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PacManPlus

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Posts posted by PacManPlus


  1. Thank you

     

    "It was 40 years ago today

    Iwatani brought the world a game

    It's been going in and out of style

    But it's guaranteed to raise a smile

    So may I introduce to you

    A game you've known for all these years:

    Pac Collection

    7800 XM!"

     

    Hi guys.  I hope you like this. It's finally what I would call 'finished'.  Perry did an amazing job with the music/sounds for the XM.

    It auto-detects PAL/NTSC, it auto-detects the XM (by enabling the XM RAM, writing to it and reading it back to see if the values match - this is temporary until we get an actual signature)

     

    0000.png.652888729f394a39e094166cf45d5a53.png 0001.png.25bae112548c38c880e4830d268d95d3.png 0002.png.01cf4a53494f92c11076ef510f4be06e.png

    0006.png.16b5165ab0f76139918b46f6365053c3.png 0008.png.b380997dd8ef621edb61664aff49f17a.png 0011.png.8af64c7fd2ef5fd66fa66f9eaacc900d.png

    0018.png.5a2ac7489448f4cd480376f20cfe76ba.png 0003.png.c16e28a11676f730ec0ae20621e70da9.png 0004.png.8e3ebac96a3d7376bba9c0bf5571ca76.png

    0005.png.09a65f2dfbc0d39a1fa7f5eff4e4cc68.png 0007.png.76411d750672feb61e62fdbad8bdca75.png 0009.png.ec548ecaab237076003a471b04398667.png

    0010.png.fcc1f2cec84f0888b004a8d47a0bff0a.png 0012.png.2af08a6c2bea1875a88a324a9edd12b1.png 0013.png.35e5e08d5c295bc915d24b70a3b84552.png

    0014.png.267b517d8d39fc5bd51a0f66828c2749.png 0015.png.0d54c482950d62e40a201cf49b352745.png 0016.png.55c120c6755ead985f55410d1c0a78d2.png

    0017.png.fde74799d200c9ed15083b167e454a55.png 0019.png.f8948f1fc0f773c06dc8f54b1977e099.png 0020.png.c70091a5ae652ab9dfe75f98fb6dbe0e.png

    0021.png.a281795167d8f2d329f33db975d995ae.png 0023.png.1ae4e55866500e7082fd98867bb2bd33.png

     

     

    0022.png

    PMC_XM.A78 PMC_XM.BIN

    • Like 20

  2. By the way, I actually don't think this is something GCC could have done back then, as 320 mode looks HORRIBLE on an old style CRT.  I have a feeling that is why 320 mode wasn't used much back then.  I remember first trying out 320A/B when I was first programming the 7800 - I still had a CRT then (2005).  Looked great in emulation, couldn't even make out the shapes on the CRT.  160 mode, however, was fine. :( 

     

    ...and that's why I used such light colors for Space Invaders 7800.  I noticed that the lighter the color, the more 'clear' the shapes were in 320 mode.

     

     

    • Like 5

  3. The introductions *are* there.

    There are 8 'intermissions' during the attract mode that are randomly chosen.  One of them introduces one of the four monsters at random.  Another one introduces Pac & Ms. Pac (together).

     

    Regarding Piranha - I *hated* that game.  No mazes (even partially) = monster unfair advantage.  Hangly man is different in that there actually is an (invisible) maze that the monsters follow.  The player has the freedom to go wherever.

     

    Regarding the kill screen... I'm not saying anything. :evil:

    • Like 8

  4. Honestly?  Because I wanted it there. ;) Popeye Pac-Man has personal history with me.  The first time I saw any bootleg of Pac-Man, it was the Popeye Pac-Man (with the Hangly-Man mazes) in a cabaret cabinet at a corner Stationary Store.  Plus, I wanted *something* to be exclusive to this version.  I originally also wanted  'Largest Pac-Man' in there to have something else exclusive, but that game keeps track of everything separately (the dot total points, energizer total points, blue monster total points, etc.  and I was already starting to have issues with cycles so I didn't want to add to it by counting everything separately. 

     

    As it stands, having the actual Ms. Pac-Attack, Popeye Pac-Man, and having a real random maze generator end up being the three things exclusive to this version (other than better TIA sounds and XM sound).

    • Like 12

  5. Actually, I am using all 16 variations that I have reserved for this title.  Same with the round selection.  I am keeping it to 16/8 (respectively) as this is meant to be XM enhanced and I wanted to only use one HSC entry for it.  As it stands now I'm not taking into account all variations a player can have:

     

    HSC ID: 1 byte - SPEED (NORMAL OR FAST) [7], STARTING LEVEL [6..4], GAME TYPE [3..2], PLAYERS (RESERVED; I CAN'T CHANGE THIS ONE) [1..0].

