bear's Crystal Quest had a background of 160A (3 color), while the sprites are 160B (12 color). There are two sizes of sprites (8x16 and 8x32). The backgrounds are all 16x16. The 'Bentley Editor' does not do music. It does graphics, tile and sprite placement in levels, colors, and which zones do parallax scrolling. It helped me a *lot* during development. Huge thanks go out to @jwierer for doing that. I am (slowly) working on a project now, but if you guys can wait I will try to change two things about the engine in Bentley Bear's Crystal Quest to be more fitting for this game: The sprite width (to 12 or 16, need to check) and the ability to scroll the opposite direction. I also have a TIA sound version of Bentley Bear's Crystal Quest, but there is no background music (only sound effects). I have had difficulty combining TIA and Pokey sound, as doing all 6 channels each frame seems to run out of time. I know I'm doing something wrong, as I'm certain Commando does all 6 channels. Anyway, my new job has me learning a bunch of stuff I've never worked on before (Dell 'Boomi' being one of them, although that seems straight forward), so I've been concentrating on that. Bob
  12. I am Sinistar...

    1. sramirez2008

      sramirez2008

      Lol!  I played the arcade game earlier this week.  I still suck at it.

    2. Dragon Princess Yushira

      Dragon Princess Yushira

      Run coward. Beware I live.

  13. Judging by the video above, we're more than half-way there with the Crystal Quest engine... Most of the things done in that video can already be done with that engine.
  14. Damn. Wish I could have seen you at the one that is close to you at least. It would have been nice to meet you in person... I will be at PRGE... I'm starting a new job next week and they already know about this trip (and Florida's Free Play in November) so hopefully nothing will get in the way.
  15. I would think it would be more like something that would plug into the 'expansion port' (for those consoles that still have them) like the laser disc was supposed to, being that it would just be a video/audio/power pass through like the 2600 adapter for the 5200 was.
  16. Off topic (please forgive me) - but your username reminds me that I am *dying* to find an original Linn LM-1 (that I can afford to buy) Ok, thread derailment over.
  17. But making mistakes is a part of life's imperfection
    Born of the years
    Is it so wrong to be human after all?

    1. Show previous comments  5 more
    2. GoldLeader

      GoldLeader

      OK...   The Circle of Life is Complete.

    3. Zoyous

      Zoyous

      I started to try to record a cover of that song one time and quickly realized that Mark King is absolutely shredding the bass while singing at the same time... it's awesome!

    4. PacManPlus

      PacManPlus

      I made a custom 9:40 version of this song taking the 12" extended version, 12" dub version, and the 7" version (because they removed the second verse in the 12" version for some strange reason) - I liked the intro of the dub version, switched over to the 12" remix, and just added back the second verse with the 7" version.

  18. Please Rest In Peace, my friend.  God sometimes takes the wrong people.

    1. moycon

      moycon

      So sad. 

    2. Jinks

      Jinks

      I sometimes think they had another purpose. Something better was waiting that they needed to be taken from us.  It is sad for us still alive on Earth to lose people we care about.  :(

       

      You will be missed

      Rest in Peace

       

  19. Not to change the subject of the thread, but is there any update on Drac? I haven't seen anything. On topic, the game looks and sounds phenomenal. You guys did such an amazing job!
  20. While this sounds cool, the only problem with adding these things (massive cutscenes, additional Pokey, etc.) is that development time skyrockets. Feature creep is something I'd like to avoid. We are already behind a few years with regards to what fans are doing for this show, and it's only a matter of time before someone else has a game out on a classic system first... (If it hasn't happened already) I'd like to keep it fairly simple, if possible.
  21. I actually WANT them to see this, and I'm hoping they will either tie it in to the show, or maybe have some sort of relation to it and allow it. Someone else had mentioned that I should have something to show them before I made any attempts to contact them. So we are doing that. ...also, wasn't it you who said that you might be able to get in touch with the person who represents the kids on that show? Were you sincere with that offer? Or should I forget about that avenue? BTW, PAC-MAN-RED is awesome: ...as is Synthpopalooza: https://atariage.com/forums/applications/core/interface/file/attachment.php?id=656343 …also, the 7800 version will be 'kind of' worked on at the same time as the NES version.
  22. Thank you. I will take you up on that.
×
×
  • Create New...