     

    Game type is split into 4 categories: 

    - Pac-Man Series (Pac-Man, Hangly-Man, New Puck-X, Popeye Pac-Man, Ultra Pac-Man)

    - Ms. Pac-Man Series (Ms. Pac-Man, Ms. Pac-Plus Arcade, Ms. Pac-Attack)

    - Pac-Man Plus Series (Pac-Man Plus, Ms. Pac-Man Plus, Hangly-Man Plus, New Puck-X Plus, Ultra Pac-Man Plus)

    - Random Maze Series (Pac-Man Random Mazes, Ms. Pac-Man Random Mazes, Pac-Man Plus Random Mazes)

     

    - There are 8 selections for starting level (which I believe are enough anyway)

     

    There is no provision for starting lives (3 or 5, set with left difficulty switch), nor when the opposite player controls Blinky in 'chase' mode (right difficulty switch)

     

    As such, at this point I believe I am keeping the game as it stands now, save for any bugs that are found. :)

    Thanks!

    Bob

    • Like 6

  6. Hi guys!

     

    I believe all that is left are the remaining Yamaha sounds, which Perry is hard at work on - and again I have to say; he's amazing with what he is creating!

    So until then, here is what I believe to be complete but without the Yamaha sounds enabled yet...

     

    Also, I have to say:  a HUGE thank you to RevEng, Defender_2600, and Trebor for making me see different (i.e. better) ways of doing things, and helping *so* much with troubleshooting, colors, and graphics.

    Note: The Left difficulty switch dictates the number of starting lives, 3 or 5.  This is not reflected in the HSC, in order to keep this game from using more than one HSC ID.

    As such, the games are split into 4 categories when saving high scores: Pac-Man series (Pac-Man, Hangly-Man, New Puck-X, Popeye Pac-Man, Ultra Pac-Man), Ms. Pac-Man Series (Ms. Pac-Man, Ms. Pac-Plus Arcade, Ms. Pac-Attack), Pac-Man Plus Series (Pac-Man Plus, Ms. Pac-Man Plus, Hangly-Man Plus, New Puck-X Plus, Ultra Pac-Man Plus), and Random Maze Series (Pac-Man Random Mazes, Ms. Pac-Man Random Mazes, Pac-Man Plus Random Mazes)

    The 'Fast' selection and the 'Starting Level' selection are present.

     

    Did you know: The third fruit is *not* a Peach, but an Orange!  This was a small debate in PM (to me, it looks like a Peach, and for 40 years I thought it was, as did the people I hung out with back then).  Everyone else, knew it was an Orange.  This is aside from GCC calling it an Orange in Ms. Pac-Man and Atari making it one in their ports.  It took me going back to the original Puck-Man flyer to actually confirm it was supposed to be an Orange.  While they do not state it outright, the drawing referring to it clearly shows an Orange - with a stem and a leaf (?)

    (Why not make it Orange in color?  Why not make it more round?) 😕

     

    Anyway, let me know what you think!

     

     

    PMC_XM.BIN PMC_XM.A78

    • Like 6
    • Thanks 3

  7. Hi guys!

     

    As I suspected, "Largest Pac-Man" has been removed from this lineup.  It has been replaced with "Ms. Pac-Man Plus (Arcade)".  So there are now both a Ms. Pac-Man Plus (which is Ms. Pac-Man with all of the 'Plus' modifications as shown two posts above), and Ms. Pac-Plus which is the arcade Ms. Pac-Plus that is basically Ms. Pac-Man but with different mazes.  (Ms. Pac-Attack is there too).

     

    I am VERY close to having an RC...  just need to add the Yamaha Ms. Pac sounds and try to resolve and issue with scrolling and we're there.

    • Like 11

  8. 3 hours ago, Justin De Lucia said:

    mspacplusxmmockup.png.99099501dd3fd6ce8e4281d44990c894.png

    While likely impossible to do on the cart/rom itself, I attempted a mockup of a Ms. Pac Plus mode in which the mazes change color and the only assets used are ones that already exist in the game in some form.
    There are some minor errors with the image, most notably the dot colors on the fourth maze being wrong (they should be cyan, not purple) and I forgot to recolor the lives counter next to Maze 3, but otherwise this should be a realistic enough take on the idea.

    Ok, so while I couldn't change the monster/fruit graphics (the blue monsters were changed to that thing with the leaf), I LOVE the purple / aqua, so I am currently working on a way to get that going.

     

    @Jinks - Is anyone having the same issue as Jinks is?  If so, I think I may need to remove the 'special' flashback combinations, as it seems to be causing some issues.

    • Like 6

  9. Nice!  However like I stated above, the graphics for the 'normal' monsters and the fruits will remain unchanged as I am using the same space as regular Ms. Pac-Man for this game.  Also, I can't change the pink to purple, as the player's color will change as well.  If I put the player's graphic in the other palette, the player will be green.

     

    However, regarding the maze colors for Ms. Pac-Man Plus, I did flip-flop and change one color (The only one I could change):

     

    0012.png

    0013.png

    0014.png

    0015.png

    • Like 4

  10. Ok.

    I'm doing what I did in my original PMC.  I'm moving the order/color of the mazes in Ms. Pac-Plus to Ms.Pac-Attack.  I am making Ms. Pac-Plus use the Regular Ms. Pac-Man mazes (but color swapped) and adding the 'Plus' enhancements.

    However, the player graphics, non-scared monster graphics, fruits will not be changed; no space for it.

     

    Regarding the marquee dots...

    0010.png.adf75a55ffa0b34cc5aeab4f2978c4b8.png

     

     

    • Like 8
    • Thanks 1
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